Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsPostapocalyptic with zombies Carl VS Grendal
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Amur to Sakha
1 infantry moved from Amur to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Sakha
Japanese attack with 3 infantryJapanese roll dice for 3 infantry in Sakha, round 2 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 2 infantry in Sakha, round 3 : 0/2 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
1 infantry owned by the Japanese retreated to Amur
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 3 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 2 : 1/5 hits
Neutral_True roll dice for 3 infantry in Korea, round 2 : 0/3 hits
1 infantry owned by the Neutral_True lost in Korea
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 3 : 2/5 hits
Neutral_True roll dice for 2 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Korea
Japanese win, taking Korea from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
1 harbour placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Korea: 1 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from 63 Sea Zone to New Zealand
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to Victoria
ANZAC take Victoria from Neutral_True
1 infantry moved from Western Australia to Northern Territory
3 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
Neutral_True defend with 1 battleship
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 3/5 hits
Neutral_True roll dice for 1 battleship in 62 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Neutral_True and 1 submarine owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 3 destroyers and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Neutral_True: 1 battleship
Battle in New ZealandNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
3 neutrals and on jap was killed in Korea. That makes 4 dead in on battle = 1 Finito Benito zombie. Remember that all fractions are rounded down, so 7 dead = 1 zombie.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from 6 Sea Zone to Sakha
1 infantry moved from Amur to SakhaCombat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 1 infantryJapanese roll dice for 2 fighters and 1 infantry in Sakha, round 2 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sakha
Japanese win, taking Sakha from Neutral_Allies with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sakha to AmurTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
errrrr goes around to china buy option?
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Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Victoria to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits
Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 56 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 1 submarine
Battle in Solomon IslandsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 0/4 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to SakhaTurn Complete - Japanese
Japanese collect 15 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from 56 Sea Zone to 47 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 47 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in New BritainNon Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
now italian zombies. :roll:
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no move for them…jus continue
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from 46 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Neutral_True lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral_True with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Neutral_True: 2 submarines
Battle in Johnston Island
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantryANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Celebes
ANZAC win, taking Johnston Island from Neutral_Allies, taking Celebes from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 harbour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Sakha to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 3/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Neutral_True, 2 submarines owned by the Neutral_True, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Neutral_True with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
Place Units - Japanese
2 armour, 2 artilleries and 2 infantry placed in Korea
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 15 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 1 fighter and 2 transports
Neutral_True defend with 1 cruiser, 1 destroyer and 2 submarines
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/4 hits
Neutral_True roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Neutral_True lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 1/4 hits
Neutral_True roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Neutral_True and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 5 : 1/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 6 : 0/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 7 : 1/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 7 : 1/1 hits
1 cruiser owned by the Neutral_True and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral_True with 1 carrier and 2 transports remaining. Battle score for attacker is -3
Casualties for ANZAC: 3 destroyers and 1 fighter
Casualties for Neutral_True: 1 cruiser, 1 destroyer and 2 submarines
Battle in Marshall Islands
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 3 infantryANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Java, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Java
ANZAC win, taking Marshall Islands from Neutral_Axis, taking Java from Neutral_Allies with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea ZonePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 armour moved from Korea to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 : 2/7 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Manchuria, round 3 : 1/6 hits
Neutral_True roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Manchuria
Japanese win, taking Manchuria from Neutral_True with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Neutral_True: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantryJapanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Buryatia
Japanese win, taking Buryatia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 0/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 4 : 1/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Neutral_True lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 5 : 1/3 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Neutral_True lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Neutral_True with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea ZonePlace Units - Japanese
1 bomber and 2 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Italians to Manchuria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Korea to ManchuriaNon Combat Move - Italians
Turn Complete - Italians





