2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +9) vs Shin Ji
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsagaan Olom to Kansu
2 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 mech_infantry moved from Vologda to Archangel
9 infantry moved from Vologda to ArchangelTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 infantry
Urals : 1 infantry
Archangel : 2 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 88
Russians : 14 / 0
Japanese : 37 / 43
Americans : 50 / 71
Chinese : 7 / 8
British : 39 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Chahar to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Chahar to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to ShensiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking French Indo China from UK_Pacific, taking 44 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 46 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 3 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier and 1 fighterNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
2 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Jehol to Anhwe
1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 49 Sea Zone to 46 Sea Zone
2 carriers moved from 49 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 carriers and 4 fighters
Japanese defend with 3 carriers, 3 fighters and 1 tactical_bomber
Americans roll dice for 2 carriers and 4 fighters in 46 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 carrier and 4 fighters in 46 Sea Zone, round 3 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/7 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 3 fighters in 46 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 3 carriers and 2 fighters in 46 Sea Zone, round 4 : 2/5 hits
2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 fighter in 46 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 carriers and 2 fighters in 46 Sea Zone, round 5 : 3/4 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 carriers and 1 fighter remaining. Battle score for attacker is -25
Casualties for Japanese: 1 carrier, 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers and 4 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
Battle in Holland Belgium
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
5 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 6 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 destroyer and 3 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 2 infantry
101 Sea Zone : 1 carrier
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 60 / 88
Russians : 14 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 8
British : 39 / 46
UK_Pacific : 19 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.343
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.261
Median : 4.000
Variance : 2.136
Standard Deviation : 1.462
Total rolls : 23Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Production/PUs Summary :
Germans : 60 / 88
Russians : 14 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 6
British : 39 / 46
UK_Pacific : 19 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.343
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.261
Median : 4.000
Variance : 2.136
Standard Deviation : 1.462
Total rolls : 23Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
3 mech_infantrys moved from Eastern Persia to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
3 mech_infantrys moved from Eastern Persia to IndiaCombat - British
Battle in Southern France
Battle in Caucasus
British attack with 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys
Germans defend with 3 armour and 1 artillery
British roll dice for 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/9 hits
Germans roll dice for 3 armour and 1 artillery in Caucasus, round 2 : 3/4 hits
1 infantry owned by the British, 3 armour owned by the Germans, 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win, taking Southern France from Germans, taking Caucasus from Germans with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 1 artillery
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in 112 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer and 1 transport
British roll dice for 5 fighters in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Caucasus to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 artillery
India : 3 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 4 mech_infantrys
Malaya : 1 harbour
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 3 armour and 2 mech_infantrys
93 Sea Zone : 1 transport
Eire : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag, 2 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 55 / 88
Russians : 14 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 6
British : 44 / 49
UK_Pacific : 19 / 19
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 20 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.383
Median : 4.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 81Null / Other
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.480
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.480
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Germans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.071
Median : 2.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 artillery moved from Bryansk to Smolensk
1 armour moved from Russia to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,6
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Northern Territory to 46 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 carrier and 1 fighter
ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 46 Sea Zone, round 3 : 2/2 hits
1 carrier owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 armour moved from Northern Territory to QueenslandPlace Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
54 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 88
Russians : 13 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 6
British : 41 / 49
UK_Pacific : 19 / 19
Italians : 12 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Algeria : 1 infantry
110 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 13 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 6
British : 41 / 49
UK_Pacific : 19 / 19
Italians : 12 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to 91 Sea Zone
4 mech_infantrys moved from Yugoslavia to Bulgaria
4 mech_infantrys moved from Yugoslavia to Albania
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Evenkiyskiy to Urals
1 tactical_bomber moved from Russia to Urals
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Caucasus
2 bombers moved from Western Germany to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Urals
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 4 mech_infantrys
British defend with 1 infantry
2 mech_infantrys owned by the Germans retreated to Yugoslavia
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Bulgaria
Germans attack with 4 mech_infantrys
British defend with 1 artillery
Germans win, taking Bulgaria from British with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Caucasus
Germans attack with 4 bombers and 6 mech_infantrys
British defend with 3 armour and 2 mech_infantrys
Germans win, taking Caucasus from British with 4 bombers and 5 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
12 mech_infantrys moved from Romania to Ukraine
4 bombers moved from Caucasus to Volgograd
1 tactical_bomber moved from Urals to Novgorod
1 tactical_bomber moved from Novosibirsk to Novgorod
4 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Russia to Vologda
2 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
1 armour and 2 fighters placed in Novgorod
1 fighter placed in Western Germany
3 artilleries placed in France
3 mech_infantrys placed in Russia
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Archangel to Vologda
6 infantry moved from Archangel to Smolensk
4 infantry and 1 mech_infantry moved from Archangel to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 6 infantry
Italians defend with 1 armour and 1 artillery
Russians roll dice for 6 infantry in Smolensk, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 0/2 hits
Russians roll dice for 6 infantry in Smolensk, round 3 : 1/6 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
Russians roll dice for 5 infantry in Smolensk, round 4 : 1/5 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Vologda
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 2 : 0/7 hits
Germans roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 3 : 1/7 hits
Germans roll dice for 3 infantry in Vologda, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Vologda, round 4 : 0/5 hits
Germans roll dice for 2 infantry in Vologda, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 5 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 6 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Archangel to VologdaTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Vologda : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Smolensk : 1 aaGun and 4 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 87
Russians : 11 / 0
Japanese : 42 / 42
Americans : 50 / 77
Chinese : 4 / 6
British : 38 / 49
UK_Pacific : 19 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.746
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 59Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.721
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 mech_infantrys moved from Kweichow to Suiyuyan
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Suiyuyan
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Anhwe to Suiyuyan
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZACCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Suiyuyan to Kweichow
2 battleships, 2 cruisers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 4 fighters and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 2 carriers, 1 destroyer and 2 fighters
107 Sea Zone : 1 transport
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 66 / 87
Russians : 10 / 0
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 38 / 49
UK_Pacific : 16 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 87
Russians : 10 / 0
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 38 / 49
UK_Pacific : 16 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from 110 Sea Zone to Southern France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber and 1 fighter moved from India to Caucasus
5 infantry moved from India to BurmaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
2 submarines owned by the British retreated to 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
British attack with 3 fighters
Germans defend with 2 bombers; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters in Southern France, round 2 : 1/3 hits
Italians roll dice for 2 bombers and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Southern France
British roll dice for 2 fighters in Southern France, round 3 : 0/2 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 fighter owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 4 : 1/2 hits
1 fighter owned by the British lost in Southern France
Italians win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 bomber
Casualties for British: 3 fighters
Battle in Normandy Bordeaux
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Germans defend with 5 mech_infantrys
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits
Germans roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits
1 armour owned by the British, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 2/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 2/2 hits
1 bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -20
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Battle in Burma
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British roll dice for 5 infantry in Burma, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 4 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
British roll dice for 4 infantry in Burma, round 4 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
British roll dice for 4 infantry in Burma, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
2 tactical_bombers placed in United Kingdom
3 mech_infantrys placed in Persia
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyersTerritory Summary for British and UK_Pacific :
Burma : 4 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 2 armour and 4 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Suriname : 1 flag, 2 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.507
Median : 3.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 75Null / Other
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9British Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.425
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 aaGuns, 1 artillery and 10 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 armour, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 2 transports
62 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Tunisia
1 fighter moved from 110 Sea Zone to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter
Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in Southern France
Italians win with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tunisia : 1 infantry
Iraq : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I was following max defense so chose the bomber first in Southern France. If you want to save the bomber instead of the mech infantry, feel free to swap them back.