14L G40 Degrasse (Allies +9) vs Shin Ji

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Tsagaan Olom to Kansu
                2 armour moved from Eastern Persia to Northwest Persia
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 1 mech_infantry moved from Vologda to Archangel
                9 infantry moved from Vologda to Archangel

    Turn Complete - Russians

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Nenetsia : 1 infantry
        Urals : 1 infantry
        Archangel : 2 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry
        Novosibirsk : 1 infantry
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 14 / 0
        Japanese : 37 / 43
        Americans : 50 / 71
        Chinese : 7 / 8
        British : 39 / 46
        UK_Pacific : 21 / 15
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Chahar to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery and 1 mech_infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Shensi

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Chahar to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery and 1 mech_infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Shensi

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking French Indo China from UK_Pacific, taking 44 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans defend with 2 destroyers
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 destroyers
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry; Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Chinese: 4 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier and 1 fighter
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 3 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 battleship, 1 carrier and 1 fighter

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to Philippines
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from 6 Sea Zone to Japan
                1 aaGun moved from Jehol to Anhwe
                1 tactical_bomber moved from Shensi to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from 49 Sea Zone to 46 Sea Zone
                2 carriers moved from 49 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 carriers and 4 fighters
                    Japanese defend with 3 carriers, 3 fighters and 1 tactical_bomber
                        Americans roll dice for 2 carriers and 4 fighters in 46 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Americans lost in 46 Sea Zone
                        Americans roll dice for 1 carrier and 4 fighters in 46 Sea Zone, round 3 :  3/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 :  2/7 hits
                        1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 3 carriers and 2 fighters in 46 Sea Zone, round 4 :  2/5 hits
                        2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 1 fighter in 46 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 carriers and 2 fighters in 46 Sea Zone, round 5 :  3/4 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 2 carriers and 1 fighter remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 carrier, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 carriers and 4 fighters
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 46 Sea Zone: 2 carriers
                    EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
                    EDIT: Turning off Edit Mode
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                5 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 6 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 1 destroyer and 3 transports
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 artilleries and 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        101 Sea Zone : 1 carrier
        91 Sea Zone : 1 destroyer and 2 transports
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 14 / 0
        Japanese : 42 / 42
        Americans : 55 / 77
        Chinese : 4 / 8
        British : 39 / 46
        UK_Pacific : 19 / 15
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.343
            Median : 4.000
            Variance : 1.382
            Standard Deviation : 1.176
            Total rolls : 35

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.261
            Median : 4.000
            Variance : 2.136
            Standard Deviation : 1.462
            Total rolls : 23

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 14 / 0
        Japanese : 42 / 42
        Americans : 55 / 77
        Chinese : 4 / 6
        British : 39 / 46
        UK_Pacific : 19 / 15
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.343
            Median : 4.000
            Variance : 1.382
            Standard Deviation : 1.176
            Total rolls : 35

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.261
            Median : 4.000
            Variance : 2.136
            Standard Deviation : 1.462
            Total rolls : 23

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                3 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Kazakhstan to Caucasus
                1 bomber moved from Persia to Caucasus
                3 mech_infantrys moved from Eastern Persia to India

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Kazakhstan to Caucasus
                1 bomber moved from Persia to Caucasus
                3 mech_infantrys moved from Eastern Persia to India

    Combat - British
                Battle in Southern France
                Battle in Caucasus
                    British attack with 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys
                    Germans defend with 3 armour and 1 artillery
                        British roll dice for 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Caucasus, round 2 :  4/9 hits
                        Germans roll dice for 3 armour and 1 artillery in Caucasus, round 2 :  3/4 hits
                        1 infantry owned by the British, 3 armour owned by the Germans, 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Caucasus
                    British win, taking Southern France from Germans, taking Caucasus from Germans with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour and 1 artillery
                    Casualties for British: 1 infantry and 2 mech_infantrys
                Battle in 112 Sea Zone
                    British attack with 5 fighters
                    Germans defend with 1 destroyer and 1 transport
                        British roll dice for 5 fighters in 112 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win with 5 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to United Kingdom
                3 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Caucasus to India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter placed in United Kingdom
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shan State : 1 artillery
        India : 3 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 4 mech_infantrys
        Malaya : 1 harbour
        Sumatra : 1 flag, 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Albania : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 3 armour and 2 mech_infantrys
        93 Sea Zone : 1 transport
        Eire : 1 flag
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Suriname : 1 flag, 2 infantry
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 2 transports

