• Intercept in the UK?
    I cannot hold you back in Asia. you have done a good job on Japan and it makes it too hard for Germany. Maybe I should have gone for the UK much earlier.


  • yes intercept please


  • Morning.
    Not sure I can do this game today, with things I have to do.  Will do soon.
    Keep well.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 2 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,8,7 and causes: 18 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 18 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser and 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to France
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
                7 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                9 artilleries, 2 carriers, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 9 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Russia to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                5 armour and 8 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Rostov to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Western Ukraine
                3 artilleries placed in Norway
                3 infantry placed in Rostov
                2 mech_infantrys placed in Novgorod
                Germans undo move 6.
                2 infantry and 2 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries and 2 infantry placed in Western Germany
                Germans undo move 8.
                1 artillery placed in Germany
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Germans
                1 armour moved from Kazakhstan to Vologda
                      British take Vologda from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Urals
                2 mech_infantrys moved from Kazakhstan to Samara
                1 armour moved from Kazakhstan to Samara
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 armour moved from Volgograd to Tambov
                3 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Rostov


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Germans
                1 armour moved from Kazakhstan to Vologda
                      British take Vologda from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Urals
                2 mech_infantrys moved from Kazakhstan to Samara
                1 armour moved from Kazakhstan to Samara
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 armour moved from Volgograd to Tambov
                3 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Rostov

    Combat - British
                Battle in Samara
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
                    British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 6 infantry
                        British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Rostov, round 2 :  2/7 hits
                        Germans roll dice for 6 infantry in Rostov, round 2 :  2/6 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 :  2/5 hits
                        Germans roll dice for 4 infantry in Rostov, round 3 :  2/4 hits
                        1 infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 4 :  1/3 hits
                        Germans roll dice for 2 infantry in Rostov, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 5 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 infantry
                    Casualties for British: 3 infantry and 1 mech_infantry
                Battle in Greece
                Battle in Tambov
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    British win, taking Greece from Germans, taking Tambov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Urals
                        British roll dice for 1 armour in Urals, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                        British roll dice for 1 armour in Urals, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Urals, round 4 :  0/1 hits
                        British roll dice for 1 armour in Urals, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Urals, round 5 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Urals
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Turkmenistan to Kazakhstan
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 artilleries and 1 infantry moved from West India to Eastern Persia
                3 armour, 1 infantry and 2 mech_infantrys moved from India to West India
                3 armour and 2 mech_infantrys moved from West India to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                11 armour moved from Volgograd to Vologda
                1 bomber moved from Volgograd to Kazakhstan

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 harbour
        Timguska : 1 flag, 1 armour
        Kazakhstan : 1 flag, 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 37 infantry and 2 mech_infantrys
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag, 1 armour and 2 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag, 12 armour
        Volgograd : 1 flag, 1 factory_minor
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Samara : 1 flag, 1 armour and 1 mech_infantry
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 cruiser and 1 transport
        Iraq : 1 flag, 2 mech_infantrys
        Eastern Persia : 1 flag, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 82
        Chinese : 23 / 29
        Germans : 63 / 87
        British : 44 / 44
        UK_Pacific : 28 / 33
        Italians : 9 / 20
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.596
            Median : 3.500
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 52

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.625
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 cruiser and 1 transport
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 artillery and 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 82
        Chinese : 23 / 29
        Germans : 63 / 87
        British : 44 / 44
        UK_Pacific : 28 / 33
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Shan State to Kazakhstan
                1 bomber moved from Shan State to Kazakhstan
                2 bombers moved from Queensland to Szechwan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Japanese
                Reseting Bonus Movement of Units

    Non Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 82
        Chinese : 23 / 29
        Germans : 63 / 87
        British : 44 / 44
        UK_Pacific : 28 / 33
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I cannot do anything as japan . Please carry on.


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from 93 Sea Zone to Southern France
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Caucasus
                2 bombers moved from Egypt to Caucasus
                3 artilleries and 11 infantry moved from Caucasus to Rostov
                1 armour moved from Evenkiyskiy to Vologda
                      Americans take Urals from Germans
                3 armour moved from Yenisey to Novosibirsk
                2 fighters moved from Yenisey to Vologda
                7 infantry moved from Yakut S.S.R. to Yenisey
                4 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from 93 Sea Zone to Southern France
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Caucasus
                2 bombers moved from Egypt to Caucasus
                3 artilleries and 11 infantry moved from Caucasus to Rostov
                1 armour moved from Evenkiyskiy to Vologda
                      Americans take Urals from Germans
                3 armour moved from Yenisey to Novosibirsk
                2 fighters moved from Yenisey to Vologda
                7 infantry moved from Yakut S.S.R. to Yenisey
                4 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters
                    Germans defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Southern France
                Battle in Marshall Islands
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom
                3 armour moved from Japan to 6 Sea Zone
                3 armour moved from 6 Sea Zone to Korea

    Place Units - Americans
                3 armour placed in Korea
                3 armour placed in Japan
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                11 artilleries and 28 infantry moved from Kansu to Tsinghai
                6 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • can the factory in korea become a major factory?


  • No. Only Japan can do that.
    US can never build a Major.

    Hong Kong can be a Major UK Pacific one.
    The rule is that it needed to belong to that nation from the start:Norway, Romania for Germany for example.


  • thank you kind sir for the info and knowledge. all’s well with me. how about you and your family?


  • All well, thank you.
    Drank too much last night and was hungover until 1pm, so have been indoors all day, except for the walk to Maddy’s school. Very lazy day.
    Will not stay up late again.


  • just wondering, is this game still on?

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