@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
G40 L14 MrCunego (axis) vs Odonis (allies+12) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British repair 8 damage on 1 airfield and 1 factory_major; Remaining resources: 26 PUs;
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery, 2 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 infantry and 2 mech_infantrys moved from India to Burma
2 infantry moved from Shan State to Malaya
1 battleship and 1 transport moved from 107 Sea Zone to 106 Sea ZonePlace Units - British
5 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 5 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 fighter and 5 infantry in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 fighter and 5 infantry in Greece, round 4 : 3/7 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Algeria, round 2 : 3/4 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Syria from French, taking Algeria from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 98 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
2 transports owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 42
Casualties for British: 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Malta
1 fighter moved from Greece to Southern Italy
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Southern France to YugoslaviaPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Java
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 cruiser moved from 103 Sea Zone to 101 Sea Zone
1 armour and 2 infantry moved from 101 Sea Zone to Central United States -
Need scramble orders from the US
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scramble both FTRs. Keep FTRs for last defence.
Haha - I’m such a rookie!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 cruiser moved from 103 Sea Zone to 101 Sea Zone
1 armour and 2 infantry moved from 101 Sea Zone to Central United StatesCombat - Germans
Americans scrambles 2 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 101 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 101 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Germans
1 fighter owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 fighter and 2 transports in 101 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 101 Sea Zone
2 transports owned by the Americans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Battle in Central United StatesNon Combat Move - Germans
5 infantry moved from Western Germany to 112 Sea Zone
4 armour and 1 artillery moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
2 bombers moved from Western Germany to Gibraltar
2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
8 infantry placed in Germany
1 airfield placed in GibraltarTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
lets see what happens. I never tried this tactic before. If US hold their ground it’s pretty much over for the axis
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tsagaan Olom to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
2 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
1 artillery moved from Volgograd to Rostov
4 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Belarus to TsinghaiPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Soviet Far East to 4 Sea Zone
1 armour and 1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to British Columbia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Yunnan -
scramble orders from hawaii
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scramble three FTRs
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this is the problem with playing multiple games sometimes… I’ve never been this bad before. But well played - let’s see how the battle turns out, but I can see i’m done!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Soviet Far East to 4 Sea Zone
1 armour and 1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to British Columbia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to YunnanCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 8/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 10/15 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 4 cruisers, 5 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 5/11 hits
1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 battleship, 5 fighters and 4 transports in 26 Sea Zone, round 4 : 5/6 hits
4 fighters owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship in 26 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 26 Sea Zone, round 5 : 2/2 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Western United States
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 2 : 1/4 hits
Americans roll dice for 2 aaGuns and 1 bomber in Western United States, round 2 : 0/1 hits
1 aaGun owned by the Americans lost in Western United States
Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 3 : 1/4 hits
Americans roll dice for 1 aaGun and 1 bomber in Western United States, round 3 : 1/1 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 artillery and 2 infantry in Western United States, round 4 : 0/3 hits
Americans roll dice for 1 bomber in Western United States, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Western United States, round 5 : 2/3 hits
Americans roll dice for 1 bomber in Western United States, round 5 : 0/1 hits
1 bomber owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 aaGuns and 1 bomber
Battle in Borneo
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 1/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Borneo from UK_Pacific, taking Yakut S.S.R. from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in British Columbia
Battle in Alaska
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters moved from 10 Sea Zone to Central United States
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Siberia to Korea
1 infantry moved from Siberia to Amur
2 infantry moved from Sakha to Buryatia
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Hopei to Anhwe
2 infantry moved from Anhwe to Hunan
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
sorry, will get to this tomorrow
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 unit repaired.
1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to Western United States
1 battleship moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Wake Island to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 unit repaired.
1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to Western United States
1 battleship moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Wake Island to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 battleship, 1 fighter and 4 transports
Japanese defend with 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Western United States
Americans attack with 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Western United States from Japanese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Central United States
Americans attack with 1 factory_major, 1 infantry and 3 mech_infantrys
Japanese defend with 2 fighters; Germans defend with 1 armour, 1 factory_minor and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Germans converts factory_major into different unitsNon Combat Move - Americans
1 fighter moved from 10 Sea Zone to Mexico
1 fighter moved from Western United States to Mexico
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 12 Sea ZonePlace Units - Americans
4 artilleries, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4
Americans collect 36 PUs; end with 36 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 41 PUs