14L G40 Ghostglider (axis) vs mrcunego (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 fighter moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to Aleutian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer and 1 submarine moved from 1 Sea Zone to 8 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                2 carriers, 1 fighter and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Queensland to 49 Sea Zone

    Combat - Americans
                Americans creates battle in territory 62 Sea Zone
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 3 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 49 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 5 fighters and 7 submarines
                    Japanese defend with 2 carriers, 2 destroyers, 2 fighters and 9 submarines
                        Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 :  0/9 hits
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  0/7 hits
                        Americans roll dice for 5 fighters in 6 Sea Zone, round 2 :  4/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  3/6 hits
                        3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    9 submarines owned by the Japanese Submerged
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 carriers and 5 fighters in 6 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans Submerged
                        Americans roll dice for 2 carriers and 5 fighters in 6 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 5 fighters remaining. Battle score for attacker is 34
                    Casualties for Japanese: 2 carriers, 2 destroyers and 2 fighters
                    Casualties for Americans: 1 carrier and 3 submarines

    Non Combat Move - Americans
                2 carriers and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
                4 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Morocco to Algeria
                2 infantry moved from Brazil to British Guiana
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 49 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Morocco to Algeria
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Columbia: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Russia to Yunnan
                2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
                1 armour moved from Iraq to Trans-Jordan
                1 bomber moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Suiyuyan
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Shan State to Burma
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Hopei
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Morocco to Malta
                3 destroyers and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from Northwest Persia to Eastern Persia
                3 destroyers and 1 transport moved from 76 Sea Zone to 71 Sea Zone

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,6,1,4,2,1,5,2,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • Jeg fik nogle mærkelige fejl i slutningen af den kinesiske tur. Så jeg hverken fik placeret unit eller kunne poste turen.
    Derfor edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                2 fighters and 1 transport moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery and 1 infantry moved from Northern Italy to France
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun and 1 infantry moved from Smolensk to Bryansk

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands
                2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Hopei

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Russia
                2 artilleries and 2 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Volgograd to Tambov
                1 artillery moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Russia
                    Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
                    Germans captures 5PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 aaGuns and 1 infantry
                Battle in Tambov
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 aaGun and 1 artillery
                    Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 aaGun and 1 artillery
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Normandy Bordeaux
                10 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                1 armour moved from Kazakhstan to Volgograd
                1 artillery moved from Kazakhstan to Volgograd
                1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
                1 armour moved from Rostov to Volgograd
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Romania to Bessarabia
                4 artilleries moved from Bryansk to Rostov
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 mech_infantrys moved from Poland to Western Ukraine
                12 mech_infantrys moved from Yugoslavia to Bessarabia
                1 fighter moved from Southern Italy to Western Germany
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to 112 Sea Zone

    Place Units - Germans
                2 carriers and 3 submarines placed in 112 Sea Zone
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 65 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 armour moved from Samara to Tsinghai
                      Russians take Kazakhstan from Germans
                1 artillery moved from Samara to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 armour
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Caucasus
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Russians win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 tactical_bomber
                Battle in Novosibirsk
                    Russians attack with 1 artillery
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Russians
                8 artilleries moved from Samara to Novosibirsk
                1 fighter moved from Caucasus to Northwest Persia
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Northwest Persia to Iraq

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Kweichow to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                      Japanese take Chahar from Chinese
                2 carriers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to Shan State
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Kweichow to Shan State
                1 mech_infantry moved from Szechwan to Shan State
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Kwangsi to Yunnan
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to Shan State
                5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 31 Sea Zone


  • scramble ved Hawaii? + OOL hvis ja.


  • ingen scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Kweichow to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                      Japanese take Chahar from Chinese
                2 carriers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to Shan State
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Kweichow to Shan State
                1 mech_infantry moved from Szechwan to Shan State
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Kwangsi to Yunnan
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to Shan State
                5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Battle in Wake Island
                Battle in Gilbert Islands
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking 26 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 fighter and 4 submarines
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 carrier, 1 fighter and 4 submarines

    Non Combat Move - Japanese
                1 infantry moved from Amur to Manchuria
                2 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 battleships, 1 carrier, 2 cruisers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone
                2 fighters moved from 26 Sea Zone to 31 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands

    Place Units - Japanese
                3 carriers and 1 transport placed in 6 Sea Zone
                1 destroyer placed in 37 Sea Zone
                2 mech_infantrys placed in Malaya
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 submarine moved from 34 Sea Zone to 48 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in Soviet Far East
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 48 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 48 Sea Zone
                        Americans roll dice for 1 submarine in 48 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 carriers, 2 destroyers and 4 fighters moved from 7 Sea Zone to 1 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 artillery moved from Algeria to Morocco
                1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Hopei to Chahar
                7 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Chahar, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 3 infantry in Chahar, round 3 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kweichow
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Hopei to Shan State
                1 bomber, 13 infantry and 3 mech_infantrys moved from Burma to Shan State
                1 armour moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                1 armour moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                        British roll dice for 1 bomber, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  3/20 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  3/14 hits
                        3 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  4/17 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  3/11 hits
                        3 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 4 :  2/14 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 :  2/7 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 5 :  3/12 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Shan State, round 5 :  1/5 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 6 :  4/11 hits
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Shan State, round 6 :  1/2 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 10 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                2 infantry moved from India to Burma
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Northwest Persia to Persia
                1 armour moved from Trans-Jordan to Iraq
                1 fighter moved from Malta to Gibraltar
                2 submarines moved from 98 Sea Zone to 92 Sea Zone
                3 destroyers and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                3 aaGuns moved from Burma to Shan State
                1 bomber moved from Shan State to Burma
                2 armour and 1 mech_infantry moved from Eastern Persia to India
                1 bomber moved from Burma to India

    Place Units - British
                1 airfield placed in Gibraltar
                1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,3,5,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2,1,6
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 aaGun and 1 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Shan State
                3 fighters moved from New South Wales to Queensland
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to Algeria

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,4,6
                ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Hopei to Kweichow

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 90 PUs;
                Germans buy 1 carrier, 2 fighters, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from Volgograd to Samara
                12 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from British
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 12 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Kazakhstan from Russians with 12 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Samara
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery
                    Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                5 artilleries moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                12 mech_infantrys moved from Bessarabia to Rostov
                2 armour and 1 mech_infantry moved from Bryansk to Caucasus
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Russia to Volgograd
                1 artillery moved from Russia to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Northern Italy
                2 artilleries moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from Western Germany to Northern Italy
                2 tactical_bombers moved from Samara to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 carrier and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 armour moved from Tsinghai to Timguska
                      Chinese take Kansu from Japanese
                      Russians take Timguska from Japanese
                8 artilleries moved from Novosibirsk to Timguska

    Combat - Russians
                Russians creates battle in territory 93 Sea Zone
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Iraq to India

    Turn Complete - Russians

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