Dawgoneit Allies -VS- ShrimpBoatChef Axis
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Dawg, no combat occurred yet. So just restart your round.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo China -
I figured you would be ok with it. I just wanted to ask first.
do you want to scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo ChinaCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 armour, 1 artillery and 9 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans win, taking French Indo China from Japanese with 1 armour and 8 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery and 1 fighterNon Combat Move - Americans
8 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
3 bombers moved from Gibraltar to Malta
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour placed in Alaska
Americans undo move 1.
1 armour placed in Alaska
5 infantry placed in Western United States
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 0/4 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/4 hits
Russians roll dice for 3 infantry in Rostov, round 4 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits
1 armour owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Rostov to Yugoslavia
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Northern Italy to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in Malaya
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC win, taking Celebes from Japanese, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to French Indo ChinaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 117 Sea Zone to 106 Sea Zone -
intercept?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Battle in Northwest Persia
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Bryansk
4 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 artilleries moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
10 armour and 8 mech_infantrys moved from Caucasus to Bryansk
2 aaGuns, 9 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Northwest Persia to Bryansk
4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from Southern Italy to Bryansk
3 armour moved from Germany to France
3 armour moved from Germany to Romania
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to Western Germany
1 aaGun moved from Caucasus to RostovPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
5 bombers placed in Germany
Germans undo move 1.
Germans undo move 1.
5 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour moved from Volgograd to Russia
24 infantry moved from Volgograd to Tambov
3 artilleries moved from Volgograd to TambovCombat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun moved from Volgograd to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour moved from Volgograd to Russia
24 infantry moved from Volgograd to Tambov
3 artilleries moved from Volgograd to TambovCombat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun moved from Volgograd to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 5 infantry
EDIT: Adding units owned by Russians to French Indo China: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode





