sorry its been a while.
Postapocalyptic with zombies Carl VS Grendal
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 53 Sea Zone
1 destroyer moved from 50 Sea Zone to 53 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
1 fighter moved from 50 Sea Zone to 63 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory Queensland
ANZAC creates battle in territory Northern Territory
ANZAC creates battle in territory New Guinea
Battle in 53 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits
Neutral_True roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 fighter in 53 Sea Zone, round 3 : 1/3 hits
Neutral_True roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Neutral_True lost in 53 Sea Zone
ANZAC win, taking Queensland from Neutral_True, taking Northern Territory from Neutral_True, taking New Guinea from Neutral_Allies with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 transport moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 63 Sea Zone to 53 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 3 PUs (2 lost to blockades); end with 13 PUs total -
french…germans…russians got no units…so it goes all the way back around to japan ye?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from Siberia to Amur
1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to JapanCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Neutral_True defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
Neutral_True roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 5 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 battleship
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Neutral_True
Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/3 hits
Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Neutral_True lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Neutral_True with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for Neutral_True: 1 battleship
Battle in Japan
Battle in Amur
Japanese attack with 4 infantryJapanese roll dice for 4 infantry in Amur, round 2 : 0/4 hits
Neutral_Allies roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Amur, round 3 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Amur
Japanese win, taking Japan from Neutral_True, taking Amur from Neutral_Allies with 4 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 11 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 53 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Neutral_True
1 infantry moved from Northern Territory to South Australia
ANZAC take South Australia from Neutral_True
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Neutral_Allies
1 infantry moved from Northern Territory to QueenslandCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 53 Sea Zone to 54 Sea Zone
1 transport moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Amur to Sakha
1 infantry moved from Amur to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Sakha
Japanese attack with 3 infantryJapanese roll dice for 3 infantry in Sakha, round 2 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 2 infantry in Sakha, round 3 : 0/2 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
1 infantry owned by the Japanese retreated to Amur
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 3 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 2 : 1/5 hits
Neutral_True roll dice for 3 infantry in Korea, round 2 : 0/3 hits
1 infantry owned by the Neutral_True lost in Korea
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 3 : 2/5 hits
Neutral_True roll dice for 2 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Korea
Japanese win, taking Korea from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
1 harbour placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Korea: 1 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from 63 Sea Zone to New Zealand
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to Victoria
ANZAC take Victoria from Neutral_True
1 infantry moved from Western Australia to Northern Territory
3 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
Neutral_True defend with 1 battleship
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 3/5 hits
Neutral_True roll dice for 1 battleship in 62 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Neutral_True and 1 submarine owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 3 destroyers and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Neutral_True: 1 battleship
Battle in New ZealandNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
3 neutrals and on jap was killed in Korea. That makes 4 dead in on battle = 1 Finito Benito zombie. Remember that all fractions are rounded down, so 7 dead = 1 zombie.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from 6 Sea Zone to Sakha
1 infantry moved from Amur to SakhaCombat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 1 infantryJapanese roll dice for 2 fighters and 1 infantry in Sakha, round 2 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sakha
Japanese win, taking Sakha from Neutral_Allies with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sakha to AmurTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
errrrr goes around to china buy option?
-
Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Combat Move - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Victoria to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits
Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 56 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 1 submarine
Battle in Solomon IslandsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 0/4 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to SakhaTurn Complete - Japanese
Japanese collect 15 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from 56 Sea Zone to 47 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 47 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in New BritainNon Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
now italian zombies. :roll:
-
no move for them…jus continue
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from 46 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Neutral_True lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral_True with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Neutral_True: 2 submarines
Battle in Johnston Island
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantryANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Celebes
ANZAC win, taking Johnston Island from Neutral_Allies, taking Celebes from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 harbour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Sakha to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 3/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Neutral_True, 2 submarines owned by the Neutral_True, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Neutral_True with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
Place Units - Japanese
2 armour, 2 artilleries and 2 infantry placed in Korea
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 15 PUs; end with 18 PUs total





