Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 armour, 5 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 armour and 1 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Volgograd to Belarus
                2 infantry moved from Caucasus to Northwest Persia
                3 bombers and 1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Volgograd to Northwest Persia
                1 artillery moved from Novgorod to Belarus
                1 mech_infantry moved from Slovakia Hungary to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
                2 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Northwest Persia


  • DO YOU WANT to intercept @ Mother Russia??  Moscow


  • yes intercept
    and
    yes on the bomber
    sorry, I thought you were going to do it. I should have responded.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 armour, 5 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 armour and 1 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Volgograd to Belarus
                2 infantry moved from Caucasus to Northwest Persia
                3 bombers and 1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Volgograd to Northwest Persia
                1 artillery moved from Novgorod to Belarus
                1 mech_infantry moved from Slovakia Hungary to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
                2 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Northwest Persia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Belarus from Russians with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in Bryansk
                    Germans attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 1 aaGun and 4 infantry
                    Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                Battle in Northwest Persia
                    Germans attack with 2 infantry and 2 tactical_bombers
                    French defend with 1 infantry
                    Germans win, taking Northwest Persia from French with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,5,6 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Borneo: 1 bomber
                EDIT: Turning off Edit Mode
                3 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 tactical_bomber moved from Western Ukraine to Ukraine
                2 tactical_bombers moved from Northwest Persia to Caucasus
                1 aaGun, 6 armour and 7 mech_infantrys moved from Volgograd to Caucasus
                1 aaGun and 3 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Germany
                2 armour moved from Greater Southern Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Germany
                1 armour moved from Holland Belgium to Germany
                1 aaGun, 1 artillery and 2 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
                4 armour and 1 mech_infantry moved from France to Yugoslavia
                1 mech_infantry moved from Southern France to Yugoslavia
                1 tactical_bomber moved from 105 Sea Zone to Southern Italy
                1 fighter moved from 105 Sea Zone to 113 Sea Zone
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Archangel
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 submarine moved from 109 Sea Zone to 117 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from Bryansk to Ukraine

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Caucasus
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 2 artilleries placed in Novgorod
                1 infantry placed in Volgograd
                9 armour placed in Germany
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Bryansk
                3 infantry moved from Tambov to Rostov
                3 infantry moved from Tambov to Volgograd
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                4 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Bryansk
                3 infantry moved from Tambov to Rostov
                3 infantry moved from Tambov to Volgograd
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                4 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yunnan
                    Russians attack with 7 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Rostov to Russia
                1 tactical_bomber moved from Bryansk to Russia
                20 infantry moved from Tambov to Volgograd
                3 artilleries moved from Tambov to Volgograd
                2 armour moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Russia
                1 aaGun moved from Kweichow to Shensi
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Smolensk
                8 infantry moved from Tambov to Russia
                4 infantry moved from Tambov to Volgograd
                3 infantry moved from Tambov to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
                Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Hopei to Shensi
                3 fighters moved from Kiangsu to Shensi
                2 fighters and 2 tactical_bombers moved from Burma to Shensi
                1 artillery and 3 infantry moved from Jehol to Chahar
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 fighter moved from French Indo China to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Borneo to Malaya
                1 armour moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 bomber moved from Japan to Shensi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone


  • :|


  • ?
    Pivotal round quite possibly.

    chef


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
                Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Hopei to Shensi
                3 fighters moved from Kiangsu to Shensi
                2 fighters and 2 tactical_bombers moved from Burma to Shensi
                1 artillery and 3 infantry moved from Jehol to Chahar
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 fighter moved from French Indo China to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Borneo to Malaya
                1 armour moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 bomber moved from Japan to Shensi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
                        AA fire in Shensi :  2/3 hits
                        2 fighters owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 :  5/9 hits
                        Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 fighters and 1 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Chahar
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 bomber moved from Malaya to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter moved from 37 Sea Zone to Philippines
                2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 36 Sea Zone to Philippines
                2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Anhwe to Hopei
                1 bomber, 3 fighters and 2 tactical_bombers moved from Shensi to Hopei
                1 aaGun and 4 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Hunan to Kwangsi

    Place Units - Japanese
                1 submarine and 3 transports placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan
                1 aaGun and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in India
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • doubly sorry for massively unnecessary delay of game today.  Forgot to hit send at end of my Japanese turn. Du-oh.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 armour moved from 36 Sea Zone to French Indo China
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                10 fighters moved from 42 Sea Zone to French Indo China


  • I hit the done button before I was done can I redo my combat move?
    I want to keep what I did so far but theres other battles I want to do.


  • Dawg, no combat occurred yet.  So just restart your round.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 artillery moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
                2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                9 fighters moved from 42 Sea Zone to French Indo China


  • I figured you would be ok with it. I just wanted to ask first.

    do you want to scramble?


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 artillery moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
                2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                9 fighters moved from 42 Sea Zone to French Indo China

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Americans attack with 2 armour, 1 artillery and 9 fighters
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                    Americans win, taking French Indo China from Japanese with 1 armour and 8 fighters remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 artillery and 1 fighter

    Non Combat Move - Americans
                8 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Central United States to British Columbia
                1 mech_infantry moved from Central United States to British Columbia
                3 bombers moved from Gibraltar to Malta
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 destroyers placed in 101 Sea Zone
                2 armour placed in Alaska
                Americans undo move 1.
                1 armour placed in Alaska
                5 infantry placed in Western United States
                1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

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