4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Archangel to Vologda
6 infantry moved from Archangel to Smolensk
4 infantry and 1 mech_infantry moved from Archangel to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 6 infantry
Italians defend with 1 armour and 1 artillery
Russians roll dice for 6 infantry in Smolensk, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 0/2 hits
Russians roll dice for 6 infantry in Smolensk, round 3 : 1/6 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
Russians roll dice for 5 infantry in Smolensk, round 4 : 1/5 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Vologda
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 2 : 0/7 hits
Germans roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 3 : 1/7 hits
Germans roll dice for 3 infantry in Vologda, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Vologda, round 4 : 0/5 hits
Germans roll dice for 2 infantry in Vologda, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 5 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 6 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Archangel to VologdaTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Vologda : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Smolensk : 1 aaGun and 4 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 87
Russians : 11 / 0
Japanese : 42 / 42
Americans : 50 / 77
Chinese : 4 / 6
British : 38 / 49
UK_Pacific : 19 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.746
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 59Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.721
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 mech_infantrys moved from Kweichow to Suiyuyan
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Suiyuyan
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Anhwe to Suiyuyan
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZACCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Suiyuyan to Kweichow
2 battleships, 2 cruisers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 4 fighters and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 2 carriers, 1 destroyer and 2 fighters
107 Sea Zone : 1 transport
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 66 / 87
Russians : 10 / 0
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 38 / 49
UK_Pacific : 16 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 87
Russians : 10 / 0
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 38 / 49
UK_Pacific : 16 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from 110 Sea Zone to Southern France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber and 1 fighter moved from India to Caucasus
5 infantry moved from India to BurmaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
2 submarines owned by the British retreated to 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
British attack with 3 fighters
Germans defend with 2 bombers; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters in Southern France, round 2 : 1/3 hits
Italians roll dice for 2 bombers and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Southern France
British roll dice for 2 fighters in Southern France, round 3 : 0/2 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 fighter owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 4 : 1/2 hits
1 fighter owned by the British lost in Southern France
Italians win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 bomber
Casualties for British: 3 fighters
Battle in Normandy Bordeaux
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Germans defend with 5 mech_infantrys
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits
Germans roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits
1 armour owned by the British, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 2/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 2/2 hits
1 bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -20
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Battle in Burma
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British roll dice for 5 infantry in Burma, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 4 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
British roll dice for 4 infantry in Burma, round 4 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
British roll dice for 4 infantry in Burma, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
2 tactical_bombers placed in United Kingdom
3 mech_infantrys placed in Persia
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyersTerritory Summary for British and UK_Pacific :
Burma : 4 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 2 armour and 4 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Suriname : 1 flag, 2 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.507
Median : 3.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 75Null / Other
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9British Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.425
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 aaGuns, 1 artillery and 10 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 armour, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 2 transports
62 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Tunisia
1 fighter moved from 110 Sea Zone to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter
Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in Southern France
Italians win with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tunisia : 1 infantry
Iraq : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I was following max defense so chose the bomber first in Southern France. If you want to save the bomber instead of the mech infantry, feel free to swap them back.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern France: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 2 mech_infantrys and 12 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Yugoslavia to Albania
1 bomber moved from Volgograd to Greece
1 bomber moved from Volgograd to Albania
2 bombers moved from Volgograd to Northwest Persia
1 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
Germans take Archangel from Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Smolensk
8 mech_infantrys moved from Ukraine to Smolensk
1 mech_infantry moved from Russia to Vologda
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Albania
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Albania from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 5 mech_infantrys
Russians defend with 2 armour
Germans win, taking Northwest Persia from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 10 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Smolensk from Russians with 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Vologda
Germans attack with 1 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from Albania to Slovakia Hungary
1 bomber moved from Greece to Slovakia Hungary
2 bombers moved from Northwest Persia to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 aaGuns moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
10 submarines placed in 113 Sea Zone
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2
Germans collect 67 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from UK_Pacific
1 armour, 2 artilleries and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Kweichow to IndiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Siam to Shan State
1 bomber moved from India to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Suiyuyan to Kweichow
1 infantry moved from Kansu to Shensi
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 fighter moved from Caroline Islands to Japan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
Sorry for skipping your Russian turn, but you only have the three sea units left - two of which are caught in the bay! Feel free to edit in their movement as you like. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
Midway : 1 airfield
33 Sea Zone : 2 carriers, 4 fighters and 2 transports
26 Sea Zone : 4 destroyers and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 transport
107 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 71 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 35 / 46
UK_Pacific : 13 / 17
Italians : 12 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to IndiaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Northwest Persia
British attack with 2 armour and 4 mech_infantrys
Germans defend with 4 mech_infantrys
British roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
Germans roll dice for 4 mech_infantrys in Northwest Persia, round 2 : 1/4 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 3 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 1/3 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/4 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Normandy Bordeaux
British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 10 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the British lost in 95 Sea Zone
Italians win, taking Holland Belgium from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
8 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Sumatra : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag, 2 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 66 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 45
UK_Pacific : 13 / 13
Italians : 12 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.353
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 68Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10British Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.229
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 armour, 3 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 armour and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour, 3 fighters and 3 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 66 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 45
UK_Pacific : 13 / 13
Italians : 12 / 19
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 infantry
Northwest Persia : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 66 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 45
UK_Pacific : 13 / 13
Italians : 12 / 19
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 submarines moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
4 bombers moved from Slovakia Hungary to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 12 submarines
British defend with 1 destroyer
Germans win with 12 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 armour, 4 bombers and 6 mech_infantrys
French defend with 2 infantry; British defend with 2 armour and 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 armour, 4 bombers and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for French: 2 infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Northwest Persia to Volgograd
3 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Slovakia Hungary to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Albania to Northern Italy
1 mech_infantry moved from Greece to 97 Sea Zone
6 mech_infantrys moved from Smolensk to Rostov
1 armour and 5 mech_infantrys moved from Vologda to TambovPlace Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
5 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 2 artilleries and 4 mech_infantrys moved from Burma to India
1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
2 armour owned by the Japanese retreated to Burma
UK_Pacific win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns and 4 infantryNon Combat Move - Japanese
1 bomber moved from India to Yunnan
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Shensi to Kweichow
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Malaya to BurmaPlace Units - Japanese
1 artillery and 9 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total