Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs14L G40 Ghostglider (axis) vs mrcunego (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 9 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 infantry, 8 submarines and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Marshall Islands to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Japanese creates battle in territory 62 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 54 Sea Zone from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 carriers, 1 destroyer and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Wake Island
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
1 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to 25 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
9 submarines placed in 6 Sea Zone
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
OOL ude for UK’s kyst
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OOL: round by round.
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4 hits = 3 SUB + DD
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 bomber moved from Western United States to 109 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 1 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 26 Sea Zone, round 2 : 0/7 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 26 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine
Germans defend with 2 carriers, 1 destroyer, 4 fighters and 3 submarines
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 109 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 carriers, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 5/7 hits
3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 109 Sea Zone
1 submarine owned by the Americans retreated to 104 Sea Zone
Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 3 submarines
Casualties for Americans: 1 carrier and 3 destroyersNon Combat Move - Americans
1 bomber and 2 fighters moved from 109 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 carriers, 4 destroyers and 4 submarines moved from 1 Sea Zone to 10 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 53 Sea Zone
1 carrier moved from 10 Sea Zone to 51 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 aaGuns and 2 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry and 3 mech_infantrys moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 bomber moved from India to MalayaCombat - British
Battle in Malaya
British attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/9 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/5 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 3/6 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 3 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in 109 Sea Zone
British attack with 2 submarines
Germans defend with 2 carriers and 4 fighters
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers in 109 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
4 fighters owned by the Germans could not land and were killedNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
3 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Iraq to Persia
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 infantry moved from India to Burma
1 bomber moved from Malaya to BurmaPlace Units - British
1 submarine placed in 80 Sea Zone
1 mech_infantry placed in Egypt
1 submarine placed in 81 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Persia
British undo move 4.
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Persia
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,5,4,4
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries and 4 infantry
EDIT: Adding units owned by British to Iraq: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
Jeg kom bare til at autoklikke casulties i UK flådekampen så ændrede lige i den tyske flåde bagefter så det gav bedre mening. Plus jeg ændrede lidt NC movement i Persien
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
ANZAC defend with 1 transport
Italians win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery
Italians win, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun and 1 infantry moved from Rostov to CaucasusPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
1 fighter moved from Shan State to India
1 fighter moved from India to West IndiaPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4,1,1
ANZAC collect 4 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 fighter moved from Kweichow to West IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 12 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 armour, 5 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from ANZAC
12 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 tactical_bombers moved from Volgograd to Novosibirsk
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Novosibirsk
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Novosibirsk from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 tactical_bombers moved from Novosibirsk to Volgograd
5 mech_infantrys moved from Volgograd to Northwest Persia
14 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Samara
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
8 artilleries moved from Timguska to Urals
1 armour moved from Timguska to UralsCombat - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 89 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 37 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Anhwe
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
retreated to Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 3 submarines
British defend with 3 destroyers, 1 submarine and 1 transport
British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 3 submarines
Casualties for British: 1 destroyer and 1 submarine
Battle in Aleutian Islands
Battle in French Indo China
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 37 Sea Zone
3 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 9 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 25 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 9 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 9 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to JapanPlace Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
OOL ud fra gibralta
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AC, AC, FTR, DD, FTR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
retreated to 92 Sea Zone
Italians win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 carrier and 1 fighter
Casualties for Americans: 1 bomber and 1 submarine
Battle in Algeria
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Italians could not land and were killedNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 51 Sea Zone to 64 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
2 carriers, 5 destroyers and 12 submarines moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 submarine moved from 53 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
7 fighters moved from Hawaiian Islands to Central AmericaPlace Units - Americans
10 infantry placed in Western United States
1 mech_infantry placed in Central United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
3 aaGuns and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 bomber moved from Eastern Persia to Trans-Jordan
2 fighters moved from 92 Sea Zone to Egypt
1 mech_infantry moved from West India to Eastern Persia
2 armour moved from West India to BurmaPlace Units - British
1 airfield, 1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,4,2,5,5,6,6
UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Caucasus to KazakhstanPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs