Amon-Sul (allies +12) vs Senor_Ralpa (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                4 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to 98 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
                EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Japanese defend with 1 destroyer and 1 submarine
                Battle in Alaska
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Alaska, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Alaska
                    Americans winJapanese win with 1 destroyer and 1 submarine remaining, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 6 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber and 4 fighters
                    Germans defend with 1 destroyer and 3 transports; Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 2 destroyers and 3 transports in 98 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Americans , 1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 98 Sea Zone
                        2 transports owned by the Germans lost in 98 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 destroyer and 3 transports
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Gibraltar
                    Americans attack with 6 artilleries and 6 infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 :  5/12 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                1 aaGun and 1 infantry moved from Morocco to Algeria
                5 transports moved from 101 Sea Zone to 89 Sea Zone
                3 carriers moved from 89 Sea Zone to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun and 1 infantry moved from Central America to 89 Sea Zone
                1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 98 Sea Zone to Syria
                1 bomber moved from 98 Sea Zone to Malta
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Chahar to Suiyuyan
                3 mech_infantrys moved from Jehol to Suiyuyan

    Place Units - Americans
                1 artillery and 2 infantry placed in Brazil
                3 mech_infantrys placed in Korea
                4 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor and 3 mech_infantrys
        Jehol : 1 artillery
        Suiyuyan : 1 infantry and 3 mech_infantrys
        British Columbia : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Alaska : 1 armour, 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 submarine
        25 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer
        19 Sea Zone : 1 submarine
        17 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 aaGun, 9 artilleries, 1 harbour and 12 infantry
        Malta : 1 bomber
        Morocco : 1 flag
        Algeria : 1 flag, 1 aaGun and 1 infantry
        Syria : 3 fighters
        Tunisia : 1 mech_infantry
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
        Brazil : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 11 transports

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 35 / 38
        Japanese : 23 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 21 / 30
        Italians : 11 / 12
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi
                1 infantry placed in Jehol
                2 artilleries and 2 infantry placed in Yunnan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kwangsi : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Jehol : 6 artilleries and 6 infantry
        Manchuria : 1 infantry
        Yunnan : 2 artilleries and 4 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Anhwe : 4 artilleries and 4 infantry
        Burma : 1 infantry
        Kwangtung : 3 infantry

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 35 / 38
        Japanese : 23 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 21 / 30
        Italians : 11 / 12
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 submarines; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria
                1 infantry moved from Iraq to Syria
                1 infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Caucasus to Syria
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Sikang to Caucasus
                1 armour and 3 mech_infantrys moved from West India to Persia
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 39 Sea Zone to 60 Sea Zone
                1 mech_infantry moved from Yunnan to Sikang
                3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Shan State

    Place Units - UK_Pacific
                5 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in 39 Sea Zone change ownership: 5 submarines

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Sikang : 1 mech_infantry
        Shan State : 3 aaGuns, 1 artillery and 8 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        39 Sea Zone : 5 submarines
        61 Sea Zone : 1 destroyer
        60 Sea Zone : 1 destroyer
        West India : 1 aaGun and 12 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Syria : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
        Tobruk : 1 flag
        Libya : 1 flag
        Caucasus : 1 mech_infantry
        99 Sea Zone : 1 transport
        Iraq : 1 infantry
        92 Sea Zone : 1 battleship and 1 cruiser
        Eastern Persia : 1 flag
        Persia : 1 armour, 1 infantry and 3 mech_infantrys
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 35 / 38
        Japanese : 23 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 21 / 26
        Italians : 11 / 12
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hi,

    I’ve seen you used edit mode with USA.
    I don’t know why. Could you explain me why?. Thanks.


  • i forgot to move my subs , if i did not they would stay in combat sorry

    and that combat would be a sucidde


  • I´m sorry, but it isnt the agreed for this game,

    i´ve also had a couple of lapses, and i didnt use edit mode for them.

    in Gribraltar I distracted me and do not let a infantery to prevent the pass of the American fleet. And you could destroy the german fleet

    And in SouthAfrica, I didnt realize that the transports was in danger during the no combat movement, and i had to build a destroyer in SouthAfrica that originally was destinated to tokio. and this allowed yo to build the 3 subs in tokyo

    I assumed this fails, and didnt use edit mode, and i undestand that this error was more critical than yours

    I understand that are not the agreed, and isnt equitative


  • ok then edit my subs on ur next move

    cheers :)


  • Ok, I’ll simulate the battle of the subs in Japan, and edit the result in the actual game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 71 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer, 3 fighters and 1 submarine
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 3 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Americans collect 56 PUs; end with 127 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs


