@simon33 - can you ncm 1 anzac inf from malaya to shan?
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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don’t think that…I know you can. It is just been bad dice for your side when we have played :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 16 Sea Zone to 26 Sea Zone
8 destroyers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 mech_infantrys moved from Ontario to Eastern United States
1 armour moved from Ontario to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 16 Sea Zone to 26 Sea Zone
8 destroyers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 mech_infantrys moved from Ontario to Eastern United States
1 armour moved from Ontario to Eastern United StatesCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
9 infantry moved from India to BurmaPlace Units - British
3 armour placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 28 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Syria
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone
Americans win, taking Syria from French with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from Alexandria to Egypt
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 aaGun moved from Yugoslavia to Albania
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Alexandria to 92 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Albania : 1 aaGun
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour and 3 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 45 / 62
Russians : 31 / 31
Japanese : 41 / 46
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 30
UK_Pacific : 15 / 15
Italians : 25 / 42
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 45 / 62
Russians : 31 / 31
Japanese : 41 / 46
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 30
UK_Pacific : 15 / 15
Italians : 25 / 42
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 58 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 45 / 62
Russians : 31 / 31
Japanese : 41 / 46
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 30
UK_Pacific : 15 / 15
Italians : 25 / 42
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
7 armour, 4 infantry and 4 mech_infantrys moved from Archangel to Belarus
4 artilleries and 8 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
4 armour, 4 artilleries and 16 infantry moved from Eastern Poland to Belarus
2 bombers moved from Normandy Bordeaux to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Belarus
Germans attack with 11 armour, 8 artilleries, 28 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 11 armour, 8 artilleries, 28 infantry and 4 mech_infantrys in Belarus, round 2 : 14/51 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 11 armour, 8 artilleries, 26 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Nenetsia to Archangel
3 transports moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
10 infantry placed in Germany
3 armour placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Egypt : 2 fighters and 4 tactical_bombers
Normandy Bordeaux : 1 flag, 6 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag, 2 aaGuns, 11 armour, 8 artilleries, 26 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 1 tactical_bomber
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 6 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 27 / 31
Japanese : 41 / 46
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 30
UK_Pacific : 15 / 15
Italians : 25 / 42
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Vologda to Urals
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Rostov to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Vologda to Urals
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Rostov to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 2 infantry
1 infantry owned by the Russians retreated to Bryansk
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Smolensk
1 fighter moved from Archangel to Smolensk
1 fighter moved from Urals to Smolensk
5 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 bomber moved from French Indo China to Kansu
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 tactical_bomber moved from French Indo China to KwangsiCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 4 infantry moved from Jehol to Anhwe
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Kansu to SuiyuyanPlace Units - Japanese
1 harbour placed in Hainan
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
3 infantry placed in Kiangsu
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 11 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 1 bomber
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 armour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 4 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 3 tactical_bombers
Celebes : 1 flag, 1 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 29
Japanese : 46 / 47
Americans : 52 / 72
Chinese : 6 / 16
British : 28 / 30
UK_Pacific : 14 / 15
Italians : 25 / 42
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
8 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Yunnan to Hopei
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 infantry placed in Tsinghai
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 5 damage on 1 factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Eastern Persia to Persia
4 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in Shan State
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in MalayaNon Combat Move - British
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
5 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Syria to Iraq
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 aaGun moved from Albania to GreecePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
3 armour placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 4 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun
Iraq : 1 flag, 1 artillery and 3 infantry
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 29
Japanese : 38 / 47
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 18 / 18
Italians : 27 / 46
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total





