14L G40 Ghostglider (axis) vs mrcunego (allies +10)


  • ingen scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Kweichow to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                      Japanese take Chahar from Chinese
                2 carriers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to Shan State
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Kweichow to Shan State
                1 mech_infantry moved from Szechwan to Shan State
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Kwangsi to Yunnan
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to Shan State
                5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Battle in Wake Island
                Battle in Gilbert Islands
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking 26 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 fighter and 4 submarines
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 carrier, 1 fighter and 4 submarines

    Non Combat Move - Japanese
                1 infantry moved from Amur to Manchuria
                2 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 battleships, 1 carrier, 2 cruisers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone
                2 fighters moved from 26 Sea Zone to 31 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands

    Place Units - Japanese
                3 carriers and 1 transport placed in 6 Sea Zone
                1 destroyer placed in 37 Sea Zone
                2 mech_infantrys placed in Malaya
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 submarine moved from 34 Sea Zone to 48 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in Soviet Far East
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 48 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 48 Sea Zone
                        Americans roll dice for 1 submarine in 48 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 carriers, 2 destroyers and 4 fighters moved from 7 Sea Zone to 1 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 artillery moved from Algeria to Morocco
                1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Hopei to Chahar
                7 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Chahar, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 3 infantry in Chahar, round 3 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kweichow
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Hopei to Shan State
                1 bomber, 13 infantry and 3 mech_infantrys moved from Burma to Shan State
                1 armour moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                1 armour moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                        British roll dice for 1 bomber, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  3/20 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  3/14 hits
                        3 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  4/17 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  3/11 hits
                        3 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 4 :  2/14 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 :  2/7 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 5 :  3/12 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Shan State, round 5 :  1/5 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 6 :  4/11 hits
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Shan State, round 6 :  1/2 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 10 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                2 infantry moved from India to Burma
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Northwest Persia to Persia
                1 armour moved from Trans-Jordan to Iraq
                1 fighter moved from Malta to Gibraltar
                2 submarines moved from 98 Sea Zone to 92 Sea Zone
                3 destroyers and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                3 aaGuns moved from Burma to Shan State
                1 bomber moved from Shan State to Burma
                2 armour and 1 mech_infantry moved from Eastern Persia to India
                1 bomber moved from Burma to India

    Place Units - British
                1 airfield placed in Gibraltar
                1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,3,5,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2,1,6
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 aaGun and 1 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Shan State
                3 fighters moved from New South Wales to Queensland
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to Algeria

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,4,6
                ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Hopei to Kweichow

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 90 PUs;
                Germans buy 1 carrier, 2 fighters, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from Volgograd to Samara
                12 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from British
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 12 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Kazakhstan from Russians with 12 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Samara
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery
                    Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                5 artilleries moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                12 mech_infantrys moved from Bessarabia to Rostov
                2 armour and 1 mech_infantry moved from Bryansk to Caucasus
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Russia to Volgograd
                1 artillery moved from Russia to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Northern Italy
                2 artilleries moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from Western Germany to Northern Italy
                2 tactical_bombers moved from Samara to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 carrier and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 armour moved from Tsinghai to Timguska
                      Chinese take Kansu from Japanese
                      Russians take Timguska from Japanese
                8 artilleries moved from Novosibirsk to Timguska

    Combat - Russians
                Russians creates battle in territory 93 Sea Zone
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Iraq to India

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter, 3 infantry and 9 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 infantry, 8 submarines and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Marshall Islands to 26 Sea Zone
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Japanese creates battle in territory 62 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win, taking 54 Sea Zone from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Midway
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Soviet Far East from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 carriers, 1 destroyer and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
                4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from 26 Sea Zone to Wake Island
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                2 artilleries moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
                1 infantry moved from Manchuria to Jehol
                2 fighters moved from Japan to 25 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                9 submarines placed in 6 Sea Zone
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • OOL ude for UK’s kyst

    usturn11.tsvg


  • OOL: round by round.


  • 4 hits = 3 SUB + DD


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 bomber moved from Western United States to 109 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from 1 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 26 Sea Zone, round 2 :  0/7 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 6 fighters in 26 Sea Zone, round 3 :  3/7 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine
                    Germans defend with 2 carriers, 1 destroyer, 4 fighters and 3 submarines
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 109 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 carriers, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 :  5/7 hits
                        3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 109 Sea Zone
                    1 submarine owned by the Americans retreated to 104 Sea Zone
                    Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer and 3 submarines
                    Casualties for Americans: 1 carrier and 3 destroyers

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from 109 Sea Zone to United Kingdom
                1 transport moved from 92 Sea Zone to 88 Sea Zone
                2 carriers, 4 destroyers and 4 submarines moved from 1 Sea Zone to 10 Sea Zone
                6 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 48 Sea Zone to 53 Sea Zone
                1 carrier moved from 10 Sea Zone to 51 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                2 aaGuns and 2 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                2 fighters placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                3 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                5 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Anhwe
                Chinese undo move 1.
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 infantry and 3 mech_infantrys moved from Shan State to Malaya
                2 fighters and 1 tactical_bomber moved from Burma to Malaya
                1 bomber moved from India to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                        British roll dice for 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  2/9 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Malaya, round 2 :  3/5 hits
                        2 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 :  3/6 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 3 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys
                    Casualties for British: 2 infantry and 2 mech_infantrys
                Battle in 109 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 2 carriers and 4 fighters
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 carriers in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British lost in 109 Sea Zone
                        British roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 carriers in 109 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the British lost in 109 Sea Zone
                    Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 2 submarines
                    4 fighters owned by the Germans could not land and were killed

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
                EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier and 2 fighters
                EDIT: Turning off Edit Mode
                3 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 4 infantry moved from Iraq to Persia
                3 aaGuns moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Gibraltar to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from India to West India
                2 fighters and 1 tactical_bomber moved from Malaya to Burma
                1 infantry moved from India to Burma
                1 bomber moved from Malaya to Burma

    Place Units - British
                1 submarine placed in 80 Sea Zone
                1 mech_infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Persia
                British undo move 4.
                1 artillery and 2 infantry placed in Iraq
                1 armour and 1 mech_infantry placed in Persia
                1 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,5,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,5,4,4
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 2 artilleries and 4 infantry
                EDIT: Adding units owned by British to Iraq: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode


  • Jeg kom bare til at autoklikke casulties i UK flådekampen så ændrede lige i den tyske flåde bagefter så det gav bedre mening. Plus jeg ændrede lidt NC movement i Persien


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 92 Sea Zone
                2 fighters moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Russians
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Algeria

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
                    ANZAC defend with 1 transport
                    Italians win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Algeria
                    Italians attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 artillery
                    Italians win, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 92 Sea Zone to Southern France
                1 aaGun and 1 infantry moved from Rostov to Caucasus

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Malaya
                1 fighter moved from Shan State to India
                1 fighter moved from India to West India

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4,1,1
                ANZAC collect 4 PUs (6 lost to blockades); end with 9 PUs total

Suggested Topics

  • 13
  • 50
  • 152
  • 88
  • 71
  • 392
  • 211
  • 242
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.5k

Topics

1.8m

Posts