92ba2e61-eae2-445b-bf69-92dccdf8e5a7-dawg-64-v-mike-g40-start-round-5-az fr-6.tsvg
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Battle in Northwest Persia
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Bryansk
4 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 artilleries moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
10 armour and 8 mech_infantrys moved from Caucasus to Bryansk
2 aaGuns, 9 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Northwest Persia to Bryansk
4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from Southern Italy to Bryansk
3 armour moved from Germany to France
3 armour moved from Germany to Romania
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to Western Germany
1 aaGun moved from Caucasus to RostovPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
5 bombers placed in Germany
Germans undo move 1.
Germans undo move 1.
5 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour moved from Volgograd to Russia
24 infantry moved from Volgograd to Tambov
3 artilleries moved from Volgograd to TambovCombat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun moved from Volgograd to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour moved from Volgograd to Russia
24 infantry moved from Volgograd to Tambov
3 artilleries moved from Volgograd to TambovCombat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun moved from Volgograd to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 5 infantry
EDIT: Adding units owned by Russians to French Indo China: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 tactical_bomber moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from India to West India -
scramble??
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OO?: guessing you wan to 1/2 hit all, then subs, then kills, but if you can sort of give me an idea of anything special, thanks
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also, can I send one of my transports w/ 2 units to take aluetians?? forgot to do that one
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and another to re-take Carolina? I was a little over focused on the big BATTLE
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yes scramble
you can do those other moves also. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 tactical_bomber moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from India to West IndiaCombat - Japanese
Americans scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters, 7 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 9 fighters and 3 transports
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters and 6 tactical_bombers in 36 Sea Zone, round 2 : 14/24 hits
Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 6 carriers, 5 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 19/27 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 4 carriers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 destroyers owned by the ANZAC, 1 fighter owned by the Japanese, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 9 fighters and 6 tactical_bombers in 36 Sea Zone, round 3 : 13/21 hits
Americans roll dice for 1 battleship, 2 carriers, 5 cruisers, 11 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 3 : 13/20 hits
5 fighters owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the ANZAC, 2 cruisers owned by the Japanese, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 4 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC and 7 fighters owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 4 : 7/9 hits
Americans roll dice for 1 battleship, 6 fighters and 3 transports in 36 Sea Zone, round 4 : 6/7 hits
4 fighters owned by the Americans, 1 battleship owned by the Americans, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
3 transports owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 9 fighters and 3 transports
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Kweichow
1 aaGun and 4 infantry moved from Kiangsi to Hunan
2 fighters moved from 36 Sea Zone to Philippines
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
well, that was awesomely brutal. I guess Japan won. but one broken ship and two fighters left over is not much of a win considering the gear involved.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from Malta to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 armour moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 armour moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from Malta to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 armour moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 armour moved from Shan State to YunnanCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Northwest Persia
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans win, taking Southern France from Germans with 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Yunnan
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Northwest Persia to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from British Columbia to Central United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Persia
1 bomber moved from Malta to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Persia
1 bomber moved from Malta to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in West India
British attack with 7 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone





