@donutgold no thanks
Amon-Sul (allies +12) vs Senor_Ralpa (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 destroyer and 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans winJapanese win with 1 destroyer and 1 submarine remaining, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 6 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 destroyer and 3 transports; Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers and 3 transports in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 fighter owned by the Americans , 1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 98 Sea Zone
2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 6 artilleries and 6 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
5 transports moved from 101 Sea Zone to 89 Sea Zone
3 carriers moved from 89 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 infantry moved from Central America to 89 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Malta
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Manchuria to Jehol
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Jehol to SuiyuyanPlace Units - Americans
1 artillery and 2 infantry placed in Brazil
3 mech_infantrys placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor and 3 mech_infantrys
Jehol : 1 artillery
Suiyuyan : 1 infantry and 3 mech_infantrys
British Columbia : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 aaGun, 9 artilleries, 1 harbour and 12 infantry
Malta : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 aaGun and 1 infantry
Syria : 3 fighters
Tunisia : 1 mech_infantry
106 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
Brazil : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 11 transportsProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Jehol
2 artilleries and 2 infantry placed in Yunnan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Jehol : 6 artilleries and 6 infantry
Manchuria : 1 infantry
Yunnan : 2 artilleries and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Anhwe : 4 artilleries and 4 infantry
Burma : 1 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 5 submarines; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Caucasus to Syria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Sikang to Caucasus
1 armour and 3 mech_infantrys moved from West India to Persia
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 39 Sea Zone to 60 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Shan StatePlace Units - UK_Pacific
5 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in 39 Sea Zone change ownership: 5 submarinesTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Sikang : 1 mech_infantry
Shan State : 3 aaGuns, 1 artillery and 8 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
39 Sea Zone : 5 submarines
61 Sea Zone : 1 destroyer
60 Sea Zone : 1 destroyer
West India : 1 aaGun and 12 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Syria : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag
Caucasus : 1 mech_infantry
99 Sea Zone : 1 transport
Iraq : 1 infantry
92 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 flag
Persia : 1 armour, 1 infantry and 3 mech_infantrys
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi,
I’ve seen you used edit mode with USA.
I don’t know why. Could you explain me why?. Thanks. -
i forgot to move my subs , if i did not they would stay in combat sorry
and that combat would be a sucidde
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I´m sorry, but it isnt the agreed for this game,
i´ve also had a couple of lapses, and i didnt use edit mode for them.
in Gribraltar I distracted me and do not let a infantery to prevent the pass of the American fleet. And you could destroy the german fleet
And in SouthAfrica, I didnt realize that the transports was in danger during the no combat movement, and i had to build a destroyer in SouthAfrica that originally was destinated to tokio. and this allowed yo to build the 3 subs in tokyo
I assumed this fails, and didnt use edit mode, and i undestand that this error was more critical than yours
I understand that are not the agreed, and isnt equitative
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ok then edit my subs on ur next move
cheers :)
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Ok, I’ll simulate the battle of the subs in Japan, and edit the result in the actual game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy nothing; Remaining resources: 71 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 56 PUs; end with 127 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs -
The above file is the simulation of the Battle of the subs in Japan.
Now I’ll edit and play with Italy. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Tanganyika Territory
ANZAC take Tanganyika Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 aaGuns and 2 fighters moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 22 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 22 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 bombers moved from France to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Karelia to Archangel
2 bombers moved from France to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Malta
Germans attack with 2 bombers
Americans defend with 1 bomber
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Iraq
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers could not land in Malta and were removed
1 fighter moved from 99 Sea Zone to Yugoslavia
1 armour moved from Greece to Yugoslavia
2 mech_infantrys moved from Greece to Yugoslavia
1 mech_infantry moved from Poland to Yugoslavia
2 armour moved from Poland to Yugoslavia
2 infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Archangel to Romania
1 tactical_bomber moved from Romania to Yugoslavia
2 bombers moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yugoslavia: 2 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
Germans undo move 2.
3 artilleries placed in France
3 infantry placed in Novgorod
4 artilleries and 5 infantry placed in Western Germany
2 armour placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
There was a game engine problem. In non combat phase, I can’t move bombers from Malta to Yugoslavia (Bombers came from France).
If you don’t agree, please tell me. Thanks.I think, this game is nearly lost for me.
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was it only a game engine problem or ur oversight?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 mech_infantrys moved from Russia to Archangel
1 tactical_bomber moved from Russia to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus
1 bomber moved from Russia to Archangel
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 15 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
3 infantry moved from Russia to Smolensk
4 mech_infantrys moved from Russia to Bryansk
1 bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - Russians
3 artilleries placed in Ukraine
1 armour and 5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 2 aaGuns and 15 infantry
Siberia : 1 infantry
Buryatia : 1 infantry
Belarus : 2 mech_infantrys
Bryansk : 5 armour and 9 mech_infantrys
Archangel : 1 mech_infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter and 1 tactical_bomber
Ukraine : 4 aaGuns, 7 artilleries, 1 factory_minor, 2 fighters and 1 tactical_bomber
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
Caucasus : 1 factory_minor
Smolensk : 3 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 80
Russians : 32 / 32
Japanese : 21 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There was a game engine problem. In non combat phase, I can’t move bombers from Malta to Yugoslavia (Bombers came from France).
If you don’t agree, please tell me. Thanks.I think, this game is nearly lost for me.
U had any right to land in Yugoslavia. Do not know how you were not able to?!
Yes, i think the Axis are doomed.
-ANZAC alone has more money then Japan
-Japan has lost its possesions in the mainland
-Russia is strong
-USA is very powerful and will soon liberate both London and Cairo + wrecking havoc on Germany…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
2 armour moved from Rhodesia to Tanganyika Territory
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Persia
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to JavaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 artilleries, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 infantry
Battle in Persia
Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers
British defend with 1 armour, 1 infantry and 3 mech_infantrys
Japanese win, taking Persia from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Tanganyika Territory
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese win, taking Tanganyika Territory from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from 36 Sea Zone to Borneo
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Japanese collect 27 PUs (2 lost to blockades); end with 27 PUs total -
OH MY GOD!!! i forgot offload marines in Java……what a failure!!! too many troops in that zone…
About the edit of bombers, yes, it’s a game engine problem. You can have a look to history of the game.
In combat phase, bombers attack Malta. They come from France (4 movements), and the game engine works perfectly.
But in non combat phase, I try to move them from Malta to Yugoslavia (3 movements), and I cannot. The game engine has a failure, y I cannot move anywhere. It sometimes happen that game engine has failure with some movements.
It’s not a oversight because game engine notify you (in end of non combat phase), if you have some planes without land. It’s imposible that you forget to land planes, game engine remember you.
Anyway I try to edit in non combat phase (you can see in history game), but I cannot because game engine say me there were some movements pending in Yugoslavia.are you agreed?