    Production/PUs Summary :

    Germans : 55 / 88
        Russians : 14 / 0
        Japanese : 42 / 42
        Americans : 55 / 77
        Chinese : 4 / 6
        British : 44 / 49
        UK_Pacific : 19 / 19
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 20 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.383
            Median : 4.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 81

    Null / Other
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.480
            Median : 4.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.480
            Median : 4.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.071
            Median : 2.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 12

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Yugoslavia to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 artillery moved from Bryansk to Smolensk
                1 armour moved from Russia to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,6
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 carrier moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 fighter moved from Northern Territory to 46 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                Battle in 46 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier and 1 fighter
                        ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 fighter in 46 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the ANZAC lost in 46 Sea Zone
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 46 Sea Zone, round 3 :  2/2 hits
                        1 carrier owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 carrier and 1 fighter
                    Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland
                1 armour moved from Northern Territory to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 88
        Russians : 13 / 0
        Japanese : 42 / 42
        Americans : 55 / 77
        Chinese : 4 / 6
        British : 41 / 49
        UK_Pacific : 19 / 19
        Italians : 12 / 12
        ANZAC : 17 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Algeria : 1 infantry
        110 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 55 / 88
        Russians : 13 / 0
        Japanese : 42 / 42
        Americans : 55 / 77
        Chinese : 4 / 6
        British : 41 / 49
        UK_Pacific : 19 / 19
        Italians : 12 / 12
        ANZAC : 17 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Southern Italy to 91 Sea Zone
                4 mech_infantrys moved from Yugoslavia to Bulgaria
                4 mech_infantrys moved from Yugoslavia to Albania
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 bomber moved from Southern Italy to Caucasus
                1 artillery moved from France to Holland Belgium
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Novosibirsk
                1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Urals
                1 tactical_bomber moved from Russia to Urals
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Caucasus
                2 bombers moved from Western Germany to Caucasus
                1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Urals
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Urals from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Albania
                    Germans attack with 4 mech_infantrys
                    British defend with 1 infantry
                    2 mech_infantrys owned by the Germans retreated to Yugoslavia
                    British win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Bulgaria
                    Germans attack with 4 mech_infantrys
                    British defend with 1 artillery
                    Germans win, taking Bulgaria from British with 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 artillery
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer and 2 transports
                    Germans win with 2 bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Caucasus
                    Germans attack with 4 bombers and 6 mech_infantrys
                    British defend with 3 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from British with 4 bombers and 5 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 armour and 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 4 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Americans defend with 2 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                12 mech_infantrys moved from Romania to Ukraine
                4 bombers moved from Caucasus to Volgograd
                1 tactical_bomber moved from Urals to Novgorod
                1 tactical_bomber moved from Novosibirsk to Novgorod
                4 mech_infantrys moved from Russia to Volgograd
                2 infantry moved from Russia to Vologda
                2 bombers moved from 91 Sea Zone to Southern France

    Place Units - Germans
                1 armour and 2 fighters placed in Novgorod
                1 fighter placed in Western Germany
                3 artilleries placed in France
                3 mech_infantrys placed in Russia
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1
                Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Nenetsia to Vologda
                1 artillery moved from Archangel to Vologda
                6 infantry moved from Archangel to Smolensk
                4 infantry and 1 mech_infantry moved from Archangel to Vologda

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 6 infantry
                    Italians defend with 1 armour and 1 artillery
                        Russians roll dice for 6 infantry in Smolensk, round 2 :  0/6 hits
                        Italians roll dice for 1 armour and 1 artillery in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 6 infantry in Smolensk, round 3 :  1/6 hits
                        Italians roll dice for 1 armour and 1 artillery in Smolensk, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
                        Russians roll dice for 5 infantry in Smolensk, round 4 :  1/5 hits
                        Italians roll dice for 1 armour in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Vologda
                    Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 2 :  0/7 hits
                        Germans roll dice for 3 infantry in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 3 :  1/7 hits
                        Germans roll dice for 3 infantry in Vologda, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Vologda, round 4 :  0/5 hits
                        Germans roll dice for 2 infantry in Vologda, round 4 :  1/2 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 5 :  1/4 hits
                        Germans roll dice for 2 infantry in Vologda, round 5 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 6 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Archangel to Smolensk
                1 aaGun moved from Archangel to Vologda

