@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942 witt vs dawg.
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
6 bombers moved from Shan State to Korea
1 fighter moved from Kiangsi to Korea -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
6 bombers moved from Shan State to Korea
1 fighter moved from Kiangsi to KoreaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair 2 damage on 1 harbour; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZoneTurn Complete - Japanese
Japanese collect 13 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Urals
1 armour moved from Sikang to Samara
Americans take Kazakhstan from Germans
Americans take Samara from Germans
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Amur to Korea -
sz 95 scramble orders
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ool
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Both Fts please.
Battleship last. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Urals
1 armour moved from Sikang to Samara
Americans take Kazakhstan from Germans
Americans take Samara from Germans
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Amur to KoreaCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 2 fighters; Italians defend with 1 battleship, 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 4/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 battleship owned by the Italians, 1 destroyer owned by the Americans, 2 cruisers owned by the Americans and 2 fighters owned by the Germans lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters
Casualties for Italians: 1 battleship, 2 destroyers, 1 submarine and 2 transports
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Battle in Timguska
Americans attack with 2 armour
Italians defend with 1 mech_infantry
Americans roll dice for 2 armour in Timguska, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Timguska
Americans win, taking Timguska from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Urals
Americans attack with 3 armour
Germans defend with 1 infantry
Americans roll dice for 3 armour in Urals, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Americans win, taking Urals from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
3 armour, 3 artilleries and 10 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 3 artilleries, 11 infantry and 9 transports moved from 92 Sea Zone to 98 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from 98 Sea Zone to Syria
2 fighters moved from 95 Sea Zone to TobrukPlace Units - Americans
1 harbour placed in Alaska
2 transports placed in 2 Sea Zone
1 artillery placed in Alaska
3 destroyers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 3 armour, 7 bombers, 1 factory_minor, 2 fighters, 7 infantry and 1 tactical_bomber
Shensi : 1 infantry
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Evenkiyskiy : 1 flag
Timguska : 1 flag, 2 armour
Kazakhstan : 1 flag
2 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
8 Sea Zone : 1 destroyer
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag
Syria : 3 armour, 3 artilleries and 11 infantry
Tobruk : 2 fighters
Urals : 1 flag, 3 armour
Samara : 1 flag, 1 armour
101 Sea Zone : 3 destroyers
98 Sea Zone : 9 transportsProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 59 / 78
Chinese : 23 / 29
Germans : 69 / 94
British : 35 / 33
UK_Pacific : 27 / 32
Italians : 9 / 9
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 3.059
Standard Deviation : 1.749
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Sikang to Shensi
3 artilleries and 5 infantry moved from Tsinghai to Shensi
2 artilleries and 6 infantry moved from Kansu to Shensi
3 artilleries and 3 infantry moved from Hopei to Shensi
2 artilleries and 4 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shensi : 16 artilleries and 39 infantry
Kansu : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 59 / 78
Chinese : 23 / 29
Germans : 69 / 94
British : 35 / 33
UK_Pacific : 27 / 32
Italians : 9 / 9
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 3.059
Standard Deviation : 1.749
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 factory_minor, 1 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 bomber moved from Russia to Urals
1 armour moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from France to 98 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Americans
1 armour moved from Kazakhstan to SamaraCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 9 transports
Germans win with 1 bomber remaining. Battle score for attacker is 63
Casualties for Americans: 9 transports
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Samara from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Urals
Germans attack with 1 armour, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 3 armour
Germans win, taking Urals from Americans with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour
Battle in Caucasus
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Caucasus from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Urals to Russia
1 bomber moved from Urals to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
3 armour and 8 mech_infantrys moved from Southern Italy to Northern Italy
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Ukraine to Rostov
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to Southern France
2 armour and 8 mech_infantrys moved from Northern Italy to Western GermanyPlace Units - Germans
1 factory_minor placed in Rostov
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 mech_infantrys placed in Western Ukraine
2 armour placed in Ukraine
1 armour placed in Ukraine
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
1 artillery and 1 infantry placed in Novgorod
Germans undo move 7.
Germans undo move 6.
1 armour, 1 artillery and 1 tactical_bomber placed in Russia
1 infantry and 1 mech_infantry placed in Novgorod
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 8 mech_infantrys
Germany : 1 factory_major
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 factory_minor, 1 infantry and 5 mech_infantrys
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag, 1 artillery and 3 infantry
Volgograd : 1 flag, 15 armour, 7 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
112 Sea Zone : 2 submarines
119 Sea Zone : 1 flag
106 Sea Zone : 1 submarine
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 74 / 99
British : 33 / 33
UK_Pacific : 27 / 32
Italians : 9 / 9
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
yeah I new those transports were gone. I was thinking I could deploy some boats with UK. but! wrong game.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 artillery, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
3 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
3 armour moved from Persia to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Burma to West India
1 artillery moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to India
1 artillery moved from Shan State to BurmaCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
yeah I new those transports were gone. I was thinking I could deploy some boats with UK. but! wrong game.
It is always crap to lose a TT, but if it gets the job done, then it served its purpose.
I have to remind myself which game I am playing too. Not always easy to remember.Am at work, so goodnight Wayne.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Rostov to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Malta : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
97 Sea Zone : 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
6 bombers and 1 fighter moved from Korea to Japan -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
6 bombers and 1 fighter moved from Korea to JapanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 6 bombers and 1 fighter
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
AA fire in Japan : 1/3 hits
1 fighter owned by the ANZAC lost in Japan
ANZAC roll dice for 6 bombers in Japan, round 2 : 4/6 hits
Japanese roll dice for 1 aaGun, 3 fighters and 9 infantry in Japan, round 2 : 6/12 hits
6 bombers owned by the ANZAC, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 3 fighters and 6 infantry remaining. Battle score for attacker is -68
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 6 bombers and 1 fighterNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to JavaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 4 destroyers and 1 submarine
Egypt : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8





