L14 G40 Vold vs Dawgonit (Allies +9)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 cruisers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 8 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 12 Sea Zone to 26 Sea Zone
                6 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour moved from Sakha to Yakut S.S.R.
                      Russians take Buryatia from Japanese
                1 artillery and 2 infantry moved from Sakha to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 cruisers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 8 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 12 Sea Zone to 26 Sea Zone
                6 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour moved from Sakha to Yakut S.S.R.
                      Russians take Buryatia from Japanese
                1 artillery and 2 infantry moved from Sakha to Amur

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine
                    EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Amur
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 2 infantry in Amur, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
                    EDIT: Turning off Edit Mode
                Battle in Hawaiian Islands
                Battle in Yakut S.S.R.
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Yakut S.S.R., round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Yakut S.S.R., round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 :  1/1 hits
                        1 armour owned by the Americans lost in Yakut S.S.R.
                    Japanese win, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Western United States
                2 cruisers and 1 destroyer placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 6 infantry
        Midway : 1 airfield
        Amur : 1 artillery and 2 infantry
        26 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        10 Sea Zone : 2 transports
        8 Sea Zone : 1 destroyer
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Gibraltar : 1 infantry and 2 mech_infantrys
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        86 Sea Zone : 1 transport
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 cruisers, 1 destroyer and 5 transports
        Brazil : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 12 / 11
        Japanese : 54 / 67
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 31 / 35
        UK_Pacific : 10 / 5
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
            Average roll : 2.833
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 1 artillery and 3 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 12 / 11
        Japanese : 53 / 67
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 31 / 35
        UK_Pacific : 10 / 5
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
            Average roll : 2.833
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 armour moved from Tunisia to Tobruk
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour and 1 infantry moved from Iraq to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Shan State to Kweichow
                1 fighter moved from Yunnan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Tunisia to Tobruk
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour and 1 infantry moved from Iraq to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Shan State to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - British
                Battle in Trans-Jordan
                    British attack with 6 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 6 armour and 1 infantry in Trans-Jordan, round 2 :  4/7 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 6 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kweichow
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kweichow to India
                2 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to Yunnan
                6 infantry moved from Burma to Yunnan
                1 aaGun moved from India to West India
                2 infantry moved from India to West India
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 aaGun and 7 infantry
        Kweichow : 1 mech_infantry
        Burma : 1 aaGun
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag, 2 infantry
        West India : 1 aaGun and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 6 armour and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 3 armour and 1 factory_minor

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 12 / 11
        Japanese : 49 / 67
        Americans : 52 / 72
        Chinese : 9 / 14
        British : 32 / 32
        UK_Pacific : 13 / 12
        Italians : 13 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.595
            Median : 4.000
            Variance : 0.306
            Standard Deviation : 0.553
            Total rolls : 37

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
            Average roll : 2.833
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Nenetsia to Novosibirsk
                      Italians take Urals from Russians
                      Italians take Novosibirsk from Russians
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                    Italians win, taking 97 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 artilleries and 2 infantry moved from Egypt to Alexandria

    Place Units - Italians
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 62 Sea Zone to 56 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 56 Sea Zone
                    ANZAC attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 56 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 tactical_bomber
        Dutch New Guinea : 1 flag, 1 infantry
        55 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 10 / 11
        Japanese : 49 / 67
        Americans : 52 / 72
        Chinese : 9 / 14
        British : 32 / 32
        UK_Pacific : 13 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Egypt
                    French attack with 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        French roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Egypt
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Tunisia : 3 infantry

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 10 / 11
        Japanese : 49 / 67
        Americans : 52 / 72
        Chinese : 9 / 14
        British : 32 / 32
        UK_Pacific : 13 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    scramble Moscow?

