2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +9) vs Shin Ji
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from 31 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship and 2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 3 hits. Rolls: 2,1,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 6 submarines
6 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in KoreaNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,3,2,5,1,6,4,6,5
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 4 destroyers
16 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
7 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 artillery, 1 fighter and 1 infantry
United Kingdom : 1 bomber
101 Sea Zone : 2 transports
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 44 / 47
Americans : 53 / 70
Chinese : 6 / 16
British : 28 / 35
UK_Pacific : 10 / 22
Italians : 18 / 16
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.474
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Kweichow : 3 infantry
Szechwan : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 42 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 28 / 35
UK_Pacific : 10 / 22
Italians : 18 / 16
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.561
Median : 4.000
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 57Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 75 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 75 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone -
Rome to sea zone 97 scramble?
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Full scramble of all three planes, please. German dies first, if it matters.
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So, Cruiser, then Ger Ftr, then Italy Ftrs.
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DeeeeeFENSE!
Woo!
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We’ve had an outbreak of British troops forgetting to get off their boat in Kenya. . I’m going to roll the dice here on the server and then adjust the current game file.
Italian
1 inf defends at a 2
:dice: 1d6Brit
Naval bombards 1 at 4 and 1 at 3
:dice: 1d6
:dice: 1d6
1 inf and 1 art 2 @ 2
:dice: 2 d6 -
Almost did it right
Italian
1 inf defends at a 2
Rolling 1d6:
(1)Brit
Naval bombards 1 at 4 and 1 at 3
Rolling 1d6:
(5)
Rolling 1d6:
(2)
1 inf and 1 art 2 @ 2
Rolling 2 d6:
() -
We’ve had an outbreak of British troops forgetting to get off their boat in Kenya. . I’m going to roll the dice here on the server and then adjust the current game file.
Italian
1 inf defends at a 2
:dice: 1d6Brit
Naval bombards 1 at 4 and 1 at 3
:dice: 1d6
:dice: 1d6
1 inf and 1 art 2 @ 2
:dice: 2 d6You know, I was wondering about that. You need to fire the telegraph guy on that boat, seriously :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 75 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 2/5 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/4 hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 2 fighters owned by the British, 1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 2 fighters and 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to Kenya: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Shan State to India
2 submarines moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 artilleries, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,4,6,2,3,6,3,4,4,5,2,6,5,4,3,1,1,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 artilleries, 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry and 1 mech_infantry
Burma : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 artillery
Morocco : 1 armour, 1 artillery and 2 infantry
76 Sea Zone : 2 submarines
Eire : 1 flag
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 41 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 16 / 16
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.309
Median : 3.000
Variance : 0.388
Standard Deviation : 0.622
Total rolls : 81Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.348
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.348
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.500
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Forgetting to get off boats is my most common error. The sea zone 97 combat was brutal with 8 of 9 units hitting, didn’t leave any decision making.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Gibraltar -
Sending up interceptors in Gibraltar?
-
Yes, intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 1 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
4 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern France to Yugoslavia
1 armour moved from Greece to Romania
1 artillery moved from Greece to BulgariaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 fighters moved from Queensland to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 fighter and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 carrier, 1 cruiser and 2 fightersProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 41 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 17 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 5 times
Average roll : 5.333
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 1 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 41 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 16 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
6 was rolled 5 times
Average roll : 4.083
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4French Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2