@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
14L souL (Axis) v JWW (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to 112 Sea Zone
2 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7
Battle in Scotland
Cleaning up after air battlesNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from United Kingdom to 111 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
1 armour, 3 artilleries and 3 infantry placed in Western Germany
6 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 2 armour, 4 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Romania : 2 artilleries and 10 infantry
Poland : 3 aaGuns, 2 armour and 14 infantry
Germany : 2 armour, 1 factory_major, 10 infantry and 2 mech_infantrys
Norway : 3 infantry
Holland Belgium : 1 aaGun
109 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 carrier, 2 tactical_bombers and 6 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 31
UK_Pacific : 10 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry not quite sure what to do here……debating, buy Brit navy for a future liberation of the UK, support africa while I can w/brit troops is S.afr? repair airbase and attack its tran w/dd or max UK purchase for oncoming bloodbath???
what should I do….
-
I hope it consumes your every waking thought :)
-
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
21 infantry moved from Ulaanbaatar to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
21 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Buryatia, round 2 : 3/21 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 20 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
2 infantry moved from Kansu to Shensi
2 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 aaGun and 6 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 armour and 3 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
1 armour placed in Volgograd
Russians undo move 3.
1 armour placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Shensi : 2 infantry
Amur : 1 infantry
Buryatia : 2 aaGuns and 20 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 infantry
Baltic States : 1 infantry
Vyborg : 1 infantry
Eastern Poland : 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
92 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 38 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 31
UK_Pacific : 10 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.955
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
Reseting Bonus Movement of Units
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Anhwe to Amur
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Anhwe to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Kwangsi to HunanCombat - Japanese
Battle in Malaya
Battle in Sumatra
Battle in Celebes
Battle in Java
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from Dutch, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 6/8 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 aaGun and 2 infantry moved from Korea to Manchuria
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 artillery and 1 infantry moved from Sakha to Siberia
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 8 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Manchuria
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 armour, 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 54 / 69
Americans : 52 / 52
Chinese : 8 / 16
British : 27 / 31
UK_Pacific : 7 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
102 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports
101 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 54 / 69
Americans : 52 / 75
Chinese : 8 / 16
British : 27 / 31
UK_Pacific : 7 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Shensi to Yunnan
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Shensi to Yunnan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 artilleries moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Suiyuyan
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 3 artilleries, 1 fighter and 4 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 52 / 69
Americans : 52 / 75
Chinese : 10 / 17
British : 27 / 31
UK_Pacific : 7 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
I need to think on the UK…You have me in a pickle
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
Reseting Bonus Movement of Units
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from 81 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 2 damage on 1 airfield; Remaining resources: 27 PUs;
British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Reseting Bonus Movement of Units
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from 81 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 bomber and 1 infantry
British roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits
1 infantry owned by the British, 1 mech_infantry owned by the British, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 bomber and 1 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 107 Sea Zone to 106 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,1,4,4,5,6
British collect 23 PUs (4 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Szechwan : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 armour and 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 5 infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 carrier, 1 destroyer and 2 transports
94 Sea Zone : 1 carrier and 2 fighters
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 52 / 69
Americans : 52 / 75
Chinese : 10 / 17
British : 27 / 23
UK_Pacific : 7 / 5
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.929
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Italians Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Libya to Algeria
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 transport
British defend with 1 battleship and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 battleship owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Greece to Bulgaria
2 aaGuns and 4 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 artillery and 1 harbour
Kenya : 1 flag
Rhodesia : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour and 1 infantry
Tunisia : 1 flag
Slovakia Hungary : 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag, 1 fighter and 1 infantry
Yugoslavia : 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 52 / 69
Americans : 52 / 75
Chinese : 10 / 17
British : 24 / 23
UK_Pacific : 7 / 5
Italians : 19 / 24
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Shan State : 1 fighter
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 artilleries and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 34
Japanese : 52 / 69
Americans : 52 / 75
Chinese : 10 / 17
British : 24 / 23
UK_Pacific : 7 / 5
Italians : 19 / 24
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour, 4 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
2 armour, 4 artilleries and 5 infantry moved from Scotland to United KingdomCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in United Kingdom
Germans attack with 4 armour, 8 artilleries, 1 bomber, 11 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 4 armour, 8 artilleries, 1 bomber, 11 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/25 hits
British roll dice for 5 aaGuns, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/15 hits
2 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 8 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 7/18 hits
British roll dice for 10 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/11 hits
7 infantry owned by the British and 4 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 8 artilleries, 1 bomber and 1 tactical_bomber in United Kingdom, round 4 : 5/14 hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits
3 infantry owned by the British, 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
Germans captures 23PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking 109 Sea Zone from British, taking United Kingdom from British with 4 armour, 6 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 11 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 12 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 destroyers and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
10 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 2 armour and 13 infantry moved from Poland to Slovakia Hungary
2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Holland Belgium to FrancePlace Units - Germans
1 fighter placed in 110 Sea Zone
2 armour and 3 mech_infantrys placed in Germany
5 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 4 armour, 6 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 4 armour, 2 artilleries, 32 infantry and 2 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 2 armour, 1 factory_major, 5 infantry and 3 mech_infantrys
Eire : 1 flag, 1 infantry
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 51 / 84
Russians : 34 / 34
Japanese : 52 / 69
Americans : 52 / 75
Chinese : 10 / 17
British : 19 / 0
UK_Pacific : 7 / 5
Italians : 18 / 24
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 fighter and 1 infantry in Poland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Russia to Western Ukraine
2 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Buryatia to Amur
2 aaGuns and 18 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Shensi to Suiyuyan
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUsTerritory Summary for Russians :
Suiyuyan : 2 infantry
Sakha : 1 infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 18 infantry
Tsagaan Olom : 1 flag
Romania : 1 flag, 2 infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 4 aaGuns, 5 armour, 5 artilleries, 2 fighters, 35 infantry, 9 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 1 fighter
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 armour and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 84
Russians : 42 / 56
Japanese : 51 / 69
Americans : 52 / 75
Chinese : 10 / 17
British : 19 / 0
UK_Pacific : 7 / 5
Italians : 18 / 24
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12





