14L G40 Degrasse (Allies +9) vs Shin Ji

  • '15

    Grrr… 3 hits on the Dst, nothing on the rest!

    Ha!

    Submerge, please. :)

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 31 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 battleship and 2 carriers moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 3 hits.  Rolls: 2,1,1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 6 submarines
                    6 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Korea

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,3,2,5,1,6,4,6,5
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        43 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 4 destroyers
        16 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        7 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Gibraltar : 1 artillery, 1 fighter and 1 infantry
        United Kingdom : 1 bomber
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 34 / 34
        Japanese : 44 / 47
        Americans : 53 / 70
        Chinese : 6 / 16
        British : 28 / 35
        UK_Pacific : 10 / 22
        Italians : 18 / 16
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.474
            Median : 4.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 3 infantry
        Kweichow : 3 infantry
        Szechwan : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 34 / 34
        Japanese : 42 / 47
        Americans : 53 / 70
        Chinese : 8 / 15
        British : 28 / 35
        UK_Pacific : 10 / 22
        Italians : 18 / 16
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.561
            Median : 4.000
            Variance : 0.339
            Standard Deviation : 0.582
            Total rolls : 57

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 battleship moved from 75 Sea Zone to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 battleship moved from 75 Sea Zone to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone

  • '21 '19 '18 '17 '16

    Rome to sea zone 97 scramble?

  • '15

    Full scramble of all three planes, please.  German dies first, if it matters.

  • '15

    So, Cruiser, then Ger Ftr, then Italy Ftrs.

  • '15

    DeeeeeFENSE!

    Woo!

  • '21 '19 '18 '17 '16

    We’ve had an outbreak of British troops forgetting to get off their boat in Kenya.  .  I’m going to roll the dice here on the server and then adjust the current game file.

    Italian
    1 inf defends at a 2
    :dice: 1d6

    Brit
    Naval bombards 1 at 4 and 1 at 3
    :dice: 1d6
    :dice: 1d6
    1 inf and 1 art 2 @ 2
    :dice: 2 d6

  • '21 '19 '18 '17 '16

    Almost did it right

    Italian
    1 inf defends at a 2
    DiceRolling 1d6:
    (1)

    Brit
    Naval bombards 1 at 4 and 1 at 3
    DiceRolling 1d6:
    (5)  
    DiceRolling 1d6:
    (2)  
    1 inf and 1 art 2 @ 2
    DiceRolling 2 d6:
    ()

  • '15

    @Degrasse:

    We’ve had an outbreak of British troops forgetting to get off their boat in Kenya.  .  I’m going to roll the dice here on the server and then adjust the current game file.

    Italian
    1 inf defends at a 2
    :dice: 1d6

    Brit
    Naval bombards 1 at 4 and 1 at 3
    :dice: 1d6
    :dice: 1d6
    1 inf and 1 art 2 @ 2
    :dice: 2 d6

    You know, I was wondering about that.  You need to fire the telegraph guy on that boat, seriously :P

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 battleship moved from 75 Sea Zone to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  0/6 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 :  2/5 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  4/5 hits
                        Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 :  4/4 hits
                        1 tactical_bomber owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 2 fighters owned by the British, 1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 72 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Removing units owned by Italians from Kenya: 1 infantry
                EDIT: Changing ownership of Kenya from Italians to British
                EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Kenya: 1 artillery
                EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Egypt
                1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Shan State to India
                2 submarines moved from 39 Sea Zone to 76 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 artilleries, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,4,6,2,3,6,3,4,4,5,2,6,5,4,3,1,1,2
                UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 3 artilleries, 2 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry and 1 mech_infantry
        Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Sumatra : 1 flag, 2 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 1 artillery
        Morocco : 1 armour, 1 artillery and 2 infantry
        76 Sea Zone : 2 submarines
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 34 / 34
        Japanese : 41 / 47
        Americans : 53 / 70
        Chinese : 8 / 15
        British : 30 / 36
        UK_Pacific : 11 / 7
        Italians : 16 / 16
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 15 times
                3 was rolled 15 times
                4 was rolled 16 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.309
            Median : 3.000
            Variance : 0.388
            Standard Deviation : 0.622
            Total rolls : 81

    Null / Other
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.348
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.348
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    British Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 3.500
            Variance : 0.160
            Standard Deviation : 0.400
            Total rolls : 26

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '21 '19 '18 '17 '16

    Forgetting to get off boats is my most common error.  The sea zone 97 combat was brutal with 8 of 9 units hitting, didn’t leave any decision making.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Gibraltar

  • '15

    Sending up interceptors in Gibraltar?

  • '21 '19 '18 '17 '16

    Yes, intercept

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry
                Air Battle in Gibraltar
                    Italians attacks with 1 units heading to Gibraltar
                    British launches 1 interceptors out of Gibraltar
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                4 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Southern France to Yugoslavia
                1 armour moved from Greece to Romania
                1 artillery moved from Greece to Bulgaria

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                2 fighters moved from Queensland to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 1 fighter and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 carrier, 1 cruiser and 2 fighters

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 34 / 34
        Japanese : 41 / 47
        Americans : 53 / 70
        Chinese : 8 / 15
        British : 30 / 36
        UK_Pacific : 11 / 7
        Italians : 17 / 17
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 5 times
            Average roll : 5.333
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 6

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.000
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Morocco to Algeria

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