Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
14L G40 Ghostglider (axis) vs mrcunego (allies +10)
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skal du gemme dine subs?
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SUBs kæmper i runde 1 og dykker derefter (hvis du har fået mere end 3 hits - ellers spørg igen).
OOL: AC, AC, DD, DD, AC, AC, FTR, FTR -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 1 Sea Zone to 8 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
2 carriers, 1 fighter and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to 49 Sea ZoneCombat - Americans
Americans creates battle in territory 62 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 carriers, 5 fighters and 7 submarines
Japanese defend with 2 carriers, 2 destroyers, 2 fighters and 9 submarines
Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 0/9 hits
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 5 fighters in 6 Sea Zone, round 2 : 4/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
9 submarines owned by the Japanese Submerged
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers and 5 fighters in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 2 carriers and 5 fighters in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 5 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 2 carriers, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier and 3 submarinesNon Combat Move - Americans
2 carriers and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Morocco to Algeria
2 infantry moved from Brazil to British Guiana
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Russia to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
1 armour moved from Iraq to Trans-Jordan
1 bomber moved from Yunnan to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Suiyuyan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Suiyuyan to Hopei
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Malta
3 destroyers and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Northwest Persia to Eastern Persia
3 destroyers and 1 transport moved from 76 Sea Zone to 71 Sea ZonePlace Units - British
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,6,1,4,2,1,5,2,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Jeg fik nogle mærkelige fejl i slutningen af den kinesiske tur. Så jeg hverken fik placeret unit eller kunne poste turen.
Derfor edit -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun and 1 infantry moved from Smolensk to BryanskPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsNon Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 artillery moved from Brazil to 86 Sea Zone
1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to HopeiTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
2 artilleries and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Volgograd to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in Russia
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
Germans captures 5PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 1 artillery
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 aaGun and 1 artillery
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Normandy Bordeaux
10 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
4 artilleries moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
12 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to 112 Sea ZonePlace Units - Germans
2 carriers and 3 submarines placed in 112 Sea Zone
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Reseting Bonus Movement of Units
2 armour moved from Samara to Tsinghai
Russians take Kazakhstan from Germans
1 artillery moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - Russians
Battle in Tsinghai
Russians attack with 2 armour
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Caucasus
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 tactical_bomber
Battle in Novosibirsk
Russians attack with 1 artillery
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
8 artilleries moved from Samara to Novosibirsk
1 fighter moved from Caucasus to Northwest Persia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Northwest Persia to IraqTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caroline Islands to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
2 carriers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Shan State
5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 31 Sea Zone -
scramble ved Hawaii? + OOL hvis ja.
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ingen scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caroline Islands to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
2 carriers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Shan State
5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in Wake Island
Battle in Gilbert Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking 26 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 4 submarines
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 1 fighter and 4 submarinesNon Combat Move - Japanese
1 infantry moved from Amur to Manchuria
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
3 carriers and 1 transport placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 34 Sea Zone to 48 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Soviet Far East
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 48 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 destroyers and 4 fighters moved from 7 Sea Zone to 1 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from British Columbia to Western United States
1 artillery moved from Algeria to Morocco
1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Hopei to Chahar
7 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Hopei to Shan State
1 bomber, 13 infantry and 3 mech_infantrys moved from Burma to Shan State
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 armour moved from Caucasus to KazakhstanCombat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British roll dice for 1 bomber, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/20 hits
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/14 hits
3 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 bomber, 2 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 4/17 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 3/11 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 1 bomber, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 2/14 hits
Japanese roll dice for 2 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 2/7 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shan State
British roll dice for 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 5 : 3/12 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Shan State, round 5 : 1/5 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
British roll dice for 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 6 : 4/11 hits
Japanese roll dice for 1 armour and 1 tactical_bomber in Shan State, round 6 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 10 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Malta to Gibraltar
2 submarines moved from 98 Sea Zone to 92 Sea Zone
3 destroyers and 1 transport moved from 71 Sea Zone to 76 Sea Zone
3 aaGuns moved from Burma to Shan State
1 bomber moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Burma to IndiaPlace Units - British
1 airfield placed in Gibraltar
1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,3,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2,1,6
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Normandy Bordeaux to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun and 1 infantry moved from Bryansk to RostovPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsNon Combat Move - ANZAC
1 fighter moved from Burma to Shan State
3 fighters moved from New South Wales to Queensland
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to AlgeriaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,4,6
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Hopei to KweichowTurn Complete - French