Odonis (Axis) vs ArtofWar1947 (Allies +10) Low luck G14L


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to 26 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                2 carriers and 1 submarine placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Szechwan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Szechwan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  1/0 hits
                        Japanese roll dice for 3 infantry in Hopei, round 2 :  1/0 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                9 infantry moved from Szechwan to Sikang
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Hopei : 1 infantry
        Sikang : 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 32 / 34
        Japanese : 39 / 41
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 12 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from Egypt to Kenya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from Egypt to Kenya

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Kenya
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 :  1/1 hits
                        British roll dice for 1 fighter and 2 infantry in Kenya, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from Kenya to Egypt
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                3 infantry moved from Shan State to Burma
                1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
                2 fighters moved from United Kingdom to New Brunswick Nova Scotia
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                2 armour and 1 tactical_bomber placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Burma : 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        36 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 2 fighters and 1 harbour
        Egypt : 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Tobruk : 1 flag
        106 Sea Zone : 1 destroyer and 2 transports
        Eire : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 32 / 34
        Japanese : 39 / 41
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 30 / 30
        UK_Pacific : 24 / 24
        Italians : 10 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.100
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 fighters moved from Libya to Southern Italy
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Albania to Bulgaria
                2 armour moved from Albania to Romania

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Burma
                3 fighters moved from Queensland to Java

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                3 infantry moved from Algeria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                3 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 3 infantry
                    Italians defend with 1 infantry
                        French roll dice for 3 infantry in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Tunisia
                        French roll dice for 2 infantry in Tunisia, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        French roll dice for 2 infantry in Tunisia, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Tunisia, round 4 :  0/1 hits
                        French roll dice for 2 infantry in Tunisia, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Tunisia, round 5 :  0/1 hits
                        French roll dice for 2 infantry in Tunisia, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Tunisia, round 6 :  1/1 hits
                        1 infantry owned by the French lost in Tunisia
                    1 infantry owned by the French retreated to Algeria
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 32 / 34
        Japanese : 39 / 41
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 30 / 30
        UK_Pacific : 24 / 24
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    French Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                2 armour moved from Western Germany to 113 Sea Zone
                3 armour moved from Western Germany to 113 Sea Zone
                5 infantry moved from Germany to 113 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                5 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 12 transports moved from 113 Sea Zone to 110 Sea Zone
                10 infantry moved from 110 Sea Zone to United Kingdom
                5 armour moved from 110 Sea Zone to United Kingdom
                5 artilleries moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to Algeria
                1 tactical_bomber moved from Western Germany to United Kingdom

  • '20 '19 '18 '15 '13

    scramble FTR off of London?


  • Shoot; I was debating whether to move the French fighter to Algeria to support the 3 French infantry there or attack Tunisia and move the fighter to Canada. Decided on the latter, and after the attack (which had a 92% chance of succeeding) failed, I was distracted by disgust with Marti that I forgot to move the fighter during NCM. Oh well, NO SCRAMBLE, with any luck it take out a German infantry unit or two.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                2 armour moved from Western Germany to 113 Sea Zone
                3 armour moved from Western Germany to 113 Sea Zone
                5 infantry moved from Germany to 113 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                5 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 12 transports moved from 113 Sea Zone to 110 Sea Zone
                10 infantry moved from 110 Sea Zone to United Kingdom
                5 armour moved from 110 Sea Zone to United Kingdom
                5 artilleries moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to Algeria
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Algeria
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in United Kingdom
                    Germans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
                    Casualties for Germans: 6 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 7 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to Finland
                1 aaGun moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
                2 armour moved from Western Germany to Poland

    Place Units - Germans
                2 infantry placed in Western Germany
                2 armour and 3 mech_infantrys placed in Germany
                1 factory_minor placed in Finland
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour moved from Belarus to Romania
                2 fighters and 1 tactical_bomber moved from Novgorod to Romania
                1 tactical_bomber moved from Russia to Romania
                19 infantry moved from Yakut S.S.R. to Buryatia
                1 armour and 3 mech_infantrys moved from Sikang to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour moved from Belarus to Romania
                2 fighters and 1 tactical_bomber moved from Novgorod to Romania
                1 tactical_bomber moved from Russia to Romania
                19 infantry moved from Yakut S.S.R. to Buryatia
                1 armour and 3 mech_infantrys moved from Sikang to Suiyuyan

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 2 armour and 1 infantry
                        Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 :  3/0 hits
                        Germans roll dice for 2 armour and 1 infantry in Romania, round 2 :  2/1 hits
                        1 armour owned by the Russians, 1 mech_infantry owned by the Russians, 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 2 armour and 1 infantry
                Battle in Suiyuyan
                    Russians attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 2 :  1/0 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Russians attack with 19 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 10 infantry
                        Russians roll dice for 19 infantry in Buryatia, round 2 :  3/1 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Buryatia, round 2 :  4/1 hits
                        4 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Buryatia
                        Russians roll dice for 15 infantry in Buryatia, round 3 :  3/1 hits
                        Japanese roll dice for 1 artillery and 8 infantry in Buryatia, round 3 :  3/0 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 12 infantry in Buryatia, round 4 :  2/0 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 4 :  2/0 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 10 infantry in Buryatia, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Buryatia, round 5 :  2/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 8 infantry in Buryatia, round 6 :  2/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 6 :  1/0 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 7 infantry in Buryatia, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Buryatia, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 aaGun, 1 artillery and 10 infantry
                    Casualties for Russians: 12 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Olgiy to Kansu
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
                2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 13 infantry moved from Belarus to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Russians :

    Suiyuyan : 1 armour and 3 mech_infantrys
        Kansu : 2 infantry
        Buryatia : 2 aaGuns and 7 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Baltic States : 1 infantry
        Eastern Poland : 2 aaGuns, 5 artilleries, 2 fighters, 24 infantry and 2 tactical_bombers
        Russia : 1 airfield, 1 factory_major and 1 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 artillery and 5 infantry
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        Northwest Persia : 1 armour and 2 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 33 / 38
        Japanese : 37 / 41
        Americans : 52 / 52
        Chinese : 7 / 8
        British : 24 / 0
        UK_Pacific : 24 / 24
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '20 '19 '18 '15 '13

    I thought this was low luck? How the hell do 19 @ 1 take down 11 @ 2 with 7 infantry remaining?

    Not sure about this low luck stuff…


  • There was a 99.7% chance that the Russians would win with an average lost of 34.4 of 57 ipcs; predicted average lost for the Japanese is 39 of 39 ipcs. The Russians actually did a little worse than average losing 12 infantry (36 ipcs).

    Round 1. Russians were guaranteed 3 hits the first but missed @1.
    Japanese had 3 guaranteed hits and also hit @4.

    Round 2: Russians roll dice for 15 infantry:  guaranteed 2 hits and hit @3
                        Japanese roll dice for 1 artillery and 8 infantry:  guaranteed 3 hits

    Round 3. Russians roll dice for 12 infantry:  guaranteed 2 hits.
                        Japanese roll dice for 1 artillery and 5 infantry:  guaranteed 2 hits.

    Round 4: Russians roll dice for 10 infantry:  guaranteed 1 hit and missed @4
                        Japanese roll dice for 1 artillery and 3 infantry:  guaranteed 1 hit plus hit @2

    Round 5: Russians roll dice for 8 infantry:  guaranteed 1 hit plus hit @2.
                        Japanese roll dice for 1 artillery and 2 infantry:  guaranteed 1 hit

    Round 6: Russians roll dice for 7 infantry:  guaranteed 1 hit and missed @1.
                        Japanese roll dice for 1 artillery:  missed @2.

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