@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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right on. btw: did you see my post about the bomber? I would like to edit it back into game. very much enjohying this game.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 11 armour, 5 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Belarus
2 infantry moved from Caucasus to Northwest Persia
3 bombers and 1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 artillery moved from Novgorod to Belarus
1 armour and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Northwest Persia -
DO YOU WANT to intercept @ Mother Russia?? Moscow
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yes intercept
and
yes on the bomber
sorry, I thought you were going to do it. I should have responded. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 11 armour, 5 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Belarus
2 infantry moved from Caucasus to Northwest Persia
3 bombers and 1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 artillery moved from Novgorod to Belarus
1 armour and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Northwest PersiaCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Northwest Persia
Germans attack with 2 infantry and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Northwest Persia from French with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,5,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 1 bomber
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun, 6 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 aaGun and 3 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Germany
1 armour moved from Holland Belgium to Germany
1 aaGun, 1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
4 armour and 1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 tactical_bomber moved from 105 Sea Zone to Southern Italy
1 fighter moved from 105 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Bryansk to UkrainePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 artilleries placed in Novgorod
1 infantry placed in Volgograd
9 armour placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
4 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
4 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Bryansk to Russia
20 infantry moved from Tambov to Volgograd
3 artilleries moved from Tambov to Volgograd
2 armour moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Russia
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
8 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Hopei to Shensi
3 fighters moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Burma to Shensi
1 artillery and 3 infantry moved from Jehol to Chahar
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to Malaya
1 armour moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from Japan to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone -
:|
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?
Pivotal round quite possibly.chef
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Hopei to Shensi
3 fighters moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Burma to Shensi
1 artillery and 3 infantry moved from Jehol to Chahar
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to Malaya
1 armour moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from Japan to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
AA fire in Shensi : 2/3 hits
2 fighters owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 5/9 hits
Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 37 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 bomber, 3 fighters and 2 tactical_bombers moved from Shensi to Hopei
1 aaGun and 4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to KwangsiPlace Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
1 aaGun and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
doubly sorry for massively unnecessary delay of game today. Forgot to hit send at end of my Japanese turn. Du-oh.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
10 fighters moved from 42 Sea Zone to French Indo China -
I hit the done button before I was done can I redo my combat move?
I want to keep what I did so far but theres other battles I want to do. -
Dawg, no combat occurred yet. So just restart your round.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo China -
I figured you would be ok with it. I just wanted to ask first.
do you want to scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo ChinaCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 armour, 1 artillery and 9 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans win, taking French Indo China from Japanese with 1 armour and 8 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery and 1 fighterNon Combat Move - Americans
8 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
3 bombers moved from Gibraltar to Malta
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour placed in Alaska
Americans undo move 1.
1 armour placed in Alaska
5 infantry placed in Western United States
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to Kweichow