  • The above file is the simulation of the Battle of the subs in Japan.
    Now I’ll edit and play with Italy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 17 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Bulgaria to Romania
                1 artillery moved from Bulgaria to Romania
                1 artillery moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kenya to Tanganyika Territory
                      ANZAC take Tanganyika Territory from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 aaGuns and 2 fighters moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 35 / 38
        Japanese : 22 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 21 / 26
        Italians : 11 / 16
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 35 / 38
        Japanese : 22 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 21 / 26
        Italians : 11 / 16
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 7 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 103 Sea Zone
                2 bombers moved from France to 96 Sea Zone
                2 bombers moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 artillery moved from Trans-Jordan to Egypt
                2 armour moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Southern Italy to Yugoslavia
                1 tactical_bomber moved from Western Germany to Belarus
                1 fighter moved from Western Germany to Belarus
                1 tactical_bomber moved from Novgorod to Archangel
                1 fighter moved from Karelia to Archangel
                2 bombers moved from France to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Malta
                    Germans attack with 2 bombers
                    Americans defend with 1 bomber
                    Germans win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Iraq
                    Germans attack with 2 armour
                    British defend with 1 infantry
                    Germans win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers could not land in Malta and were removed
                1 fighter moved from 99 Sea Zone to Yugoslavia
                1 armour moved from Greece to Yugoslavia
                2 mech_infantrys moved from Greece to Yugoslavia
                1 mech_infantry moved from Poland to Yugoslavia
                2 armour moved from Poland to Yugoslavia
                2 infantry moved from Germany to Greater Southern Germany
                1 tactical_bomber moved from Archangel to Romania
                1 tactical_bomber moved from Romania to Yugoslavia
                2 bombers moved from Western Ukraine to Romania
                1 infantry moved from Bessarabia to Romania
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                1 fighter moved from Archangel to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Yugoslavia: 2 bombers
                EDIT: Turning off Edit Mode
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in France
                Germans undo move 2.
                3 artilleries placed in France
                3 infantry placed in Novgorod
                4 artilleries and 5 infantry placed in Western Germany
                2 armour placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs


  • There was a game engine problem. In non combat phase, I can’t move bombers from Malta to Yugoslavia (Bombers came from France).
    If you don’t agree, please tell me. Thanks.

    I think, this game is nearly lost for me.


  • was it only a game engine problem or ur oversight?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 mech_infantrys moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Belarus
                1 bomber moved from Russia to Archangel
                1 fighter moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 bomber and 2 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  4/5 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 15 infantry moved from Korea to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Amur to Buryatia
                3 infantry moved from Russia to Smolensk
                4 mech_infantrys moved from Russia to Bryansk
                1 bomber moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 armour and 5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Jehol : 1 infantry
        Manchuria : 2 aaGuns and 15 infantry
        Siberia : 1 infantry
        Buryatia : 1 infantry
        Belarus : 2 mech_infantrys
        Bryansk : 5 armour and 9 mech_infantrys
        Archangel : 1 mech_infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter and 1 tactical_bomber
        Ukraine : 4 aaGuns, 7 artilleries, 1 factory_minor, 2 fighters and 1 tactical_bomber
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 factory_minor
        Smolensk : 3 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 32 / 32
        Japanese : 21 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 21 / 26
        Italians : 11 / 16
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Senor_Ralpa:

    There was a game engine problem. In non combat phase, I can’t move bombers from Malta to Yugoslavia (Bombers came from France).
    If you don’t agree, please tell me. Thanks.

    I think, this game is nearly lost for me.

    U had any right to land in Yugoslavia. Do not know how you were not able to?!

    Yes, i think the Axis are doomed.

    -ANZAC alone has more money then Japan
    -Japan has lost its possesions in the mainland
    -Russia is strong
    -USA is very powerful and will soon liberate both London and Cairo + wrecking havoc on Germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Union of South Africa to Rhodesia
                      Japanese take Rhodesia from British
                2 armour moved from Rhodesia to Tanganyika Territory
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                3 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
                3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Persia
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
                3 carriers, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to Java
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Java

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    British defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 artilleries, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    British defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 2 infantry
                Battle in Persia
                    Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers
                    British defend with 1 armour, 1 infantry and 3 mech_infantrys
                    Japanese win, taking Persia from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
                Battle in Tanganyika Territory
                    Japanese attack with 2 armour
                    ANZAC defend with 1 infantry
                    Japanese win, taking Tanganyika Territory from ANZAC with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                2 bombers moved from 36 Sea Zone to Borneo
                3 fighters moved from Japan to Philippines

    Place Units - Japanese
                1 armour and 2 infantry placed in Union of South Africa
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Japanese collect 27 PUs (2 lost to blockades); end with 27 PUs total


  • OH MY GOD!!! i forgot offload marines in Java……what a failure!!! too many troops in that zone…

    About the edit of bombers, yes, it’s a game engine problem. You can have a look to history of the game.
    In combat phase, bombers attack Malta. They come from France (4 movements), and the game engine works perfectly.
    But in non combat phase, I try to move them from Malta to Yugoslavia (3 movements), and I cannot. The game engine has a failure, y I cannot move anywhere. It sometimes happen that game engine has failure with some movements.
    It’s not a oversight because game engine notify you (in end of non combat phase), if you have some planes without land. It’s imposible that you forget to land planes, game engine remember you.
    Anyway I try to edit in non combat phase (you can see in history game), but I cannot because game engine say me there were some movements pending in Yugoslavia.

    are you agreed?

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