14L G40 Degrasse (Allies +9) vs Shin Ji

  • '15

    NCM edit.  Made more sense landing them there.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 fighters
                EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Iraq to Egypt
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Volgograd to Samara
                6 infantry moved from Timguska to Novosibirsk

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Yenisey to Timguska
                6 infantry moved from Amur to Manchuria

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    Territory Summary for Russians :

    Manchuria : 6 infantry
        Timguska : 2 aaGuns and 6 infantry
        Egypt : 2 armour
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Caucasus : 1 mech_infantry
        Samara : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 64
        Russians : 28 / 31
        Japanese : 37 / 45
        Americans : 53 / 73
        Chinese : 12 / 18
        British : 31 / 38
        UK_Pacific : 11 / 11
        Italians : 12 / 12
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry moved from Jehol to Manchuria
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
                1 fighter moved from Jehol to Hopei
                1 tactical_bomber moved from Jehol to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 fighter moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to Manchuria
                2 bombers moved from Japan to Manchuria
                3 submarines moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry moved from Jehol to Manchuria
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
                1 fighter moved from Jehol to Hopei
                1 tactical_bomber moved from Jehol to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 fighter moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to Manchuria
                2 bombers moved from Japan to Manchuria
                3 submarines moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 4 submarines
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
                    Russians defend with 6 infantry; Chinese defend with 5 infantry; Americans defend with 1 mech_infantry
                    Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 6 infantry
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Chinese: 5 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 1 artillery and 1 infantry; Chinese defend with 5 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                2 bombers moved from Manchuria to Philippines
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 tactical_bombers moved from Manchuria to 19 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to Japan
                1 fighter moved from Manchuria to Kiangsu
                1 aaGun moved from Jehol to Manchuria
                1 fighter moved from Hopei to Kiangsu
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 5 Sea Zone to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 factory_minor placed in Kwangtung
                2 infantry placed in Japan
                2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 battleships and 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships and 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 carriers, 2 cruisers and 2 destroyers
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers, 2 cruisers and 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

  • '15

    All those ships came from Phillipines, so I was just changing ncm there.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 4 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 :  0/4 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 4 submarines
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in France
                    Americans attack with 1 bomber
                    Germans defend with 1 airfield, 2 bombers and 1 factory_minor
                        Americans roll dice for 1 bomber in France, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers in France, round 2 :  0/2 hits
                        1 bomber owned by the Germans lost in France
                        Americans roll dice for 1 bomber in France, round 3 :  1/1 hits
                        Germans roll dice for 1 bomber in France, round 3 :  0/1 hits
                        1 bomber owned by the Germans lost in France
                    Americans win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 bombers

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 battleship and 2 carriers moved from 9 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,2,4,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Korea : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Amur : 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
        26 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        United Kingdom : 1 bomber
        Morocco : 2 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        101 Sea Zone : 2 transports
        91 Sea Zone : 2 transports
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 28 / 31
        Japanese : 42 / 42
        Americans : 55 / 72
        Chinese : 7 / 18
        British : 31 / 38
        UK_Pacific : 11 / 11
        Italians : 12 / 12
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.434
            Median : 4.000
            Variance : 0.865
            Standard Deviation : 0.930
            Total rolls : 53

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.550
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Burma to Yunnan
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Yunnan : 7 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 28 / 31
        Japanese : 39 / 42
        Americans : 55 / 72
        Chinese : 10 / 16
        British : 31 / 38
        UK_Pacific : 11 / 11
        Italians : 12 / 12
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.439
            Median : 4.000
            Variance : 0.804
            Standard Deviation : 0.896
            Total rolls : 57

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.533
            Median : 4.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.533
            Median : 4.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.550
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 2 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 armour moved from Tunisia to Tobruk
                      British take Libya from Italians
                      British take Tobruk from Italians
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from West India to Eastern Persia
                1 bomber moved from Algeria to Persia
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 artilleries and 2 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from India to Burma
                1 fighter moved from Burma to Yunnan

    Combat - British
                Battle in Greece
                Battle in Holland Belgium

