Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
Nice. Did not think you could capture Japan. My mistake.
Well played.
Not sure if it is worth continuing.
Will look in the morning. We have family over tonight.
If I feel I cannot win and I think that is the case, shall I set up another and play as the Allies?
I like playing this version with fewer units.
Goodnight and thanks for the game.
Sounds great. i’ll play any time. “addicted”!!! :-o :-D :wink: :mrgreen:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 infantry and 9 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Vologda to Urals
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Americans
Germans take Timguska from Americans
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Germans win, taking Urals from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
3 armour moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Russia to Western Germany
1 tactical_bomber moved from Russia to Germany
1 tactical_bomber moved from Russia to Germany
1 artillery moved from Russia to Tambov
1 artillery moved from Samara to Tambov
1 mech_infantry moved from Samara to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Southern France to Holland Belgium
7 artilleries and 9 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
Place Units - Germans
1 carrier and 9 transports placed in 112 Sea Zone
2 destroyers placed in 112 Sea Zone
1 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 74 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Territory Summary for Germans :
Timguska : 1 flag, 1 armour
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 artillery, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 armour, 9 artilleries, 2 bombers, 1 factory_major, 1 harbour, 13 infantry and 8 mech_infantrys
Germany : 1 factory_major and 2 tactical_bombers
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Holland Belgium : 1 armour, 1 artillery, 1 bomber and 2 infantry
Belarus : 1 flag, 1 aaGun and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
Urals : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 18 armour, 8 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 11 transports
119 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 98
Chinese : 23 / 29
Germans : 74 / 100
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Not sure that will work, but humour me.
Will try and set up a new game today.
Enjoy your day Wayne.
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
4 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 infantry moved from Scotland to United Kingdom
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
4 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 infantry moved from Scotland to United Kingdom
Combat - British
Battle in Caucasus
British attack with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
4 infantry moved from Turkmenistan to Kazakhstan
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
British undo move 1.
5 infantry placed in United Kingdom
2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
4 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantry
Pressed done, by mistake.
File here:
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 4 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
Place Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Politics - Japanese
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Politics - Japanese
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 cruiser, 3 destroyers and 4 transports
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 2 submarines
Casualties for Americans: 3 destroyers
Non Combat Move - Japanese
Turn Complete - Japanese
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair 0 damage on 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 84 PUs;
Americans buy 7 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Kansu to Timguska
2 fighters moved from Chahar to Timguska
3 bombers moved from Suiyuyan to Rostov
4 bombers moved from Suiyuyan to Tambov
3 armour moved from Iraq to Caucasus
3 artilleries and 11 infantry moved from Iraq to Northwest Persia
2 armour moved from Buryatia to Yenisey
7 infantry moved from Amur to Buryatia
3 armour moved from Korea to Buryatia
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair 0 damage on 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 84 PUs;
Americans buy 7 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Kansu to Timguska
2 fighters moved from Chahar to Timguska
3 bombers moved from Suiyuyan to Rostov
4 bombers moved from Suiyuyan to Tambov
3 armour moved from Iraq to Caucasus
3 artilleries and 11 infantry moved from Iraq to Northwest Persia
2 armour moved from Buryatia to Yenisey
7 infantry moved from Amur to Buryatia
3 armour moved from Korea to Buryatia
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Timguska
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Rostov
Americans attack with 3 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Tambov
Americans attack with 4 bombers
Germans defend with 1 armour, 2 artilleries and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Americans: 3 bombers
Non Combat Move - Americans
1 bomber moved from Tambov to Caucasus
2 bombers moved from Rostov to Caucasus
1 armour moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Timguska to Yenisey
Place Units - Americans
3 armour placed in Korea
3 armour placed in Japan
1 armour placed in Eastern United States
1 cruiser, 2 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 7 infantry moved from Suiyuyan to Kansu
3 infantry moved from Kansu to Tsinghai
2 artilleries moved from Kansu to Tsinghai
2 artilleries moved from Tsinghai to Sikang
1 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Tsinghai
1 artillery placed in Kansu
7 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 8 artilleries, 3 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 bombers moved from Holland Belgium to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 8 artilleries, 3 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 bombers moved from Holland Belgium to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
Morning. Hope you are well.
I would like to swap the  Tk purchase for a Sub.
Would you like to intercept my 3 Bombers with your 2 US Fts?
bring up the fighters

TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 8 artilleries, 3 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 bombers moved from Holland Belgium to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Battle in Caucasus
Germans attack with 18 armour, 8 artilleries, 3 infantry and 6 mech_infantrys
British defend with 22 armour, 3 infantry and 5 mech_infantrys; Americans defend with 3 armour and 3 bombers
15 armour owned by the Germans retreated to Volgograd
British win, taking Scotland from British with 16 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 armour, 8 artilleries, 3 infantry and 6 mech_infantrys
Casualties for British: 6 armour, 3 infantry and 5 mech_infantrys
Casualties for Americans: 3 armour
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Urals to Novosibirsk
1 artillery moved from Urals to Timguska
1 mech_infantry moved from Smolensk to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
1 aaGun moved from Belarus to Bryansk
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
8 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to France
Place Units - Germans
1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 4.
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
Germans undo move 4.
1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag, 1 artillery
Cyprus : 1 flag, 1 infantry
Scotland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 7 artilleries, 3 bombers, 1 factory_major, 1 harbour, 13 infantry and 2 tactical_bombers
Poland : 5 armour and 8 mech_infantrys
Germany : 1 factory_major
Norway : 2 artilleries, 1 factory_minor and 3 infantry
Holland Belgium : 1 armour and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Rostov : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 15 armour, 1 factory_minor and 4 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 10 transports
119 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer and 1 submarine
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 transport
Production/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 62 / 80
Chinese : 23 / 29
Germans : 75 / 95
British : 34 / 36
UK_Pacific : 27 / 29
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0