14L G40 Degrasse (Allies +9) vs Shin Ji

  • '15

    Hey, I did the same thing with the japan move -twice!  And I used to do it all the time with UK Pacific before they changed TripleA so that you can’t post Britain separately from UK Pacific.

    No worries!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 fighter moved from Greece to 96 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from New Guinea to 35 Sea Zone
                2 bombers moved from New South Wales to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 2 bombers and 2 fighters
                    Japanese defend with 1 battleship, 1 destroyer, 4 submarines and 4 transports
                    4 submarines owned by the Japanese Submerged
                        ANZAC roll dice for 2 bombers and 2 fighters in 35 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 35 Sea Zone, round 2 :  2/2 hits
                        1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
                        3 transports owned by the Japanese lost in 35 Sea Zone
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship, 1 destroyer and 4 transports
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                2 bombers moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 1 armour, 2 bombers and 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 77 / 108
        Russians : 3 / 0
        Japanese : 58 / 64
        Americans : 52 / 75
        Chinese : 0 / 6
        British : 32 / 32
        UK_Pacific : 8 / 0
        Italians : 12 / 27
        ANZAC : 17 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 77 / 108
        Russians : 3 / 0
        Japanese : 58 / 64
        Americans : 52 / 75
        Chinese : 0 / 6
        British : 32 / 32
        UK_Pacific : 8 / 0
        Italians : 12 / 27
        ANZAC : 17 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Syria to Egypt
                1 armour and 3 mech_infantrys moved from Iraq to Egypt
                6 bombers moved from Southern Italy to Egypt
                8 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 2 armour, 14 bombers and 14 mech_infantrys
                    French defend with 1 infantry; British defend with 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
                    Germans win, taking Egypt from British with 2 armour, 14 bombers and 7 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Germans: 7 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 3 fighters, 8 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 mech_infantrys moved from Persia to Trans-Jordan
                14 bombers moved from Egypt to Trans-Jordan
                1 aaGun moved from Trans-Jordan to Egypt
                1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 bombers and 3 fighters placed in Western Germany
                3 armour placed in Persia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 79 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                5 mech_infantrys moved from Malaya to Burma
                1 infantry moved from French Indo China to Shan State
                3 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from India to Egypt
                3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 6 submarines placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • '15

    Oh, and I know you know, but you have until the next German turn to take one of my VCs.  :-D

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Algeria to Alexandria
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from United Kingdom to Tobruk
                1 artillery and 1 infantry moved from Algeria to Tunisia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Algeria to Alexandria
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from United Kingdom to Tobruk
                1 artillery and 1 infantry moved from Algeria to Tunisia

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Egypt, round 2 :  1/5 hits
                        Germans roll dice for 2 armour and 7 mech_infantrys in Egypt, round 2 :  4/9 hits
                        1 infantry owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
                        British roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        Germans roll dice for 2 armour and 6 mech_infantrys in Egypt, round 3 :  4/8 hits
                        1 armour owned by the British lost in Egypt
                    Germans win with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - British

    Place Units - British
                1 fighter and 2 tactical_bombers placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Sumatra : 1 flag, 2 infantry
        36 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 fighters
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag, 1 bomber
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        92 Sea Zone : 1 submarine
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Suriname : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 79 / 115
        Russians : 1 / 0
        Japanese : 60 / 66
        Americans : 52 / 75
        Chinese : 0 / 6
        British : 30 / 30
        UK_Pacific : 8 / 0
        Italians : 12 / 27
        ANZAC : 17 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.526
            Median : 3.000
            Variance : 0.839
            Standard Deviation : 0.916
            Total rolls : 57

    Null / Other
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.971
            Standard Deviation : 0.986
            Total rolls : 36

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • '21 '19 '18 '17 '16

    That was a fun game.  I think I messed up back on round 5 or so with the Russian infantry and have been thinking that I was too aggressive with Russia early on.  Oh well, there’s always the next game.

  • '15

    Maybe.  I’m thinking that the dice being on my side were a major factor in this game.

    Would you like a rematch?  I’ll bid 15 for the Allies.

  • '21 '19 '18 '17 '16

    A second game would be fun, I’ll undercut your bid of 15 and offer 9 for allies (sub off Egypt and infantry in New Guinea).

  • '15

    Sure!  That bid works for me.  I’ll get it set up.

  • '21 '19 '18 '17 '16

    ok

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