Entek +8 Allies vs. dawgoneit Axis

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Persia
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Territory Summary for French :

    Tunisia : 2 infantry
        Libya : 1 flag
        Southern Italy : 2 infantry
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 63
        Russians : 28 / 31
        Japanese : 42 / 48
        Americans : 58 / 88
        Chinese : 23 / 23
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Northern Italy to Southern Italy
                3 armour and 1 mech_infantry moved from Western Germany to Southern Italy
                17 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Germans take Kansu from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Northern Italy to Southern Italy
                3 armour and 1 mech_infantry moved from Western Germany to Southern Italy
                17 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Germans take Kansu from Chinese

    Combat - Germans
                Battle in Rostov
                    Germans attack with 17 armour and 2 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Rostov from Russians with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Southern Italy
                    Germans attack with 3 armour, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry; British defend with 4 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 armour, 2 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 2 fighters
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 aaGun, 2 artilleries and 13 infantry moved from Southern France to Northern Italy
                6 infantry moved from Western Germany to Northern Italy
                4 armour moved from Bulgaria to Yugoslavia
                2 mech_infantrys moved from Romania to Yugoslavia
                2 tactical_bombers moved from Finland to Northern Italy
                1 fighter and 1 tactical_bomber moved from Karelia to Belarus
                1 armour moved from Finland to Novgorod
                1 infantry moved from Karelia to Novgorod

    Place Units - Germans
                2 infantry placed in Ukraine
                3 infantry placed in Southern France
                1 armour, 1 artillery and 1 infantry placed in France
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 51 PUs (8 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 artilleries and 27 infantry moved from Smolensk to Belarus
                5 armour and 2 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 artilleries moved from Bryansk to Ukraine
                1 bomber moved from Russia to Ukraine
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 artillery and 1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Hunan to Kiangsi

    Combat - Russians
                Battle in Belarus
                    Russians attack with 7 armour, 2 artilleries, 3 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 aaGuns, 10 artilleries, 1 fighter, 17 infantry and 1 tactical_bomber
                        AA fire in Belarus :  1/4 hits
                        1 fighter owned by the Russians lost in Belarus
                        Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  10/41 hits
                        Germans roll dice for 4 aaGuns, 10 artilleries, 1 fighter, 17 infantry and 1 tactical_bomber in Belarus, round 2 :  9/29 hits
                        9 infantry owned by the Russians, 6 infantry owned by the Germans and 4 aaGuns owned by the Germans lost in Belarus
                        Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  11/32 hits
                        Germans roll dice for 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Belarus, round 3 :  2/23 hits
                        2 infantry owned by the Russians and 11 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 :  10/30 hits
                        Germans roll dice for 10 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 :  6/12 hits
                        6 infantry owned by the Russians and 10 artilleries owned by the Germans lost in Belarus
                        Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 5 :  6/24 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 5 :  1/2 hits
                        1 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 7 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
                    Casualties for Germans: 4 aaGuns, 10 artilleries, 1 fighter, 17 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 fighter and 18 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 1 bomber
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 2 artilleries and 1 bomber in Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery
                Battle in Kiangsi
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsi
                    Russians win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol
                6 infantry moved from Hunan to Yunnan
                1 bomber moved from Ukraine to Russia
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 aaGuns moved from Smolensk to Russia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                2 infantry moved from Caucasus to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Territory Summary for Russians :

    Kiangsi : 2 infantry
        Jehol : 1 infantry
        Yunnan : 6 infantry
        Anhwe : 5 infantry
        Syria : 1 flag
        Belarus : 7 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
        Bryansk : 1 infantry
        Archangel : 1 artillery and 1 infantry
        Russia : 6 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 32 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 artillery and 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 5 infantry
        Caucasus : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 41 / 48
        Americans : 58 / 88
        Chinese : 23 / 23
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from New Guinea to 46 Sea Zone
                1 armour and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 armour moved from 21 Sea Zone to Guam
                1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from India to West India
                1 fighter moved from India to West India
                1 fighter moved from India to 79 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from New Guinea to 46 Sea Zone
                1 armour and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 armour moved from 21 Sea Zone to Guam
                1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from India to West India
                1 fighter moved from India to West India
                1 fighter moved from India to 79 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in West India
                    Japanese attack with 2 armour and 1 fighter
                    British defend with 2 armour and 1 infantry
                        Japanese roll dice for 2 armour and 1 fighter in West India, round 2 :  1/3 hits
                        UK_Pacific roll dice for 2 armour and 1 infantry in West India, round 2 :  2/3 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in West India
                    retreated to West India
                    UK_Pacific win with 2 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 2 transports
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from West India to India
                1 fighter moved from 79 Sea Zone to India
                1 submarine moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in India
                1 artillery and 2 infantry placed in Malaya
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,5,5,2,4,3,2,6,5,5,1,4,6
                Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 5 fighters, 1 harbour and 5 infantry
        Hainan : 1 harbour
        Shan State : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 armour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        30 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        21 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 41 / 41
        Americans : 58 / 88
        Chinese : 23 / 23
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.935
            Median : 4.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 46

