4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Bryansk: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 fighter
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 cruiser
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
If it’s alright with you, I’d like to change my buy slightly. Take away one of the Destroyers, and add two more Mech Infantry.
You can never have enough Mech Infantry. :)
Anyway, scramble in the Channel?
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No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.
As far as switching the buy around, that’s fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 3 fighters
British defend with 1 destroyer and 1 transport
Germans win with 2 bombers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber, 1 fighter and 5 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
retreated to Bulgaria
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Bulgaria to Western Germany
2 bombers and 3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
2 tactical_bombers moved from Tambov to Russia
3 infantry moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to NorwayPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
8 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 artillery and 7 infantry
EDIT: Adding units owned by Germans to Volgograd: 1 artillery and 7 infantry
EDIT: Removing units owned by Germans from Russia: 3 armour
EDIT: Adding units owned by Germans to Volgograd: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.
As far as switching the buy around, that’s fine.
Probability is a fickle lady at times. I totally understand. :) Anyway, the rest of the edits were just a bit of NCM that occurred to me while I was placing units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Timguska
6 infantry moved from Novosibirsk to Vologda
1 artillery, 6 infantry and 1 mech_infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 12 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 12 infantry and 1 mech_infantry in Vologda, round 2 : 1/14 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
2 armour moved from Iraq to Eastern PersiaTurn Complete - Russians
Territory Summary for Russians :
Jehol : 1 infantry
Kansu : 1 infantry
Chahar : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Vologda : 2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 87
Russians : 14 / 0
Japanese : 37 / 44
Americans : 50 / 73
Chinese : 10 / 14
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 armour moved from Shantung to Chahar
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Chahar
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
4 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
3 mech_infantrys moved from Kwangtung to Hunan
1 artillery moved from Kiangsi to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Chahar
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
2 carriers and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to HunanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery and 5 infantry
British defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 artilleries, 1 fighter and 4 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 4 artilleries, 1 fighter and 4 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is -33
Casualties for Japanese: 2 bombers, 1 fighter and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
Battle in 46 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the ANZAC forced to land in QueenslandNon Combat Move - Japanese
4 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
2 tactical_bombers moved from Chahar to Anhwe
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from 6 Sea Zone to 46 Sea Zone
3 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 5 fighters
Japanese defend with 2 carriers, 1 destroyer and 2 fighters
Americans roll dice for 1 battleship, 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 battleship and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 carrier and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 carriers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 4 fighters
Battle in 6 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 49 Sea Zone
2 carriers moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 1 carrier and 1 fighter
49 Sea Zone : 2 carriers and 4 fighters
26 Sea Zone : 1 aaGun, 2 carriers, 1 infantry and 1 transport
10 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 2 destroyers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 artillery and 3 infantry
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 66 / 87
Russians : 13 / 0
Japanese : 43 / 43
Americans : 50 / 71
Chinese : 5 / 14
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.656
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.895
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 4 infantryProduction/PUs Summary :
Germans : 66 / 87
Russians : 13 / 0
Japanese : 42 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.656
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.895
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
3 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
1 artillery moved from Siam to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 carriers moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from DutchCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Caucasus
British attack with 4 armour, 1 bomber, 1 infantry and 7 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 1 bomber, 1 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/13 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 3/5 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 artillery and 1 fighter in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 3 : 2/4 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Yugoslavia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Yugoslavia
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Yugoslavia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
1 bomber moved from Caucasus to Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Kwangsi to India
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 mech_infantry
Shan State : 1 artillery
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kazakhstan : 1 infantry
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 artillery and 3 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 4 armour and 7 mech_infantrys
Eire : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 3 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 2 carriers, 2 fighters and 1 transport
Suriname : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 64 / 87
Russians : 13 / 0
Japanese : 42 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 41 / 46
UK_Pacific : 17 / 15
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 19 times
Average roll : 3.443
Median : 3.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 106Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Germans Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 1.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.656
Median : 4.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.895
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5
Italians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5
Italians collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour
EDIT: Adding units owned by Italians to Russia: 1 armour
EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Bryansk: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to Northern Territory
1 armour moved from Queensland to Northern Territory
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 armour and 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 64 / 87
Russians : 13 / 0
Japanese : 38 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 41 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 64 / 87
Russians : 13 / 0
Japanese : 38 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 41 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 bombers and 5 fighters moved from Western Germany to 99 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
British defend with 4 armour and 7 mech_infantrys
Germans win, taking Caucasus from British with 3 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 8 infantry and 4 mech_infantrys
Casualties for British: 4 armour and 7 mech_infantrys
Battle in 99 Sea Zone
Germans attack with 4 bombers and 5 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Germans
3 bombers moved from 99 Sea Zone to Southern Italy
3 aaGuns moved from Rostov to Volgograd
10 mech_infantrys moved from Germany to Romania
8 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
4 mech_infantrys moved from Southern France to Western Germany
1 artillery moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsagaan Olom to Kansu
2 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 mech_infantry moved from Vologda to Archangel
9 infantry moved from Vologda to ArchangelTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 infantry
Urals : 1 infantry
Archangel : 2 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 88
Russians : 14 / 0
Japanese : 37 / 43
Americans : 50 / 71
Chinese : 7 / 8
British : 39 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Chahar to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shensi