That’s what I thought. Thanks for clarifying!
Postapocalyptic with zombies Carl VS Grendal
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try the link above and check the game out first.
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Test summary from TripleA, engine version: 1.8.0.3, time: 16:23:30
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think i done it all… but errr the map starts as mostly neutral teritories? just 1 japanese fleet… germans start but got no troops?!
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You read the prologue. This is the new world. Japanese and Anzacs. Until they (other countries) get freed and can produce units. OK I’m going to take over with the Anzac you play the Japanese.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 53 Sea Zone
1 destroyer moved from 50 Sea Zone to 53 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
1 fighter moved from 50 Sea Zone to 63 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory Queensland
ANZAC creates battle in territory Northern Territory
ANZAC creates battle in territory New Guinea
Battle in 53 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits
Neutral_True roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 fighter in 53 Sea Zone, round 3 : 1/3 hits
Neutral_True roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Neutral_True lost in 53 Sea Zone
ANZAC win, taking Queensland from Neutral_True, taking Northern Territory from Neutral_True, taking New Guinea from Neutral_Allies with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 transport moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 63 Sea Zone to 53 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 3 PUs (2 lost to blockades); end with 13 PUs total -
french…germans…russians got no units…so it goes all the way back around to japan ye?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from Siberia to Amur
1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to JapanCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Neutral_True defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
Neutral_True roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 5 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 battleship
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Neutral_True
Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/3 hits
Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Neutral_True lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Neutral_True with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for Neutral_True: 1 battleship
Battle in Japan
Battle in Amur
Japanese attack with 4 infantryJapanese roll dice for 4 infantry in Amur, round 2 : 0/4 hits
Neutral_Allies roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Amur, round 3 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Amur
Japanese win, taking Japan from Neutral_True, taking Amur from Neutral_Allies with 4 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 11 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 53 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Neutral_True
1 infantry moved from Northern Territory to South Australia
ANZAC take South Australia from Neutral_True
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Neutral_Allies
1 infantry moved from Northern Territory to QueenslandCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 53 Sea Zone to 54 Sea Zone
1 transport moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Amur to Sakha
1 infantry moved from Amur to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Sakha
Japanese attack with 3 infantryJapanese roll dice for 3 infantry in Sakha, round 2 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 2 infantry in Sakha, round 3 : 0/2 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
1 infantry owned by the Japanese retreated to Amur
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 3 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 2 : 1/5 hits
Neutral_True roll dice for 3 infantry in Korea, round 2 : 0/3 hits
1 infantry owned by the Neutral_True lost in Korea
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 3 : 2/5 hits
Neutral_True roll dice for 2 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Korea
Japanese win, taking Korea from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
1 harbour placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Korea: 1 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from 63 Sea Zone to New Zealand
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to Victoria
ANZAC take Victoria from Neutral_True
1 infantry moved from Western Australia to Northern Territory
3 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
Neutral_True defend with 1 battleship
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 3/5 hits
Neutral_True roll dice for 1 battleship in 62 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Neutral_True and 1 submarine owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 3 destroyers and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Neutral_True: 1 battleship
Battle in New ZealandNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
3 neutrals and on jap was killed in Korea. That makes 4 dead in on battle = 1 Finito Benito zombie. Remember that all fractions are rounded down, so 7 dead = 1 zombie.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from 6 Sea Zone to Sakha
1 infantry moved from Amur to SakhaCombat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 1 infantryJapanese roll dice for 2 fighters and 1 infantry in Sakha, round 2 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sakha
Japanese win, taking Sakha from Neutral_Allies with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sakha to AmurTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
errrrr goes around to china buy option?
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Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Victoria to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits
Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 56 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 1 submarine
Battle in Solomon IslandsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 0/4 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to SakhaTurn Complete - Japanese
Japanese collect 15 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from 56 Sea Zone to 47 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 47 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in New BritainNon Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total