Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
Amon-Sul (allies +12) vs Senor_Ralpa (axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 artillery moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Bryansk to Archangel
2 armour moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians lost in Belarus
Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 armour in Belarus, round 4 : 1/1 hits
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 artilleries and 8 infantry
AA fire in Novosibirsk : 0/3 hits
Russians roll dice for 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/13 hits
Japanese roll dice for 1 aaGun, 3 artilleries and 8 infantry in Novosibirsk, round 2 : 5/11 hits
4 infantry owned by the Japanese , 5 mech_infantrys owned by the Russians and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians roll dice for 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 3 : 6/8 hits
Japanese roll dice for 3 artilleries and 4 infantry in Novosibirsk, round 3 : 5/7 hits
4 armour owned by the Russians , 4 infantry owned by the Japanese , 1 fighter owned by the Russians and 2 artilleries owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Novosibirsk, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Japanese: 1 aaGun, 3 artilleries and 8 infantry
Casualties for Russians: 5 armour, 1 fighter and 5 mech_infantrys
Battle in Bulgaria
Russians attack with 1 artillery
Italians defend with 1 artillery
Russians roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 infantry moved from Trans-Jordan to Egypt
4 aaGuns moved from Bessarabia to Ukraine
1 bomber and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Anhwe to Kazakhstan
2 armour moved from Caucasus to BryanskPlace Units - Russians
1 factory_minor placed in Caucasus
3 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 15 infantry
Manchuria : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Kazakhstan : 3 fighters and 1 tactical_bomber
Egypt : 1 infantry
Belarus : 1 armour
Bryansk : 5 armour
Archangel : 1 armour and 1 mech_infantry
Russia : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 9 mech_infantrys and 1 tactical_bomber
Ukraine : 4 aaGuns, 3 artilleries, 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Caucasus : 1 armour, 1 factory_minor and 1 mech_infantry
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 68
Russians : 38 / 49
Japanese : 18 / 35
Americans : 57 / 74
Chinese : 23 / 29
British : 17 / 0
UK_Pacific : 25 / 26
Italians : 10 / 16
ANZAC : 16 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Japan to 25 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
2 cruisers and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
5 fighters and 2 tactical_bombers moved from Novgorod to BelarusCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Japanese attack with 5 fighters and 2 tactical_bombers
Russians defend with 1 armour
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour
Battle in Philippines
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
3 bombers moved from 25 Sea Zone to Japan
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 fighters and 2 tactical_bombers moved from Belarus to YugoslaviaPlace Units - Japanese
1 destroyer and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 4 cruisers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to 92 Sea Zone
1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber moved from Western United States to British ColumbiaCombat - Americans
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 cruisers, 2 destroyers and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports; Italians defend with 1 transport
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 cruisers, 2 destroyers and 4 fighters in 92 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 4/4 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans and 1 carrier owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers and 4 fighters in 92 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Germans , 2 cruisers owned by the Americans , 1 transport owned by the Italians , 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports
Casualties for Italians: 1 transport
Casualties for Americans: 3 cruisers and 2 destroyersNon Combat Move - Americans
6 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea Zone
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 aaGun and 1 infantry moved from Southeast Mexico to Central America
4 fighters and 1 tactical_bomber moved from British Columbia to Eastern United States
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 artillery moved from Korea to Manchuria
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Korea to Jehol
2 carriers and 1 destroyer moved from 64 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Algeria to MoroccoPlace Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor
Jehol : 3 mech_infantrys
Manchuria : 1 artillery
Chahar : 1 infantry
British Columbia : 1 flag, 1 armour, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 destroyer and 1 submarine
2 Sea Zone : 1 flag
6 Sea Zone : 3 submarines
Central United States : 4 artilleries, 1 factory_major and 6 infantry
Central America : 1 aaGun and 1 infantry
Southeast Mexico : 3 artilleries, 1 harbour and 5 infantry
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag, 1 aaGun, 1 bomber, 1 infantry and 1 mech_infantry
Algeria : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 3 carriers and 1 destroyer
92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 4 fighters
101 Sea Zone : 1 destroyer and 11 transports
Brazil : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 54 / 68
Russians : 38 / 49
Japanese : 20 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 26
Italians : 10 / 16
ANZAC : 16 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
4 artilleries and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Yunnan
3 infantry placed in Jehol
2 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Jehol : 7 artilleries and 7 infantry
Shensi : 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Chahar : 1 artillery and 1 infantry
Anhwe : 2 artilleries and 2 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 54 / 68
Russians : 38 / 49
Japanese : 20 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 26
Italians : 10 / 16
ANZAC : 16 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to Yunnan
2 aaGuns and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 fighter moved from Yunnan to Caucasus
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 aaGun, 1 armour, 12 infantry and 3 mech_infantrys moved from India to West India
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - UK_Pacific
1 destroyer and 3 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 3 submarinesTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry
Sikang : 1 mech_infantry
Shan State : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 destroyer and 3 submarines
West India : 1 aaGun, 1 armour, 12 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 bomber, 1 harbour, 3 infantry and 1 tactical_bomber
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Caucasus : 1 fighter
Iraq : 1 infantry
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 fighter and 1 tactical_bomber
Persia : 1 infantryProduction/PUs Summary :
Germans : 54 / 68
Russians : 38 / 49
Japanese : 20 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 30
Italians : 10 / 16
ANZAC : 16 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 artillery
Italians win, taking Bulgaria from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 airfield placed in YugoslaviaTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Formosa
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Formosa from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
2 submarines moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Kenya
1 bomber and 3 fighters moved from Shan State to Northern Territory
