• Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @dawgoneit:

    yeah I new those transports were gone. I was thinking I could deploy some boats with UK. but! wrong game.

    It is always crap to lose a TT, but if it gets the job done, then it served its purpose.
    I have to remind myself which game I am playing too. Not always easy to remember.

    Am at work, so goodnight Wayne.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Rostov to Southern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        97 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                6 bombers and 1 fighter moved from Korea to Japan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                6 bombers and 1 fighter moved from Korea to Japan

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Japan
                    ANZAC attack with 6 bombers and 1 fighter
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
                        AA fire in Japan :  1/3 hits
                        1 fighter owned by the ANZAC lost in Japan
                        ANZAC roll dice for 6 bombers in Japan, round 2 :  4/6 hits
                        Japanese roll dice for 1 aaGun, 3 fighters and 9 infantry in Japan, round 2 :  6/12 hits
                        6 bombers owned by the ANZAC, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                    Japanese win with 3 fighters and 6 infantry remaining. Battle score for attacker is -68
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for ANZAC: 6 bombers and 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 artilleries, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 4 destroyers and 1 submarine
        Egypt : 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.174
            Standard Deviation : 1.474
            Total rolls : 24

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.267
            Standard Deviation : 1.506
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.174
            Standard Deviation : 1.474
            Total rolls : 24

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.267
            Standard Deviation : 1.506
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.174
            Standard Deviation : 1.474
            Total rolls : 24

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.267
            Standard Deviation : 1.506
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair 6 damage on 1 factory_major; Remaining resources: 13 PUs; 0 SuicideAttackTokens;
                Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 fighter moved from Philippines to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 13 PUs; end with 14 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 14
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Alaska to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                4 infantry moved from Alaska to 2 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                7 bombers moved from Korea to Japan
                1 armour moved from Korea to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                4 infantry moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
                2 fighters moved from Tobruk to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 armour moved from Timguska to Novosibirsk
                      Americans take Novosibirsk from Germans
                2 armour moved from Novosibirsk to Urals

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Alaska to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                4 infantry moved from Alaska to 2 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                7 bombers moved from Korea to Japan
                1 armour moved from Korea to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                4 infantry moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
                2 fighters moved from Tobruk to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 armour moved from Timguska to Novosibirsk
                      Americans take Novosibirsk from Germans
                2 armour moved from Novosibirsk to Urals

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 submarine
                        Americans roll dice for 2 destroyers in 106 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 106 Sea Zone
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Urals
                    Americans attack with 2 armour
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 2 armour in Urals, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        Americans roll dice for 2 armour in Urals, round 3 :  1/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 :  1/2 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                        Americans roll dice for 1 armour in Urals, round 4 :  1/1 hits
                        Germans roll dice for 1 armour in Urals, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Urals
                    Americans win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Japan
                    Americans attack with 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
                        Americans roll dice for 1 cruiser in Japan, round 2 :  0/1 hits
                        Americans roll dice for 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber in Japan, round 2 :  9/16 hits
                        Japanese roll dice for 4 fighters and 10 infantry in Japan, round 2 :  6/14 hits
                        2 artilleries owned by the Americans, 9 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour, 7 bombers and 1 tactical_bomber in Japan, round 3 :  6/10 hits
                        Japanese roll dice for 4 fighters and 1 infantry in Japan, round 3 :  2/5 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Japanese lost in Japan
                    Americans captures 14PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 7 bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 4 fighters and 10 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                7 bombers moved from Japan to Suiyuyan
                1 infantry moved from Shensi to Kansu
                2 fighters moved from 6 Sea Zone to Korea
                6 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                2 armour moved from Korea to Buryatia
                2 fighters moved from Korea to Chahar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 armour placed in Korea
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2
                Americans collect 64 PUs (2 lost to blockades); end with 78 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Suiyuyan : 7 bombers
        Kansu : 1 infantry
        Chahar : 2 fighters
        Solomon Islands : 3 infantry
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 infantry
        Evenkiyskiy : 1 flag
        Amur : 7 infantry
        Timguska : 1 flag
        Buryatia : 2 armour
        6 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 2 fighters
        Morocco : 1 flag
        Urals : 1 flag, 1 armour
        Novosibirsk : 1 flag
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer
        Iraq : 3 armour, 3 artilleries and 11 infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 66 / 98
        Chinese : 23 / 29
        Germans : 71 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.639
            Median : 4.000
            Variance : 0.282
            Standard Deviation : 0.531
            Total rolls : 72

