Shrimpboat vs grendal
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from France to Belarus
4 tactical_bombers moved from Poland to Belarus
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Eastern Poland to Belarus
2 artilleries moved from Baltic States to Belarus
9 infantry moved from Baltic States to Belarus
2 fighters moved from Western Germany to 104 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to Belarus
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Holland Belgium to Western Germany
3 submarines moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 114 Sea Zone to 112 Sea Zone
2 artilleries moved from Romania to Bessarabia
Germans take Bessarabia from Russians
6 infantry moved from Romania to BessarabiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Belarus
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 4 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Belarus : 0/8 hits
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 4 tactical_bombers in Belarus, round 2 : 7/20 hits
Russians roll dice for 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 10/17 hits
3 infantry owned by the Russians , 9 infantry owned by the Germans , 1 artillery owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
2 artilleries owned by the Germans retreated to Baltic States
Russians win with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 9 infantry
Casualties for Russians: 4 aaGuns and 3 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
8 armour moved from Germany to Baltic States
1 armour moved from Germany to Eastern Poland
4 infantry moved from Romania to Bulgaria
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
3 fighters moved from 97 Sea Zone to Western Germany
2 infantry moved from Karelia to Finland
1 fighter moved from Belarus to Baltic States
4 tactical_bombers moved from Belarus to Baltic States
3 bombers moved from Belarus to Baltic States
1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland
1 bomber moved from Baltic States to Poland
1 bomber moved from Baltic States to Poland
1 bomber moved from Baltic States to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
5 armour placed in Germany
2 infantry placed in Normandy Bordeaux
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 aaGuns, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
22 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 22 infantry
Japanese defend with 1 infantry
Russians roll dice for 22 infantry in Buryatia, round 2 : 6/22 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
2 infantry moved from Timguska to Kansu
3 artilleries and 7 infantry moved from Russia to Bryansk
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
3 infantry moved from Ukraine to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
2 aaGuns, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Sakha to Siberia
1 armour moved from Amur to Jehol
3 infantry moved from Amur to Manchuria
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/5 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Manchuria
1 tactical_bomber moved from 16 Sea Zone to Manchuria
1 bomber moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Manchuria
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from 35 Sea Zone to KwangtungPlace Units - Japanese
1 bomber, 1 fighter and 5 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
please correct game settings. it is currently set to allow suicide planes. this is not part of the regular rules.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Midway to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Midway
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central America to Central United StatesPlace Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 fighter and 1 tactical_bomber
Japanese defend with 2 destroyers
British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 94 Sea Zone
British attack with 1 battleship and 3 fighters
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 94 Sea Zone
British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 battleship
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 0/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 4 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 5 : 3/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 5 infantryNon Combat Move - British
3 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 transports moved from 91 Sea Zone to 86 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
4 infantry moved from 87 Sea Zone to French West Africa
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,4,3
UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 mech_infantrys -
PLEASE adjust rules: there should not be allowed any SUICIDAL airplanes. currently, game will allow planes to fly beyond means. thanks.
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Battle in 94 Sea Zone
British attack with 1 battleship and 3 fighters
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 94 Sea Zone
British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 battleship
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportIn this battle it was obvious that you had overwhelming power , but you took a destroyer as a hit instead of the transport which left the transport defenseless for the last round of battle. This and the other time I left my Italian men on the transports in the Mediterranean has unbalanced the whole theatre of war. I am folding and conceding the game to you.
I would have appreciated a game edit and the men placed on Italian soil as it was obvious that I overlooked this. I would not normally leave men on defenseless transports.
Cheers
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Battle in 94 Sea Zone
British attack with 1 battleship and 3 fighters
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 94 Sea Zone
British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 battleship
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportIn this battle it was obvious that you had overwhelming power , but you took a cruiser as a hit instead of the transport which left the transport defenseless for the last round of battle. This and the other time I left my Italian men on the transports in the Mediterranean has unbalanced the whole theatre of war. I am folding and conceding the game to you.
I would have appreciated a game edit and the men placed on Italian soil as it was obvious that I overlooked this. I would not normally leave men on defenseless transports.
Cheers
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The very first hit should have been the transport. They serve as fodder not as a line of defense.
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Hello Grendal, if there were troops on the transport, I would have no problem moving them to land and continuing the game. I don’t think the loss of the Italian navy dooms the strategy. I hit hard - 3 x 3 + 1 x 4 vs 1 x 2 and 1 x 3. Odds say I should have had a damaged battleship left over. but, for my strategy, I was willing to sacrifice the battleship as cannon fodder.
Do you want to start a new game? Finish this one? (editing any men on boat/I don’t recall what was on boat) Something else?
Bob
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btw: your men were ashore: looking at page 2, here were your movements:
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
I attacked 3 boats. you lost no men in that battle. -
reading thread, sounds like there was another transport with guys on it. Im okay with edit. If you just let me know as we go, I’m all for being fair. I sure hope you don’t feel that because i didn’t offer to let you keep the dudes you think poorly of me as a good sport. If you wanted to keep some guys that you forgot to land, NO PROBLEM.
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Ok start a new one. I will take off kamikaze planes so that planes only go within movement allowance. I’ll start again with the axis.
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what is email for dice?
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new game link up
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If you could set it up this time I would appreciate it. I seem to have forgotten all the details for set up. That’s why the other game had internal dice roller. Here is my email if you need it: yasar2_156@yahoo.ca
Thanks
Matt
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Matt, this email address - yasar2_156@yahoo.ca is NOT registered with the dice server. Do you still have your Matt something or other email? From 15 or 18 months ago? That one is Registered. I successfully tested the die roller with that email. If you are ONLY using the yasar address these days, you will need to reset it. Let me know and we can start gaming.
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OK. walk me through. How do I reset it? What’s next?