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.167
            Median : 5.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    UK_Pacific Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.167
            Median : 5.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

  • '20 '19 '18 '17 '16

    I think the server is down at the moment it won’t let me upload

  • '20 '19 '18 '17 '16

    Er… OOL please


  • carrier that has a hit
    2 tacs
    tip then carrier
    cruiser
    let me no whats left
    and I will go from there

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                5 bombers moved from Korea to 30 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 6 Sea Zone to Guam

    Combat - Americans
                Battle in Philippines
                Battle in 30 Sea Zone
                    Americans attack with 5 bombers and 1 destroyer
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 5 bombers and 1 destroyer in 30 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 :  4/9 hits
                        1 destroyer owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 bombers owned by the Americans lost in 30 Sea Zone
                        Americans roll dice for 2 bombers in 30 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 30 Sea Zone, round 3 :  4/6 hits
                        2 bombers owned by the Americans lost in 30 Sea Zone
                    Japanese win, taking Philippines from Japanese with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -30
                    Casualties for Japanese: 1 carrier and 2 tactical_bombers
                    Casualties for Americans: 5 bombers and 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Guam
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield and 1 armour
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Guam, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Guam
                    Americans win, taking Guam from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                2 fighters moved from Guam to 21 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Korea to 35 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to Southern Italy
                6 transports moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 bombers and 1 infantry placed in Korea
                3 fighters placed in Southern Italy
                1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield, 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 harbour
        35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        20 Sea Zone : 1 flag
        21 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 submarine and 2 transports
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Gibraltar : 2 artilleries, 1 fighter and 2 infantry
        Tobruk : 1 flag
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
        95 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        93 Sea Zone : 1 submarine
        97 Sea Zone : 2 submarines
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 1 battleship, 1 destroyer and 8 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 39 / 41
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                2 infantry moved from Anhwe to Hopei
                4 infantry moved from Yunnan to Burma

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                1 infantry placed in Tsinghai
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 28 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuyan : 3 infantry
        Hopei : 2 infantry
        Tsinghai : 2 infantry
        Burma : 1 flag, 7 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 36 / 41
        Americans : 60 / 85
        Chinese : 26 / 28
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from West India to India
                1 fighter moved from Persia to India

    Combat - British
                Battle in India
                    British attack with 2 armour and 1 fighter
                    Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
                        British roll dice for 2 armour and 1 fighter in India, round 2 :  1/3 hits
                        Japanese roll dice for 3 armour and 2 fighters in India, round 2 :  5/5 hits
                        2 armour owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                    Japanese win with 2 armour and 2 fighters remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 armour and 1 fighter

    Non Combat Move - British
                2 armour moved from Persia to West India
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 fighter placed in Egypt
                2 armour and 1 artillery placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 2 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
        Southern Italy : 1 artillery, 2 fighters and 1 infantry
        Ethiopia : 1 flag
        95 Sea Zone : 1 destroyer and 1 transport
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 2 armour, 1 artillery and 1 factory_minor
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 36 / 41
        Americans : 60 / 85
        Chinese : 26 / 28
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns and 1 factory_major
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 36 / 41
        Americans : 60 / 85
        Chinese : 26 / 28
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Philippines

