no scramble 97
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 10 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese, taking Shan State from Americans, taking Malaya from ANZAC with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to Sikang
1 bomber moved from Eastern Persia to Sikang
3 armour moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 31 PUs (3 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,5,1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Vologda to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Tambov
Italians take Tambov from Russians
1 armour moved from Smolensk to Samara
Italians take Samara from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Vologda to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Tambov
Italians take Tambov from Russians
1 armour moved from Smolensk to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Normandy Bordeaux
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
1 aaGun moved from Smolensk to RussiaPlace Units - Italians
1 artillery and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 104 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser, 2 destroyers and 2 transports
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 cruiser, 2 destroyers and 2 transports
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 4 armour and 2 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 armour and 2 fighters in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to Western Germany
5 bombers moved from Smolensk to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from Normandy Bordeaux to Norway
6 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 3 infantry moved from 113 Sea Zone to Norway
2 aaGuns and 2 artilleries moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 1 infantry moved from Ukraine to Bryansk
10 artilleries moved from Russia to Bryansk
7 armour moved from Russia to Bryansk
5 armour and 3 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Bryansk
7 armour and 2 mech_infantrys moved from Bulgaria to Northern ItalyPlace Units - Germans
1 airfield placed in Norway
6 transports placed in 112 Sea Zone
Germans undo move 2.
3 transports placed in 112 Sea Zone
3 transports placed in 113 Sea Zone
2 armour and 2 infantry placed in Germany
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun, 3 artilleries and 24 infantry moved from Rostov to VolgogradTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 fighter moved from Hunan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 fighter moved from Hunan to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 3 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4,4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 armour moved from French Indo China to Kwangsi
3 bombers moved from French Indo China to Kwangsi
1 fighter moved from 95 Sea Zone to Southern France -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Szechwan : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 58 / 85
Russians : 13 / 0
Japanese : 47 / 46
Americans : 59 / 79
Chinese : 3 / 3
British : 34 / 33
UK_Pacific : 9 / 6
Italians : 17 / 20
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.282
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - British
4 armour and 1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from India to Burma
3 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Sikang to Malaya
1 fighter moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour and 1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from India to Burma
3 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Sikang to Malaya
1 fighter moved from Sikang to TsinghaiCombat - British
Battle in Caucasus
British attack with 4 armour and 1 artillery
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 4 armour and 1 artillery in Caucasus, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kweichow
British roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 1/2 hits
1 fighter owned by the British lost in Kweichow
British roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries in Kweichow, round 4 : 0/2 hits
British roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits
Japanese roll dice for 2 artilleries in Kweichow, round 5 : 1/2 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -24
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Malaya
British attack with 1 bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 bomber owned by the British lost in Malaya
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Burma
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 armour and 1 mech_infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
British roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Tsinghai to Turkmenistan
4 armour and 1 mech_infantry moved from Iraq to Caucasus
4 armour moved from India to Burma
2 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,2,6,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 7 armour and 1 mech_infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 27 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 fighter
Caucasus : 1 flag, 8 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
93 Sea Zone : 1 flag
Iraq : 1 flag, 3 mech_infantrys
92 Sea Zone : 1 carrier and 2 destroyers
Eastern Persia : 1 flag, 3 armour
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 85
Russians : 13 / 0
Japanese : 46 / 46
Americans : 59 / 79
Chinese : 3 / 3
British : 36 / 36
UK_Pacific : 10 / 7
Italians : 17 / 20
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 27 times
6 was rolled 17 times
Average roll : 3.432
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 118Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.300
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.300
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Southern Italy to Southern France
1 armour moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Tambov to Rostov
Italians take Rostov from Russians
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 armour moved from Urals to Yenisey
Italians take Evenkiyskiy from Russians
Italians take Yenisey from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Southern Italy to Southern France
1 armour moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Tambov to Rostov
Italians take Rostov from Russians
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 armour moved from Urals to Yenisey
Italians take Evenkiyskiy from Russians
Italians take Yenisey from RussiansCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkmenistan
Italians attack with 1 armour
British defend with 1 fighter
Italians roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
Russians roll dice for 1 fighter in Turkmenistan, round 2 : 1/1 hits
1 armour owned by the Italians lost in Turkmenistan
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 4/4 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Russia to Tambov
1 artillery and 1 infantry moved from Greece to Bulgaria
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Italians undo move 1.
1 armour placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 transport moved from 43 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone