14L G40 Degrasse (Allies +9) vs Shin Ji

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 armour, 3 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 2 transports
        62 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 10 / 0
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from 110 Sea Zone to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 fighter
                    Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        French roll dice for 1 fighter in Southern France, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in Southern France
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 fighter

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Tunisia : 1 infantry
        Iraq : 2 infantry
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 10 / 0
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    French Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    I was following max defense so chose the bomber first in Southern France.  If you want to save the bomber instead of the mech infantry, feel free to swap them back.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry
                EDIT: Adding units owned by Germans to Southern France: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 2 mech_infantrys and 12 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 mech_infantrys moved from Bulgaria to Greece
                2 mech_infantrys moved from Yugoslavia to Albania
                1 bomber moved from Volgograd to Greece
                1 bomber moved from Volgograd to Albania
                2 bombers moved from Volgograd to Northwest Persia
                1 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 armour and 1 mech_infantry moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                2 mech_infantrys moved from Novgorod to Belarus
                2 mech_infantrys moved from Belarus to Smolensk
                8 mech_infantrys moved from Ukraine to Smolensk
                1 mech_infantry moved from Russia to Vologda
                1 bomber moved from Southern France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Albania
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Albania from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 5 mech_infantrys
                    Russians defend with 2 armour
                    Germans win, taking Northwest Persia from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 armour
                Battle in Smolensk
                    Germans attack with 10 mech_infantrys
                    Russians defend with 1 aaGun and 4 infantry
                    Germans win, taking Smolensk from Russians with 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 aaGun and 4 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 2 infantry and 5 mech_infantrys
                    Russians defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win, taking Vologda from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
                    French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
                1 bomber moved from Albania to Slovakia Hungary
                1 bomber moved from Greece to Slovakia Hungary
                2 bombers moved from Northwest Persia to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                3 aaGuns moved from Volgograd to Caucasus
                4 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                10 submarines placed in 113 Sea Zone
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2
                Germans collect 67 PUs (4 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Malaya from UK_Pacific
                1 armour, 2 artilleries and 1 mech_infantry moved from Shan State to Burma
                2 mech_infantrys moved from Yunnan to Burma
                3 mech_infantrys moved from Kweichow to Burma
                1 tactical_bomber moved from Kweichow to Burma
                1 bomber moved from Kweichow to India

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Strategic bombing raid in India
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 3 damage total.
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 4 infantry
                    Japanese win, taking 6 Sea Zone from Americans, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 4 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Siam to Shan State
                1 bomber moved from India to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Suiyuyan to Kweichow
                1 infantry moved from Kansu to Shensi
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Japan
                1 fighter moved from Caroline Islands to Japan
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                4 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total

  • '15

    Sorry for skipping your Russian turn, but you only have the three sea units left - two of which are caught in the bay!  Feel free to edit in their movement as you like. :)

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 107 Sea Zone to 101 Sea Zone
                1 transport moved from 110 Sea Zone to 107 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 tactical_bomber placed in Western United States
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 carriers, 4 fighters and 2 transports
        26 Sea Zone : 4 destroyers and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Morocco : 2 artilleries and 2 infantry
        101 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 transport
        107 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 71 / 95
        Russians : 5 / 0
        Japanese : 55 / 55
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 35 / 46
        UK_Pacific : 13 / 17
        Italians : 12 / 16
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 submarines moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                3 mech_infantrys moved from Persia to Northwest Persia
                2 armour moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Eastern Persia to India

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Northwest Persia
                    British attack with 2 armour and 4 mech_infantrys
                    Germans defend with 4 mech_infantrys
                        British roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 :  1/6 hits
                        Germans roll dice for 4 mech_infantrys in Northwest Persia, round 2 :  1/4 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                        British roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 3 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 :  1/3 hits
                        1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                        British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 4 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 3 mech_infantrys
                Battle in Normandy Bordeaux
                    British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  5/9 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 infantry
                Battle in 36 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 8 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 9 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 :  0/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 10 :  1/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 :  0/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Holland Belgium
                Battle in 95 Sea Zone
                    British attack with 2 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        British roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the British lost in 95 Sea Zone
                    Italians win, taking Holland Belgium from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 2 submarines
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                8 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Sumatra : 1 flag, 2 infantry
        36 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Morocco : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Suriname : 1 flag, 2 infantry
        110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 66 / 95
        Russians : 5 / 0
        Japanese : 55 / 55
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 45
        UK_Pacific : 13 / 13
        Italians : 12 / 16
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.806
            Standard Deviation : 0.898
            Total rolls : 68

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    British Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.229
            Median : 3.000
            Variance : 0.912
            Standard Deviation : 0.955
            Total rolls : 35

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - ANZAC

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 3 infantry moved from Queensland to 54 Sea Zone
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 3 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 armour, 3 fighters and 3 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 3 destroyers and 2 transports
        62 Sea Zone : 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 95
        Russians : 5 / 0
        Japanese : 55 / 55
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 45
        UK_Pacific : 13 / 13
        Italians : 12 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Iraq to Northwest Persia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 infantry
        Northwest Persia : 2 infantry
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 95
        Russians : 5 / 0
        Japanese : 55 / 55
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 45
        UK_Pacific : 13 / 13
        Italians : 12 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 submarines moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                4 bombers moved from Slovakia Hungary to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                4 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 12 submarines
                    British defend with 1 destroyer
                    Germans win with 12 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry and 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour, 4 bombers and 6 mech_infantrys
                    French defend with 2 infantry; British defend with 2 armour and 1 mech_infantry
                    Germans win, taking Northwest Persia from British with 1 armour, 4 bombers and 6 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for French: 2 infantry
                    Casualties for British: 2 armour and 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Northwest Persia to Volgograd
                3 aaGuns moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Albania to Northern Italy
                1 mech_infantry moved from Greece to 97 Sea Zone
                6 mech_infantrys moved from Smolensk to Rostov
                1 armour and 5 mech_infantrys moved from Vologda to Tambov

    Place Units - Germans
                1 carrier and 2 destroyers placed in 112 Sea Zone
                5 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 2 artilleries and 4 mech_infantrys moved from Burma to India
                1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 armour, 2 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
                    2 armour owned by the Japanese retreated to Burma
                    UK_Pacific win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 artilleries, 7 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 3 aaGuns and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from India to Yunnan
                1 infantry moved from Shan State to Burma
                3 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from Hunan to Burma
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Shensi to Kweichow
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Malaya to Burma

    Place Units - Japanese
                1 artillery and 9 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 bombers, 2 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 107 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines

    Non Combat Move - Americans
                2 carriers and 4 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers, 4 submarines and 1 transport placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 artillery and 1 infantry
        Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        35 Sea Zone : 2 carriers, 4 fighters and 2 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        54 Sea Zone : 4 destroyers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Morocco : 3 artilleries and 3 infantry
        101 Sea Zone : 2 destroyers, 4 submarines and 1 transport
        91 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 5 / 0
        Japanese : 53 / 52
        Americans : 52 / 77
        Chinese : 0 / 6
        British : 35 / 45
        UK_Pacific : 13 / 13
        Italians : 12 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 infantry moved from United Kingdom to 110 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 8 infantry, 2 tactical_bombers and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Persia to Iraq
                1 armour moved from Persia to Turkmenistan

    Non Combat Move - British
                1 mech_infantry moved from Persia to Trans-Jordan
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 artillery and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Sumatra : 1 flag, 2 infantry
        36 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Morocco : 1 artillery and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 armour
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 mech_infantry
        92 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 8 infantry, 2 tactical_bombers and 4 transports
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Suriname : 1 flag, 2 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 5 / 0
        Japanese : 53 / 52
        Americans : 52 / 77
        Chinese : 0 / 6
        British : 35 / 40
        UK_Pacific : 13 / 13
        Italians : 12 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                4 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from Southern France to Northern Italy
                1 destroyer, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 3 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to Philippines
                2 fighters moved from Caroline Islands to 42 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 3 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
        Philippines : 1 armour, 1 fighter and 3 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        35 Sea Zone : 1 flag, 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 5 / 0
        Japanese : 53 / 52
        Americans : 52 / 77
        Chinese : 0 / 6
        British : 35 / 40
        UK_Pacific : 13 / 13
        Italians : 12 / 12
        ANZAC : 17 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Tobruk : 1 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 5 / 0
        Japanese : 53 / 52
        Americans : 52 / 77
        Chinese : 0 / 6
        British : 35 / 40
        UK_Pacific : 13 / 13
        Italians : 12 / 12
        ANZAC : 17 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 submarines moved from 112 Sea Zone to 110 Sea Zone
                8 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Northwest Persia to Iraq
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Volgograd to Persia
                1 mech_infantry moved from 98 Sea Zone to Egypt

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 12 submarines
                    British defend with 1 destroyer and 2 fighters
                    11 submarines owned by the Germans Submerged
                    British win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Egypt
                Battle in Iraq
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Egypt from British, taking Iraq from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans win, taking Persia from British with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 aaGun moved from Northwest Persia to Persia
                2 aaGuns moved from Northwest Persia to Iraq
                2 bombers moved from Volgograd to Southern Italy
                6 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Holland Belgium to Northern Italy
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                2 artilleries moved from Normandy Bordeaux to France
                6 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Tambov to Kazakhstan
                1 mech_infantry moved from Tambov to Kazakhstan
                1 armour and 3 mech_infantrys moved from Tambov to Caucasus
                1 bomber moved from Iraq to Volgograd
                1 bomber moved from Persia to Volgograd

    Place Units - Germans
                7 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 76 PUs (1 lost to blockades); end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

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