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Western Australia : 1 infantry
        Philippines : 1 fighter
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 36 / 41
        Americans : 60 / 85
        Chinese : 26 / 28
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Persia to Northwest Persia
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag, 2 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 31 / 39
        Japanese : 36 / 41
        Americans : 60 / 85
        Chinese : 26 / 28
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 8 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Yugoslavia to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Southern Italy
                2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                7 infantry moved from Northern Italy to Southern Italy
                6 infantry moved from Northern Italy to Southern Italy
                17 armour and 2 mech_infantrys moved from Rostov to Caucasus
                1 armour moved from Kansu to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Eastern Poland
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Yugoslavia to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Southern Italy
                2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                7 infantry moved from Northern Italy to Southern Italy
                6 infantry moved from Northern Italy to Southern Italy
                17 armour and 2 mech_infantrys moved from Rostov to Caucasus
                1 armour moved from Kansu to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Eastern Poland
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 17 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern Italy
                    Germans attack with 4 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
                    Germans win, taking Southern Italy from Americans with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 46
                    Casualties for Germans: 7 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Americans: 4 fighters
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from Southern France to Northern Italy
                1 armour moved from France to Northern Italy
                1 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                3 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Denmark to Western Germany
                1 armour and 1 mech_infantry moved from Western Germany to Germany
                1 armour, 4 infantry and 1 mech_infantry moved from Germany to Poland
                1 aaGun moved from Northern Italy to Southern Italy
                2 tactical_bombers moved from Northern Italy to Poland

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 artillery and 2 infantry moved from Belarus to Baltic States
                1 artillery and 2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                7 armour, 4 infantry and 2 mech_infantrys moved from Belarus to Baltic States
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Ukraine to Rostov
                1 artillery and 18 infantry moved from Russia to Tambov
                1 bomber moved from Kazakhstan to Russia

    Place Units - Russians
                2 armour and 1 infantry placed in Volgograd
                3 armour placed in Ukraine
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Burma: 4 infantry
                EDIT: Adding units owned by Russians to Shan State: 1 infantry
                EDIT: Adding units owned by Russians to Burma: 2 infantry
                EDIT: Removing units owned by Russians from Shan State: 1 infantry
                EDIT: Removing units owned by Russians from Yunnan: 6 infantry
                EDIT: Adding units owned by Russians to Kwangsi: 2 infantry
                EDIT: Removing units owned by Russians from Kiangsi: 2 infantry
                EDIT: Adding units owned by Russians to Chahar: 5 infantry
                EDIT: Removing units owned by Russians from Chahar: 5 infantry
                EDIT: Adding units owned by Russians to Kweichow: 5 infantry
                EDIT: Removing units owned by Russians from Anhwe: 5 infantry
                EDIT: Adding units owned by Russians to Chahar: 1 infantry
                EDIT: Removing units owned by Russians from Jehol: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kwangsi : 2 infantry
        Kweichow : 5 infantry
        Chahar : 1 infantry
        Burma : 6 infantry
        Kazakhstan : 2 infantry
        Syria : 1 flag
        Baltic States : 7 armour, 1 artillery, 6 infantry and 2 mech_infantrys
        Rostov : 1 artillery and 2 infantry
        Eastern Poland : 1 artillery and 1 infantry
        Bessarabia : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 13 infantry and 1 tactical_bomber
        Tambov : 1 artillery and 18 infantry
        Ukraine : 3 armour and 1 factory_minor
        Volgograd : 2 armour, 1 factory_minor and 4 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 34 / 42
        Japanese : 36 / 41
        Americans : 57 / 85
        Chinese : 26 / 28
        British : 31 / 36
        UK_Pacific : 2 / 0
        Italians : 11 / 0
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
                2 fighters moved from 11 Sea Zone to 10 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
                2 fighters moved from 11 Sea Zone to 10 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 10 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 6 Sea Zone
                    Japanese attack with 5 fighters and 1 submarine
                    Americans defend with 2 battleships, 1 cruiser and 3 submarines
                    1 submarine owned by the Japanese Submerged
                    3 submarines owned by the Americans Submerged
                    Units damaged: 2 battleships owned by the Americans
                    Americans win with 2 battleships remaining. Battle score for attacker is -38
                    Casualties for Japanese: 5 fighters
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Japanese
                2 fighters moved from 10 Sea Zone to 11 Sea Zone

    Place Units - Japanese
                1 armour and 2 fighters placed in India
                2 armour and 1 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,1,2,5,3
                Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

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