    33169_scramble.tsvg


  • bring them up

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Vologda to Evenkiyskiy
                1 armour moved from Yenisey to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                1 bomber moved from Volgograd to Russia
                2 bombers and 2 fighters moved from Ukraine to Russia
                1 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                      Germans take Sikang from Chinese
                1 mech_infantry moved from Kazakhstan to Sikang
                1 armour moved from Kazakhstan to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                4 bombers moved from France to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Samara to Kansu

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,3,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 4 armour and 9 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                1 armour moved from Vologda to Belarus
                1 mech_infantry moved from Novgorod to Vologda
                4 bombers moved from 104 Sea Zone to France
                1 bomber moved from Western Germany to France
                1 bomber moved from Western Germany to Ukraine
                1 tactical_bomber moved from Slovakia Hungary to Ukraine
                1 armour and 1 mech_infantry moved from Novgorod to Belarus
                2 infantry moved from Bryansk to Belarus
                2 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Tambov to Belarus
                1 infantry moved from Bryansk to Belarus
                3 bombers moved from Russia to Ukraine
                2 fighters moved from Russia to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                1 infantry moved from Northern Italy to 97 Sea Zone
                3 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Holland Belgium to Greater Southern Germany
                1 artillery moved from Normandy Bordeaux to France
                1 artillery moved from Holland Belgium to France
                1 artillery moved from Southern France to France
                1 mech_infantry moved from Southern France to Yugoslavia
                1 infantry moved from Southern France to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                2 bombers and 2 infantry placed in Western Germany
                1 artillery placed in Western Germany
                1 destroyer and 1 transport placed in 93 Sea Zone
                Germans undo move 4.
                Germans undo move 4.
                1 artillery placed in Southern France
                2 bombers and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Southern France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 72 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 11 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 8 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Suiyuyan : 2 aaGuns and 4 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 72 / 96
        Russians : 8 / 19
        Japanese : 49 / 67
        Americans : 52 / 72
        Chinese : 6 / 14
        British : 32 / 32
        UK_Pacific : 13 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Hainan to Malaya
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Hopei to Suiyuyan
                3 mech_infantrys moved from Jehol to Suiyuyan
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Korea to Amur
                2 fighters and 1 tactical_bomber moved from Korea to Amur
                1 mech_infantry moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Kweichow
                2 tactical_bombers moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kwangtung to Kweichow
                1 bomber moved from Hainan to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 aaGuns and 4 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 2 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 bomber moved from Malaya to Hainan
                2 artilleries, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Kweichow to Anhwe
                2 fighters and 1 tactical_bomber moved from Amur to Korea
                2 mech_infantrys moved from Korea to Jehol
                1 bomber moved from Japan to Hainan
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 submarines moved from 16 Sea Zone to 19 Sea Zone
                2 tactical_bombers moved from Hunan to Kiangsu
                1 bomber moved from Hunan to Hainan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 4 mech_infantrys placed in Korea
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '13

    I made a slight ncomm adjustment, please use this file instead.

    V

    33169_J8b.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                6 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                6 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                6 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                6 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 6 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 4 cruisers in Caroline Islands, round 2 :  3/5 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 6 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 armour and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 6 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        30 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
        25 Sea Zone : 2 destroyers
        10 Sea Zone : 1 destroyer
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Gibraltar : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        101 Sea Zone : 3 cruisers, 1 destroyer, 2 submarines and 6 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 72 / 96
        Russians : 6 / 19
        Japanese : 57 / 63
        Americans : 52 / 72
        Chinese : 5 / 14
        British : 32 / 32
        UK_Pacific : 8 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Szechwan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Szechwan
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Shensi : 1 artillery and 1 infantry
        Kweichow : 1 artillery and 3 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 6 / 19
        Japanese : 56 / 63
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 8 / 12
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.824
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 armour moved from Anglo Egyptian Sudan to Egypt
                6 armour moved from Trans-Jordan to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Tobruk to Tunisia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from India to Northwest Persia


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 artillery moved from Greece to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber and 4 infantry
                    British defend with 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Italians win, taking Egypt from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
                    Casualties for British: 4 armour and 2 mech_infantrys
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Alexandria

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

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