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 infantry
Borneo : 1 artillery
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 tactical_bombers
Northern Territory : 2 aaGuns and 3 fighters
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 cruiser
45 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 3 submarines
Egypt : 1 infantry
Kenya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 54 / 68
Russians : 37 / 49
Japanese : 19 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Production/PUs Summary :
Germans : 54 / 68
Russians : 37 / 49
Japanese : 19 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 factory_major, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Albania to Greece
Germans take Greece from Russians
1 artillery and 3 transports moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Albania to 97 Sea Zone
2 armour, 1 artillery and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Albania to Greece
1 armour moved from Romania to GreeceCombat - Germans
Battle in Gibraltar
Battle in Archangel
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Gibraltar from Americans, taking Archangel from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 armour and 1 artillery
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Romania to Poland
4 infantry moved from Romania to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to France
4 bombers moved from Southern France to France
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from United Kingdom to Karelia
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from United Kingdom to Western GermanyPlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
1 factory_major placed in Romania
3 infantry placed in Novgorod
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 2/2 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Ukraine
1 bomber and 1 tactical_bomber moved from Archangel to Russia
6 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 15 infantry
Manchuria : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Egypt : 1 infantry
Belarus : 1 armour
Bryansk : 5 armour and 7 mech_infantrys
Archangel : 1 armour
Russia : 1 airfield, 1 bomber, 1 factory_major, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Ukraine : 4 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomber
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor
Caucasus : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 19 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 15 / 0
UK_Pacific : 25 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
2 bombers moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 43 Sea Zone
3 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 81 Sea Zone to Egypt
3 tactical_bombers moved from 81 Sea Zone to Egypt
4 fighters and 2 tactical_bombers moved from Yugoslavia to Egypt
3 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 destroyer, 2 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
3 artilleries and 2 infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 3 artilleries, 7 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry; French defend with 5 infantry; Russians defend with 1 infantry; British defend with 1 armour, 3 artilleries, 1 bomber, 1 harbour, 3 infantry and 1 tactical_bomber
Japanese win, taking Egypt from British with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for French: 5 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from ANZAC with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to Trans-JordanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,6
Japanese collect 17 PUs (8 lost to blockades); end with 18 PUs total -
luck was wit h japan in egy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 destroyer and 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans winJapanese win with 1 destroyer and 1 submarine remaining, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 6 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 destroyer and 3 transports; Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers and 3 transports in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 fighter owned by the Americans , 1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 98 Sea Zone
2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 6 artilleries and 6 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
5 transports moved from 101 Sea Zone to 89 Sea Zone
3 carriers moved from 89 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 infantry moved from Central America to 89 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Malta
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Manchuria to Jehol
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Jehol to SuiyuyanPlace Units - Americans
1 artillery and 2 infantry placed in Brazil
3 mech_infantrys placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor and 3 mech_infantrys
Jehol : 1 artillery
Suiyuyan : 1 infantry and 3 mech_infantrys
British Columbia : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 aaGun, 9 artilleries, 1 harbour and 12 infantry
Malta : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 aaGun and 1 infantry
Syria : 3 fighters
Tunisia : 1 mech_infantry
106 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
Brazil : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 11 transportsProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Jehol
2 artilleries and 2 infantry placed in Yunnan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Jehol : 6 artilleries and 6 infantry
Manchuria : 1 infantry
Yunnan : 2 artilleries and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Anhwe : 4 artilleries and 4 infantry
Burma : 1 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 5 submarines; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Caucasus to Syria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Sikang to Caucasus
1 armour and 3 mech_infantrys moved from West India to Persia
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 39 Sea Zone to 60 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Shan StatePlace Units - UK_Pacific
5 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in 39 Sea Zone change ownership: 5 submarinesTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Sikang : 1 mech_infantry
Shan State : 3 aaGuns, 1 artillery and 8 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
39 Sea Zone : 5 submarines
61 Sea Zone : 1 destroyer
60 Sea Zone : 1 destroyer
West India : 1 aaGun and 12 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Syria : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag
Caucasus : 1 mech_infantry
99 Sea Zone : 1 transport
Iraq : 1 infantry
92 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 flag
Persia : 1 armour, 1 infantry and 3 mech_infantrys
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi,
I’ve seen you used edit mode with USA.
I don’t know why. Could you explain me why?. Thanks. -
i forgot to move my subs , if i did not they would stay in combat sorry
and that combat would be a sucidde
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I´m sorry, but it isnt the agreed for this game,
i´ve also had a couple of lapses, and i didnt use edit mode for them.
in Gribraltar I distracted me and do not let a infantery to prevent the pass of the American fleet. And you could destroy the german fleet
And in SouthAfrica, I didnt realize that the transports was in danger during the no combat movement, and i had to build a destroyer in SouthAfrica that originally was destinated to tokio. and this allowed yo to build the 3 subs in tokyo
I assumed this fails, and didnt use edit mode, and i undestand that this error was more critical than yours
I understand that are not the agreed, and isnt equitative
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ok then edit my subs on ur next move
cheers :)
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Ok, I’ll simulate the battle of the subs in Japan, and edit the result in the actual game.