G40L Infrastructure vs Bmnielson(Allies+14)


  • eek the bad luck rolls on.  This is two straight games against you.  No sir, I dont like it…


  • Oof, yeah, I feel for you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Eastern Poland to Belarus
                5 infantry moved from Russia to Bryansk
                2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 104 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 4 :  3/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 :  6/20 hits
                        Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 :  5/11 hits
                        6 infantry owned by the Chinese and 5 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in Szechwan, round 3 :  10/15 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 :  1/5 hits
                        1 fighter owned by the Chinese, 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is -20
                    Casualties for Japanese: 6 fighters
                    Casualties for Chinese: 1 fighter and 10 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi
                1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 armour moved from Korea to Jehol
                1 artillery and 3 infantry moved from Jehol to Anhwe
                1 aaGun moved from Jehol to Anhwe
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 carrier moved from 33 Sea Zone to 34 Sea Zone
                1 carrier moved from 34 Sea Zone to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                3 destroyers moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 harbour placed in Hainan
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs


  • the end of j2 and im only down about 8 aircraft due to luck… :|

  • 12

    @Infrastructure:

    the end of j2 and im only down about 8 aircraft due to luck… :|

    That’s a lot.

  • 22 20 19 18 17 16 15 14 12

    This is the worst it can get on that battle – a nightmare really:

    Battle in Szechwan
                    Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 :  6/20 hits
                        Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 :  5/11 hits
                        6 infantry owned by the Chinese and 5 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in Szechwan, round 3 :  10/15 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 :  1/5 hits
                        1 fighter owned by the Chinese, 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is -20
                    Casualties for Japanese: 6 fighters
                    Casualties for Chinese: 1 fighter and 10 infantry


  • @Karl7:

    This is the worst it can get on that battle – a nightmare really:

      Battle in Szechwan
                    Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 :  6/20 hits
                        Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 :  5/11 hits
                        6 infantry owned by the Chinese and 5 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in Szechwan, round 3 :  10/15 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 :  1/5 hits
                        1 fighter owned by the Chinese, 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is -20
                    Casualties for Japanese: 6 fighters
                    Casualties for Chinese: 1 fighter and 10 infantry

    Not really that battle could have been much worse.  2 extra ftrs wouldnt have been that bad if it werent for how bad italy and germany are doing with air combined with it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 transport moved from 41 Sea Zone to 75 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from India to Burma
                2 infantry moved from Shan State to Burma
                2 aaGuns, 2 fighters and 4 infantry moved from Scotland to United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,2,3,5,1,6,6,2
                British collect 23 PUs (8 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                3 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 infantry and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    French defend with 1 cruiser
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  1/3 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                4 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern France to Northern Italy
                1 aaGun moved from Yugoslavia to Bulgaria
                1 armour moved from Tobruk to Tunisia
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria

    Place Units - Italians
                2 artilleries placed in Southern France
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                3 fighters moved from Java to Burma
                1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone

    Turn Complete - French


  • bad luck keeps on rollin’ :cry:


  • Ouch. Did the post to forum get lost?


  • f!  i dont have the ambition to redo the turn and edit right now,.  Will try to later.


  • man.  i know i hit post after combat move too.  wtf.
    will redo now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Sweden
                1 artillery and 5 infantry moved from Norway to Sweden
                4 infantry moved from Finland to Sweden
                2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 106 Sea Zone
                3 armour and 5 infantry moved from Greece to Turkey
                2 tactical_bombers moved from Southern Italy to Turkey
                2 bombers moved from Western Germany to Turkey

    Combat - Germans
                Battle in Sweden
                    Germans attack with 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Sweden, round 2 :  6/19 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 106 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                    Germans win, taking 106 Sea Zone from British with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Battle in Turkey
                    Germans attack with 3 armour, 2 bombers, 5 infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 3 armour, 2 bombers, 5 infantry and 2 tactical_bombers in Turkey, round 2 :  2/12 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  3/8 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 3 armour, 2 bombers, 2 infantry and 2 tactical_bombers in Turkey, round 3 :  6/9 hits
                        Neutral_True roll dice for 6 infantry in Turkey, round 3 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 3 armour, 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Turkey: 2 infantry
                EDIT: Removing units owned by Germans from 106 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                2 armour moved from Normandy Bordeaux to Northern Italy
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from Albania to Greece
                2 tactical_bombers moved from Turkey to Greece
                2 bombers moved from Turkey to Southern Italy
                4 armour and 2 mech_infantrys moved from Germany to Romania
                4 artilleries and 6 infantry moved from Germany to Poland
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                2 fighters and 1 tactical_bomber moved from Sweden to Western Germany
                1 submarine moved from 109 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Greece
                2 artilleries and 8 infantry placed in Germany
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Buryatia to Sakha

    Combat - Russians
                Battle in Sakha
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                6 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                2 armour and 2 mech_infantrys moved from Bryansk to Rostov
                5 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 3 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                3 artilleries and 4 infantry moved from Novgorod to Belarus

    Place Units - Russians
                2 artilleries and 1 mech_infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

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