1942 witt vs dawg.
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Intercept in the UK?
I cannot hold you back in Asia. you have done a good job on Japan and it makes it too hard for Germany. Maybe I should have gone for the UK much earlier. -
yes intercept please
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Morning.
Not sure I can do this game today, with things I have to do. Will do soon.
Keep well. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to France
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
7 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
9 artilleries, 2 carriers, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 9 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
5 armour and 8 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Rostov to BryanskPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 artilleries placed in Norway
3 infantry placed in Rostov
2 mech_infantrys placed in Novgorod
Germans undo move 6.
2 infantry and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 2 infantry placed in Western Germany
Germans undo move 8.
1 artillery placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 armour moved from Kazakhstan to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
2 mech_infantrys moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 armour moved from Kazakhstan to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
2 mech_infantrys moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 bomber moved from Caucasus to RostovCombat - British
Battle in Samara
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 6 infantry
British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 6 infantry in Rostov, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Rostov
British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 2/5 hits
Germans roll dice for 4 infantry in Rostov, round 3 : 2/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 5 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Greece
Battle in Tambov
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
British win, taking Greece from Germans, taking Tambov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Urals
British roll dice for 1 armour in Urals, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
British roll dice for 1 armour in Urals, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits
British roll dice for 1 armour in Urals, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Urals, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Urals
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 1 infantry moved from West India to Eastern Persia
3 armour, 1 infantry and 2 mech_infantrys moved from India to West India
3 armour and 2 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
11 armour moved from Volgograd to Vologda
1 bomber moved from Volgograd to KazakhstanPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs totalPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag, 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 37 infantry and 2 mech_infantrys
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag, 1 armour and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag, 12 armour
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 artillery and 1 infantry
Samara : 1 flag, 1 armour and 1 mech_infantry
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 cruiser and 1 transport
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 82
Chinese : 23 / 29
Germans : 63 / 87
British : 44 / 44
UK_Pacific : 28 / 33
Italians : 9 / 20
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.596
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 52Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.625
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 cruiser and 1 transport
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Malta : 1 flag
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
97 Sea Zone : 1 submarine
Yugoslavia : 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 82
Chinese : 23 / 29
Germans : 63 / 87
British : 44 / 44
UK_Pacific : 28 / 33
Italians : 9 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Shan State to Kazakhstan
1 bomber moved from Shan State to Kazakhstan
2 bombers moved from Queensland to SzechwanNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Japanese
Reseting Bonus Movement of UnitsNon Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
43 Sea Zone : 1 flag
54 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 82
Chinese : 23 / 29
Germans : 63 / 87
British : 44 / 44
UK_Pacific : 28 / 33
Italians : 9 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I cannot do anything as japan . Please carry on.
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gilbert Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to Caucasus
2 bombers moved from Egypt to Caucasus
3 artilleries and 11 infantry moved from Caucasus to Rostov
1 armour moved from Evenkiyskiy to Vologda
Americans take Urals from Germans
3 armour moved from Yenisey to Novosibirsk
2 fighters moved from Yenisey to Vologda
7 infantry moved from Yakut S.S.R. to Yenisey
4 armour moved from Buryatia to Yenisey
6 armour moved from Korea to Buryatia -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gilbert Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to Caucasus
2 bombers moved from Egypt to Caucasus
3 artilleries and 11 infantry moved from Caucasus to Rostov
1 armour moved from Evenkiyskiy to Vologda
Americans take Urals from Germans
3 armour moved from Yenisey to Novosibirsk
2 fighters moved from Yenisey to Vologda
7 infantry moved from Yakut S.S.R. to Yenisey
4 armour moved from Buryatia to Yenisey
6 armour moved from Korea to BuryatiaCombat - Americans
Battle in 110 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Southern France
Battle in Marshall Islands
Battle in Normandy BordeauxNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
3 armour moved from Japan to 6 Sea Zone
3 armour moved from 6 Sea Zone to KoreaPlace Units - Americans
3 armour placed in Korea
3 armour placed in Japan
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
11 artilleries and 28 infantry moved from Kansu to Tsinghai
6 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
can the factory in korea become a major factory?
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No. Only Japan can do that.
US can never build a Major.Hong Kong can be a Major UK Pacific one.
The rule is that it needed to belong to that nation from the start:Norway, Romania for Germany for example. -
thank you kind sir for the info and knowledge. all’s well with me. how about you and your family?
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All well, thank you.
Drank too much last night and was hungover until 1pm, so have been indoors all day, except for the walk to Maddy’s school. Very lazy day.
Will not stay up late again. -
just wondering, is this game still on?