Good luck - and have fun!
14L souL (Axis) v JWW (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour moved from Western United States to Eastern United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 2.
1 fighter placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Hopei
1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Hopei
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 3 artilleries, 1 fighter and 1 infantry
Suiyuyan : 1 infantry
Kweichow : 2 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 10 / 19
Italians : 12 / 17
ANZAC : 10 / 21
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.393
Median : 3.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.632
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in Ethiopia
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Malta to 81 Sea Zone
3 aaGuns and 5 infantry moved from Burma to India
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 110 Sea Zone to 107 Sea ZonePlace Units - British
1 fighter and 8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1,2,1,1,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryTerritory Summary for British and UK_Pacific :
Szechwan : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 harbour
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag, 2 infantry
76 Sea Zone : 1 battleship and 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 fighter and 1 transport
Persia : 1 flag
107 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 30 / 31
UK_Pacific : 10 / 6
Italians : 10 / 17
ANZAC : 10 / 21
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.320
Median : 3.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 75Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.882
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.882
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.706
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.632
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
man I wish B1 went better
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
6 infantry moved from Bulgaria to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 7 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 1 fighter and 7 infantry in Greece, round 2 : 1/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits
2 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Greece
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Greece, round 4 : 2/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 4 infantry
Battle in Egypt
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Egypt, round 3 : 1/3 hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Battle in GibraltarNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Alexandria
1 fighter moved from Greece to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 artillery, 1 bomber and 1 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Tunisia : 1 flag, 1 infantry
Romania : 1 armour
Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 3 infantry
97 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 2 aaGuns and 4 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 31
UK_Pacific : 10 / 6
Italians : 17 / 27
ANZAC : 10 / 21
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
3 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 31
UK_Pacific : 10 / 6
Italians : 17 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
French roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 10 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
I’d let your B1 go better if I didn’t have to completely decimate the luftwaffe to accomplish my goals here.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to 112 Sea Zone
2 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 109 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 109 Sea Zone to Scotland
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 109 Sea Zone -
Scramble?
-
WAIT! I’m ruining my Sea Lion attempt here. I have to land in 111.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to 112 Sea Zone
2 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom -
WAIT! I’m ruining my Sea Lion attempt here. I have to land in 111.Â
that was funny…been there… :lol:
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to 112 Sea Zone
2 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7
Battle in Scotland
Cleaning up after air battlesNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from United Kingdom to 111 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
1 armour, 3 artilleries and 3 infantry placed in Western Germany
6 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 2 armour, 4 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Romania : 2 artilleries and 10 infantry
Poland : 3 aaGuns, 2 armour and 14 infantry
Germany : 2 armour, 1 factory_major, 10 infantry and 2 mech_infantrys
Norway : 3 infantry
Holland Belgium : 1 aaGun
109 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 carrier, 2 tactical_bombers and 6 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 32 / 34
Japanese : 40 / 55
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 31
UK_Pacific : 10 / 6
Italians : 15 / 27
ANZAC : 10 / 24
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry not quite sure what to do here……debating, buy Brit navy for a future liberation of the UK, support africa while I can w/brit troops is S.afr? repair airbase and attack its tran w/dd or max UK purchase for oncoming bloodbath???
what should I do….
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I hope it consumes your every waking thought :)
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