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 35

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Shensi to Kansu
                10 infantry moved from Shensi to Tsinghai
                4 infantry moved from Shensi to Sikang
                5 infantry moved from Shensi to Sikang
                5 infantry moved from Shensi to Tsinghai
                5 infantry moved from Shensi to Kansu
                6 artilleries moved from Shensi to Kansu
                6 artilleries moved from Shensi to Tsinghai
                4 artilleries moved from Shensi to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang
                Chinese undo move 1.
                2 artilleries and 7 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Suiyuyan : 2 artilleries and 7 infantry
        Kansu : 6 artilleries and 16 infantry
        Tsinghai : 6 artilleries and 16 infantry
        Sikang : 4 artilleries and 9 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 66 / 98
        Chinese : 23 / 29
        Germans : 71 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.639
            Median : 4.000
            Variance : 0.282
            Standard Deviation : 0.531
            Total rolls : 72

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 35

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Nice. Did not think you could capture Japan. My mistake.
    Well played.
    Not sure if it is worth continuing.
    Will look in the morning. We have family over tonight.

    If I feel I cannot win and I think that is the case, shall I set up another and play as the Allies?
    I like playing this version with fewer units.
    Goodnight and thanks for the game.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Sounds great. i’ll play any time. “addicted”!!! :-o :-D :wink: :mrgreen:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 1 infantry and 9 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern Italy to Holland Belgium
                1 bomber moved from Holland Belgium to United Kingdom
                1 artillery and 3 infantry moved from Vologda to Urals
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from Americans
                      Germans take Timguska from Americans

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Urals
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 armour
                    Germans win, taking Urals from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 artillery moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Volgograd
                5 mech_infantrys moved from Rostov to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 bomber moved from Russia to Western Germany
                1 tactical_bomber moved from Russia to Germany
                1 tactical_bomber moved from Russia to Germany
                1 artillery moved from Russia to Tambov
                1 artillery moved from Samara to Tambov
                1 mech_infantry moved from Samara to Tambov
                1 armour moved from Russia to Tambov
                1 mech_infantry moved from Novgorod to Smolensk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 transports moved from 105 Sea Zone to 112 Sea Zone
                1 armour moved from Southern France to Holland Belgium
                7 artilleries and 9 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Place Units - Germans
                1 carrier and 9 transports placed in 112 Sea Zone
                2 destroyers placed in 112 Sea Zone
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 74 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 armour
        Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag
        Southern France : 1 flag, 1 artillery, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 5 armour, 9 artilleries, 2 bombers, 1 factory_major, 1 harbour, 13 infantry and 8 mech_infantrys
        Germany : 1 factory_major and 2 tactical_bombers
        Norway : 2 artilleries, 1 factory_minor and 5 infantry
        Holland Belgium : 1 armour, 1 artillery, 1 bomber and 2 infantry
        Belarus : 1 flag, 1 aaGun and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
        Urals : 1 flag, 1 artillery and 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 18 armour, 8 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 11 transports
        119 Sea Zone : 1 flag
        89 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 98
        Chinese : 23 / 29
        Germans : 74 / 100
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Not sure that will work, but humour me.
    Will try and set up a new game today.
    Enjoy your day Wayne.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from West India to Persia
                1 infantry moved from West India to Eastern Persia
                4 armour and 5 mech_infantrys moved from India to Eastern Persia
                2 artilleries moved from Burma to India
                1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                6 infantry moved from Scotland to United Kingdom

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
                British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from West India to Persia
                1 infantry moved from West India to Eastern Persia
                4 armour and 5 mech_infantrys moved from India to Eastern Persia
                2 artilleries moved from Burma to India
                1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                6 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Caucasus
                    British attack with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Caucasus from Germans with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Northwest Persia
                4 infantry moved from Turkmenistan to Kazakhstan

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Persia
                British undo move 1.
                5 infantry placed in United Kingdom
                2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                4 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantry

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Pressed done, by mistake.
    File here:

    Italy.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 4 destroyers, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 4 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Borneo

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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