    Non Combat Move - British
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Changing ownership of Brazil from Neutral_Allies to British
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Removing units owned by British from 86 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by British to 86 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Brazil: 4 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Persia
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 artilleries, 1 fighter and 2 infantry
        Shan State : 1 artillery and 1 infantry
        Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour and 1 mech_infantry
        Sumatra : 1 flag, 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Algeria : 1 artillery and 1 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag, 1 mech_infantry
        Turkmenistan : 1 infantry
        Caucasus : 1 armour and 2 mech_infantrys
        86 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 destroyer and 1 transport
        Greece : 1 flag, 1 artillery and 1 infantry
        99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        97 Sea Zone : 2 submarines
        Eastern Persia : 1 flag, 1 infantry
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 28 / 31
        Japanese : 36 / 42
        Americans : 55 / 72
        Chinese : 10 / 16
        British : 40 / 46
        UK_Pacific : 14 / 12
        Italians : 8 / 12
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.443
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 61

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.529
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.529
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.550
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Eastern Poland
                    Italians attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6
                Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 31
        Japanese : 36 / 42
        Americans : 55 / 72
        Chinese : 10 / 16
        British : 40 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Morocco

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 31
        Japanese : 36 / 42
        Americans : 55 / 72
        Chinese : 10 / 16
        British : 40 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 mech_infantrys moved from Belarus to Russia
                2 tactical_bombers moved from Baltic States to Russia
                2 artilleries moved from Southern France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                8 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Normandy Bordeaux

  • '15

    Would you like to send up fighters in the Channel?

  • '21 '19 '18 '17 '16

    No scramble

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 mech_infantrys moved from Belarus to Russia
                2 tactical_bombers moved from Baltic States to Russia
                2 artilleries moved from Southern France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                8 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 1 submarine
                    British defend with 1 destroyer and 1 transport; Americans defend with 2 transports
                    Germans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 2 transports
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber and 1 fighter
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Russia
                    Germans attack with 9 armour, 3 artilleries, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 6 armour, 3 artilleries and 9 mech_infantrys
                    Casualties for Russians: 2 fighters, 16 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Russia to Bryansk
                3 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Archangel to Smolensk
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from Novgorod to 127 Sea Zone
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 7 infantry moved from Ukraine to Rostov
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Poland to Romania
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 110 Sea Zone to Norway
                3 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Southern France
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,1
                Germans collect 58 PUs (3 lost to blockades); end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

  • '15

    Hell of a defense there by the Red Army!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Russians
                2 armour moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                6 infantry moved from Novosibirsk to Samara

    Combat - Russians
                Battle in Russia
                    Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 3 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Russia, round 2 :  0/4 hits
                        Germans roll dice for 3 armour in Russia, round 2 :  3/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Russia
                    1 artillery owned by the Russians retreated to Samara
                    Germans win with 3 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Caucasus to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Novosibirsk : 2 aaGuns and 6 infantry
        Volgograd : 1 factory_minor
        Samara : 1 artillery, 6 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 104
        Russians : 21 / 0
        Japanese : 36 / 42
        Americans : 53 / 72
        Chinese : 10 / 16
        British : 37 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                2 artilleries moved from Manchuria to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 tactical_bomber moved from 19 Sea Zone to Amur
                1 fighter moved from 19 Sea Zone to Amur
                1 armour moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour moved from Anhwe to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from 19 Sea Zone to Amur
                1 fighter moved from 19 Sea Zone to Amur
                1 tactical_bomber moved from Kiangsu to Shantung
                3 fighters moved from Kiangsu to Shantung
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Battle in Shantung
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Hopei to Shensi
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 fighters moved from Kwangsi to Philippines
                2 carriers, 1 destroyer and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Shantung to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
                2 battleships and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern France
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 :  1/5 hits
                        Germans roll dice for 3 mech_infantrys in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 3 :  3/4 hits
                        Germans roll dice for 2 mech_infantrys in Southern France, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 3 carriers, 2 destroyers and 5 fighters
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 carriers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery and 3 infantry
        United Kingdom : 1 bomber
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        93 Sea Zone : 2 transports
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 58 / 104
        Russians : 20 / 0
        Japanese : 44 / 44
        Americans : 53 / 73
        Chinese : 6 / 16
        British : 37 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                4 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                4 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kweichow : 1 infantry
        Hunan : 4 artilleries, 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 104
        Russians : 20 / 0
        Japanese : 42 / 44
        Americans : 53 / 73
        Chinese : 8 / 14
        British : 37 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.409
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

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