here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
1942 witt vs dawg.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 92 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Gibraltar to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Italians to Samara: 1 mech_infantry
EDIT: Removing units owned by Italians from Rostov: 1 infantry
EDIT: Adding units owned by Italians to Volgograd: 1 infantry
EDIT: Turning off Edit Mode
3 submarines placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Malta : 1 flag
Morocco : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Volgograd : 1 infantry
Samara : 1 mech_infantry
95 Sea Zone : 3 submarines
Greece : 1 artillery and 1 infantry
97 Sea Zone : 2 destroyers and 1 transport
92 Sea Zone : 3 submarines
98 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 11 / 20
Japanese : 20 / 28
Americans : 53 / 71
Chinese : 23 / 29
Germans : 72 / 94
British : 32 / 33
UK_Pacific : 20 / 25
Italians : 11 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from New South Wales to BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Borneo : 5 bombers and 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Russians : 11 / 20
Japanese : 20 / 28
Americans : 53 / 71
Chinese : 23 / 29
Germans : 72 / 94
British : 32 / 33
UK_Pacific : 20 / 25
Italians : 11 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Trans-Jordan
French win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Russians : 11 / 20
Japanese : 20 / 28
Americans : 53 / 71
Chinese : 23 / 29
Germans : 72 / 94
British : 33 / 33
UK_Pacific : 20 / 25
Italians : 10 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 1 armour, 1 factory_major and 30 infantry
Production/PUs Summary :
Russians : 11 / 13
Japanese : 20 / 28
Americans : 53 / 71
Chinese : 23 / 29
Germans : 72 / 94
British : 33 / 33
UK_Pacific : 20 / 25
Italians : 10 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship and 3 destroyers moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Japan to 5 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 destroyers and 3 fighters
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 3 destroyers and 3 fighters remaining. Battle score for attacker is 64
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 bomber and 3 fighters moved from 5 Sea Zone to Japan
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Hainan : 1 fighter
Gilbert Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
5 Sea Zone : 1 battleship and 3 destroyers
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 11 / 13
Japanese : 20 / 20
Americans : 53 / 71
Chinese : 23 / 29
Germans : 72 / 94
British : 33 / 33
UK_Pacific : 20 / 25
Italians : 10 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 armour, 3 artilleries, 1 carrier, 3 cruisers, 2 destroyers, 11 infantry, 3 submarines and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Korea to 5 Sea Zone
1 armour moved from Kweichow to Sikang
1 infantry moved from Chahar to Suiyuyan
5 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Germans
Russians take Yenisey from Germans
1 infantry moved from Siberia to Amur
1 armour moved from Amur to Korea
1 infantry moved from Manchuria to Korea -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 armour, 3 artilleries, 1 carrier, 3 cruisers, 2 destroyers, 11 infantry, 3 submarines and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Korea to 5 Sea Zone
1 armour moved from Kweichow to Sikang
1 infantry moved from Chahar to Suiyuyan
5 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Germans
Russians take Yenisey from Germans
1 infantry moved from Siberia to Amur
1 armour moved from Amur to Korea
1 infantry moved from Manchuria to KoreaCombat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 3 artilleries and 11 infantry
Italians defend with 1 aaGun, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in 5 Sea Zone
Americans attack with 6 bombers
Japanese defend with 1 battleship and 3 destroyers
Americans win with 5 bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 3 destroyers
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from 5 Sea Zone to KoreaPlace Units - Americans
3 bombers placed in Korea
1 cruiser and 2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Hunan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to ChaharNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Tsinghai
3 infantry placed in Sikang
3 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Belarus to Russia
3 armour moved from Western Ukraine to Russia
9 armour, 9 artilleries, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 fighter moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Russia
1 armour moved from Vologda to Russia
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Volgograd to Russia
1 bomber moved from Germany to Russia
1 armour moved from Samara to Russia
1 fighter moved from Rostov to RussiaCombat - Germans
Battle in Russia
Germans attack with 16 armour, 9 artilleries, 1 bomber, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_major and 30 infantry
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 6 artilleries, 4 infantry and 10 mech_infantrys
Casualties for Russians: 1 armour and 30 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 bomber moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Germany
2 fighters moved from Eastern Poland to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 108 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from Archangel to Vologda
2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Belarus to NovgorodPlace Units - Germans
3 infantry placed in Norway
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
3 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in Novgorod
1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 76 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor and 12 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 8 mech_infantrys
Germany : 1 factory_major
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 bomber
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 16 armour, 3 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 armour and 1 artillery
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
113 Sea Zone : 2 transports
108 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 20 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 76 / 114
British : 33 / 33
UK_Pacific : 20 / 25
Italians : 10 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Sikang to Caucasus
1 infantry moved from West India to Eastern Persia
4 infantry moved from India to West IndiaCombat - British
Battle in Caucasus
British attack with 7 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
British win, taking Caucasus from Germans with 7 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Sumatra
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to PersiaPlace Units - British
3 armour placed in Persia
2 armour and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 submarines moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters and 6 submarines
Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 3 submarines and 9 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is -30
Casualties for Italians: 2 fighters and 6 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Samara to Timguska
1 infantry moved from Volgograd to KazakhstanPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Timguska : 1 mech_infantry
Kazakhstan : 1 infantry
Malta : 1 flag
Morocco : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
95 Sea Zone : 1 battleship, 1 destroyer and 2 transports
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 74 / 114
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 10 / 17
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
5 bombers moved from Borneo to Hainan
1 fighter moved from Borneo to Kiangsi
2 bombers moved from New South Wales to Shan State -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
5 bombers moved from Borneo to Hainan
1 fighter moved from Borneo to Kiangsi
2 bombers moved from New South Wales to Shan StateCombat - ANZAC
Battle in Hainan
ANZAC attack with 5 bombers
Japanese defend with 1 fighter
ANZAC roll dice for 5 bombers in Hainan, round 2 : 2/5 hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits
1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Hainan
ANZAC win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
4 bombers moved from Hainan to Shan StatePlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Kiangsi : 1 fighter
Shan State : 6 bombers
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 74 / 114
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 10 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 5 times
Average roll : 3.636
Median : 3.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 74 / 114
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 10 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 5 times
Average roll : 3.636
Median : 3.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 bomber and 1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to PhilippinesPlace Units - Japanese
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
8 bombers moved from Korea to Japan -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
8 bombers moved from Korea to JapanCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Morocco
Air Battle in Japan -
intercept in japan?





