Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                2 tactical_bombers moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 submarine moved from 117 Sea Zone to 106 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Attackers Fire,  :  0/4 hits
                        Defenders Fire,  :  0/2 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in Northwest Persia
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 :  1/4 hits
                        British roll dice for 1 artillery in Northwest Persia, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from Russia to Bryansk
                4 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 armour moved from Novgorod to Bryansk
                2 artilleries moved from Novgorod to Belarus
                2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
                10 armour and 8 mech_infantrys moved from Caucasus to Bryansk
                2 aaGuns, 9 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                2 tactical_bombers moved from Northwest Persia to Bryansk
                4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 armour moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Western Germany to France
                1 infantry moved from Northern Italy to France
                1 tactical_bomber moved from Southern Italy to Bryansk
                3 armour moved from Germany to France
                3 armour moved from Germany to Romania
                1 submarine moved from 119 Sea Zone to 117 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 armour moved from Germany to Western Germany
                1 aaGun moved from Caucasus to Rostov

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                5 bombers placed in Germany
                Germans undo move 1.
                Germans undo move 1.
                5 bombers placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                2 armour moved from Volgograd to Russia
                24 infantry moved from Volgograd to Tambov
                3 artilleries moved from Volgograd to Tambov

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vologda to Russia
                1 aaGun moved from Volgograd to Tambov

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                2 armour moved from Volgograd to Russia
                24 infantry moved from Volgograd to Tambov
                3 artilleries moved from Volgograd to Tambov

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vologda to Russia
                1 aaGun moved from Volgograd to Tambov

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Russians to French Indo China: 1 aaGun and 5 infantry
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Philippines to 36 Sea Zone
                1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to 36 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Shensi to Szechwan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from India to West India


  • scramble??


  • OO?: guessing you wan to 1/2 hit all, then subs, then kills, but if you can sort of give me an idea of anything special, thanks


  • also, can I send one of my transports w/ 2 units to take aluetians?? forgot to do that one


  • and another to re-take Carolina? I was a little over focused on the big BATTLE


  • yes scramble
    you can do those other moves also.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Philippines to 36 Sea Zone
                1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to 36 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Shensi to Szechwan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from India to West India

    Combat - Japanese
                Americans scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in West India
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters, 7 submarines and 6 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 9 fighters and 3 transports
                        Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 :  1/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters and 6 tactical_bombers in 36 Sea Zone, round 2 :  14/24 hits
                    Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 6 carriers, 5 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 :  19/27 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        1 destroyer owned by the Americans, 4 carriers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 destroyers owned by the ANZAC, 1 fighter owned by the Japanese, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 9 fighters and 6 tactical_bombers in 36 Sea Zone, round 3 :  13/21 hits
                        Americans roll dice for 1 battleship, 2 carriers, 5 cruisers, 11 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 3 :  13/20 hits
                        5 fighters owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the ANZAC, 2 cruisers owned by the Japanese, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 4 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC and 7 fighters owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 4 :  7/9 hits
                        Americans roll dice for 1 battleship, 6 fighters and 3 transports in 36 Sea Zone, round 4 :  6/7 hits
                        4 fighters owned by the Americans, 1 battleship owned by the Americans, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
                        3 transports owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Americans with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 9 fighters and 3 transports
                Battle in Szechwan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                    1 artillery owned by the Japanese retreated to Kweichow
                    Chinese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Caroline Islands from Americans to Japanese
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
                EDIT: Adding units owned by Japanese to Aleutian Islands: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Hopei to Kweichow
                1 aaGun and 4 infantry moved from Kiangsi to Hunan
                2 fighters moved from 36 Sea Zone to Philippines
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                3 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in India
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • well, that was awesomely brutal.  I guess Japan won.  but one broken ship and two fighters left over is not much of a win considering the gear involved.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                3 bombers moved from Malta to Northwest Persia
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 armour moved from French Indo China to Shan State
                      Americans take Shan State from Japanese
                1 armour moved from Shan State to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                3 bombers moved from Malta to Northwest Persia
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 armour moved from French Indo China to Shan State
                      Americans take Shan State from Japanese
                1 armour moved from Shan State to Yunnan

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Southern France
                Battle in Northwest Persia
                    Americans attack with 3 bombers
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Southern France from Germans with 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Yunnan
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Americans win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 battleship
                    Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 bombers moved from Northwest Persia to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from British Columbia to Central United States

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 artillery moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Persia
                2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to Persia
                1 bomber moved from Malta to Eastern Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 artillery moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Persia
                2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to Persia
                1 bomber moved from Malta to Eastern Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in West India
                    British attack with 7 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking West India from Japanese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British

    Place Units - British
                3 armour placed in Egypt
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from France to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from France to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Southern France
                    Italians attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 5 :  0/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 6 :  1/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 6 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
                1 armour moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 fighter moved from Yugoslavia to Southern Italy
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone

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