Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsDawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Novosibirsk
3 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Novosibirsk
4 infantry moved from Shensi to Kweichow
10 infantry moved from Szechwan to Kweichow
1 infantry moved from Russia to Samara
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Russians attack with 14 infantry
Japanese defend with 1 aaGun, 1 artillery and 8 infantry
Russians roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits
Japanese roll dice for 1 aaGun, 1 artillery and 8 infantry in Kweichow, round 2 : 4/9 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow
Russians roll dice for 10 infantry in Kweichow, round 3 : 4/10 hits
Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 3 : 1/6 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kweichow
Russians roll dice for 9 infantry in Kweichow, round 4 : 0/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Kweichow
Russians roll dice for 8 infantry in Kweichow, round 5 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry
Casualties for Russians: 7 infantry
Battle in Tambov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Shensi to Kweichow
2 aaGuns, 2 armour, 3 artilleries and 40 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Kweichow : 2 aaGuns and 7 infantry
Kazakhstan : 1 infantry
Belarus : 3 infantry
Bryansk : 1 aaGun and 4 infantry
Rostov : 1 armour
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 14 infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 2 armour, 3 artilleries and 44 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 57 / 102
Russians : 26 / 26
Japanese : 54 / 56
Americans : 50 / 79
Chinese : 9 / 9
British : 32 / 37
UK_Pacific : 5 / 5
Italians : 10 / 14
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.272
Median : 3.000
Variance : 0.538
Standard Deviation : 0.733
Total rolls : 81Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.263
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.281
Median : 3.000
Variance : 0.446
Standard Deviation : 0.668
Total rolls : 57 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 fighter moved from French Indo China to India -
scramble? please attach file when responding. possibly changing computers if not in next 5 minutes
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I don’t want to scramble.
I don’t no how to attach files.
can you coach me thru? -
Hi. was out of town. tried taking a laptop with game, didn’t load. well, back now, finished my move. My bomber @ java is stuck. It came from an airbase and should be able to reach any number of friendly territories. Game glitch won’t let it take off. I will finish move and would like to EDIT post move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 fighter moved from French Indo China to IndiaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 4 submarines
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 3 submarines
Battle in Java
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 4 armour, 3 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 bomber could not land in Java and was removed
3 fighters and 2 tactical_bombers moved from India to Burma
1 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Manchuria to Jehol
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 aaGun and 1 infantry moved from Anhwe to Kiangsu
2 fighters moved from French Indo China to Kiangsu
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
4 fighters moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 fighter placed in Kiangsu
1 destroyer placed in 19 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
per note above, I should have a bomber from that island attack. glitch in game refused to allow me to move it. I would like to edit, during Italy’s move. will place at the next island over to LEFT. in case you want to edit, move, then attack it.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 armour moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery, 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 10 fighters, 1 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to Gibraltar
3 bombers moved from Malta to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 armour moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery, 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 10 fighters, 1 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to Gibraltar
3 bombers moved from Malta to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 10 fighters, 2 submarines and 3 transports
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 10 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour and 1 artillery in Java, round 3 : 3/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in 39 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 2 armour and 1 artillery
42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 10 fighters, 2 submarines and 3 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
39 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 3 bombers and 4 fighters
Morocco : 1 artillery and 1 infantry
92 Sea Zone : 1 carrier
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 57 / 102
Russians : 26 / 26
Japanese : 59 / 78
Americans : 54 / 74
Chinese : 7 / 9
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 10 / 14
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 4 times
Average roll : 3.688
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 2 infantry
Suiyuyan : 1 infantry
Szechwan : 2 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 57 / 102
Russians : 26 / 26
Japanese : 58 / 78
Americans : 54 / 74
Chinese : 8 / 8
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 10 / 14
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 4 times
Average roll : 3.688
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 31 PUs;
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 31 PUs;
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-JordanCombat - British
Battle in Persia
British attack with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Persia, round 2 : 2/9 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,1,2,4,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 3 armour
92 Sea Zone : 1 carrier and 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 4 armour, 1 artillery, 2 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 55 / 102
Russians : 26 / 26
Japanese : 58 / 78
Americans : 54 / 74
Chinese : 8 / 8
British : 34 / 30
UK_Pacific : 2 / 0
Italians : 10 / 14
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.538
Median : 4.000
Variance : 0.342
Standard Deviation : 0.585
Total rolls : 39Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 bomber moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 bomber moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour and 1 bomberNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
3 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
2 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to JavaCombat - ANZAC
Battle in Malaya
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
41 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 55 / 102
Russians : 26 / 26
Japanese : 51 / 78
Americans : 54 / 74
Chinese : 8 / 8
British : 34 / 30
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - French
Battle in Northwest Persia
French attack with 2 infantry
Germans defend with 1 infantry
French roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Northwest Persia
French win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 102
Russians : 26 / 26
Japanese : 51 / 78
Americans : 54 / 74
Chinese : 8 / 8
British : 34 / 30
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
man I think we have one heck of a war going on here. I’m having a blast. thanks again for the game.