L14 G40 Vold vs Dawgonit (Allies +9)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                6 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                6 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                6 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                6 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 6 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 4 cruisers in Caroline Islands, round 2 :  3/5 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 6 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 armour and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 6 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        30 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
        25 Sea Zone : 2 destroyers
        10 Sea Zone : 1 destroyer
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Gibraltar : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        101 Sea Zone : 3 cruisers, 1 destroyer, 2 submarines and 6 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 72 / 96
        Russians : 6 / 19
        Japanese : 57 / 63
        Americans : 52 / 72
        Chinese : 5 / 14
        British : 32 / 32
        UK_Pacific : 8 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Szechwan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Szechwan
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Shensi : 1 artillery and 1 infantry
        Kweichow : 1 artillery and 3 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 6 / 19
        Japanese : 56 / 63
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 8 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.824
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 armour moved from Anglo Egyptian Sudan to Egypt
                6 armour moved from Trans-Jordan to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Tobruk to Tunisia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from India to Northwest Persia


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 artillery moved from Greece to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber and 4 infantry
                    British defend with 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Italians win, taking Egypt from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
                    Casualties for British: 4 armour and 2 mech_infantrys
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Alexandria

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 tactical_bomber moved from Western Australia to 37 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 37 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 :  2/2 hits
                        1 tactical_bomber owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking Java from Japanese with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -33
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 6 / 19
        Japanese : 52 / 63
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 32 / 34
        UK_Pacific : 8 / 3
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 3 infantry

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 6 / 19
        Japanese : 52 / 63
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 32 / 34
        UK_Pacific : 8 / 3
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour and 3 bombers; Remaining resources: 6 PUs;

    Combat Move - Germans
                3 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                3 armour moved from Iraq to Persia
                2 fighters and 3 tactical_bombers moved from Volgograd to Persia
                4 bombers moved from Ukraine to Persia
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from France to 91 Sea Zone
                1 bomber moved from France to Tunisia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Persia
                    Germans attack with 3 armour, 4 bombers, 2 fighters and 3 tactical_bombers
                    British defend with 3 armour, 1 factory_minor and 1 fighter
                    Germans win, taking Persia from British with 2 armour, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 armour
                    Casualties for British: 3 armour and 1 fighter
                Battle in Tunisia
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour
                    Germans win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Tunisia to Southern Italy
                2 bombers moved from Western Germany to Novgorod
                3 aaGuns, 11 armour, 3 artilleries, 22 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                2 artilleries, 4 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Tambov to Bryansk
                1 mech_infantry moved from Samara to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                1 artillery and 2 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Vologda to Tambov
                3 mech_infantrys moved from Romania to Western Ukraine
                1 mech_infantry moved from Greater Southern Germany to Romania
                1 mech_infantry moved from Yugoslavia to Bessarabia
                4 bombers moved from Persia to Caucasus
                2 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                1 armour moved from Kansu to Novosibirsk
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                1 armour moved from Novosibirsk to Vologda
                1 armour and 1 mech_infantry moved from Urals to Vologda
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 bombers placed in Novgorod
                3 armour placed in Western Ukraine

    Turn Complete - Germans
                Germans collect 76 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 19 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 6 PUs; end with 25 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 6 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to India
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Jehol to Suiyuyan
                2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kweichow
                1 infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                2 fighters and 1 tactical_bomber moved from Korea to Suiyuyan
                1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
                4 artilleries, 7 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                3 bombers moved from Hainan to Kweichow

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win, taking Kweichow from Chinese with 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in India
                    Japanese attack with 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 aaGuns and 5 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Anhwe
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar
                3 bombers, 1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                2 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 armour and 4 mech_infantrys moved from Korea to Jehol
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Korea
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 cruisers; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 34 Sea Zone
                6 infantry moved from 34 Sea Zone to Paulau Island
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 52 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Paulau Island

    Non Combat Move - Americans

    Place Units - Americans
                6 cruisers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 armour and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo

    Non Combat Move - British
                2 infantry moved from Eastern Persia to West India

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific


  • I posted your win

  • '13

    aww…and I was hoping to storm the gates of Moscow next turn.

    Good game


  • I’m sorry man. that wasn’t fair of me.
    I no I wasn’t much of a fight, but, would you be willing to give me another chance at it?

  • '13

    Bah, I’m just yanking your chain ;)

    I’d be glad to give you a rematch, only the best of 3 count for League games and we’ve passed that :(

    I don’t have room for a non-league game atm :(

    V


  • I think we only played 1 time this season

  • '13

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