    Turn Complete - Russians

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Vologda : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
        Smolensk : 1 aaGun and 4 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 11 / 0
        Japanese : 42 / 42
        Americans : 50 / 77
        Chinese : 4 / 6
        British : 38 / 49
        UK_Pacific : 19 / 19
        Italians : 11 / 12
        ANZAC : 17 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 13 times
                6 was rolled 11 times
            Average roll : 3.746
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 59

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Russians Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.721
            Median : 4.000
            Variance : 0.262
            Standard Deviation : 0.512
            Total rolls : 43

    Italians Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Yunnan to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                3 mech_infantrys moved from Kweichow to Suiyuyan
                1 armour moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from Japan to Suiyuyan
                1 mech_infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 tactical_bomber moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Kansu
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry; Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Suiyuyan to Kweichow
                1 aaGun moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 tactical_bomber moved from Suiyuyan to Kweichow
                2 battleships, 2 cruisers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                1 tactical_bomber moved from Japan to Philippines

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans

    Non Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 destroyer and 2 fighters placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 4 fighters and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 1 transport
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 artilleries and 2 infantry
        101 Sea Zone : 2 carriers, 1 destroyer and 2 fighters
        107 Sea Zone : 1 transport
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 10 / 0
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 38 / 49
        UK_Pacific : 16 / 19
        Italians : 11 / 12
        ANZAC : 17 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 10 / 0
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 38 / 49
        UK_Pacific : 16 / 19
        Italians : 11 / 12
        ANZAC : 17 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from 110 Sea Zone to Southern France
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                2 submarines moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 bomber and 1 fighter moved from India to Caucasus
                5 infantry moved from India to Burma

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    British attack with 2 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        British roll dice for 2 submarines in 95 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    2 submarines owned by the British retreated to 97 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Southern France
                    British attack with 3 fighters
                    Germans defend with 2 bombers; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 3 fighters in Southern France, round 2 :  1/3 hits
                        Italians roll dice for 2 bombers and 1 mech_infantry in Southern France, round 2 :  1/3 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Southern France
                        British roll dice for 2 fighters in Southern France, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 3 :  1/2 hits
                        1 fighter owned by the British lost in Southern France
                        British roll dice for 1 fighter in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 4 :  1/2 hits
                        1 fighter owned by the British lost in Southern France
                    Italians win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 bomber
                    Casualties for British: 3 fighters
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
                    Germans defend with 5 mech_infantrys
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Germans roll dice for 5 mech_infantrys in Caucasus, round 2 :  4/5 hits
                        1 armour owned by the British, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                        British roll dice for 1 bomber and 1 fighter in Caucasus, round 3 :  2/2 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 3 :  2/2 hits
                        1 bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win with no units remaining. Battle score for attacker is -20
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
                Battle in Burma
                    British attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 5 infantry in Burma, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 4 infantry in Burma, round 3 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 3 :  0/1 hits
                        British roll dice for 4 infantry in Burma, round 4 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 4 :  0/1 hits
                        British roll dice for 4 infantry in Burma, round 5 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 armour and 4 mech_infantrys moved from India to Eastern Persia
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - British
                2 tactical_bombers placed in United Kingdom
                3 mech_infantrys placed in Persia
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 destroyers placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 2 destroyers

    Territory Summary for British and UK_Pacific :

    Burma : 4 infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Sumatra : 1 flag, 2 infantry
        39 Sea Zone : 2 destroyers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
        Morocco : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Albania : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Greece : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag, 2 armour and 4 mech_infantrys
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Suriname : 1 flag, 2 infantry
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transports

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 10 / 0
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 17 / 17
        Italians : 11 / 12
        ANZAC : 17 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 17 times
            Average roll : 3.507
            Median : 3.000
            Variance : 0.689
            Standard Deviation : 0.830
            Total rolls : 75

    Null / Other
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    British Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.425
            Median : 4.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 40

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.700
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                4 aaGuns, 1 artillery and 10 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 armour, 3 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 2 transports
        62 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 10 / 0
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from 110 Sea Zone to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 fighter
                    Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        French roll dice for 1 fighter in Southern France, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in Southern France
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 fighter

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Tunisia : 1 infantry
        Iraq : 2 infantry
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 10 / 0
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    French Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    I was following max defense so chose the bomber first in Southern France.  If you want to save the bomber instead of the mech infantry, feel free to swap them back.

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