@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 4/8 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 3 : 5/8 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 3 fighters and 1 infantry
Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/7 hits
Americans roll dice for 1 artillery, 6 bombers, 3 fighters and 1 infantry in Korea, round 2 : 5/11 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 bombers owned by the Americans, 1 infantry owned by the Americans and 4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers in Korea, round 3 : 2/2 hits
Americans roll dice for 3 bombers and 3 fighters in Korea, round 3 : 2/6 hits
2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Korea
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery, 5 bombers and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
3 armour placed in India
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,6,3,5,1,3,3,6,5,6,1
Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Yunnan : 1 flag, 4 armour, 2 fighters and 1 tactical_bomber
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Anhwe : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 75
Chinese : 8 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 16 times
Average roll : 3.397
Median : 3.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 68
Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.455
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.455
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 2 bombers, 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to India
1 bomber moved from Korea to Manchuria
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Non Combat Move - Americans
1 bomber moved from Manchuria to Korea
3 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Western United States to Midway
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 aaGun and 2 infantry placed in Korea
1 carrier and 1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 artilleries, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 harbour
25 Sea Zone : 3 transports
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 3 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 submarine and 3 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 destroyer, 2 submarines and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
Place Units - British
1 destroyer and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
British undo move 2.
2 armour placed in Persia
1 infantry placed in Persia
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
81 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Alexandria
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
French defend with 2 infantry; British defend with 1 fighter; Americans defend with 1 destroyer, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Tobruk : 2 fighters and 1 tactical_bomber
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 17
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.222
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Morocco : 2 infantry
Libya : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Belarus to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Vologda
6 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
6 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Belarus to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Vologda
6 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
6 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 6 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 6 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/8 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/7 hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/6 hits
Russians roll dice for 4 infantry in Bryansk, round 4 : 0/4 hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 5 : 3/6 hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Archangel
Germans attack with 2 armour and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour and 3 infantry in Archangel, round 3 : 2/5 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Vologda to Belarus
1 fighter moved from Vologda to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Finland to Norway
10 armour moved from Belarus to Western Ukraine
5 mech_infantrys moved from Belarus to Western Ukraine
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to Denmark
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
2 armour and 1 infantry placed in Novgorod
10 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
1 artillery placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Poland : 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 tactical_bomber
Denmark : 1 artillery and 6 infantry
Holland Belgium : 7 infantry
Northern Italy : 2 infantry
Belarus : 1 flag, 4 aaGuns, 10 artilleries, 1 fighter, 23 infantry and 2 tactical_bombers
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 armour and 3 infantry
Eastern Poland : 1 flag, 4 armour
Bessarabia : 1 flag, 1 armour
Western Ukraine : 1 flag, 16 armour and 5 mech_infantrys
Vologda : 1 flag, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 55 / 58
Russians : 28 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 17 times
Average roll : 3.617
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 81
Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.648
Median : 4.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 54
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.680
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Bryansk, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 5/6 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Russians attack with 9 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 9 infantry in Kweichow, round 2 : 7/9 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
2 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Territory Summary for Russians :
Jehol : 6 infantry
Kweichow : 8 infantry
Anhwe : 1 infantry
Syria : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 2 infantry
Russia : 6 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 56 infantry and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Vologda : 2 artilleries
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 3 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 53 / 54
Americans : 55 / 72
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
3 armour moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Manchuria
1 submarine moved from 20 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
3 armour moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Manchuria
1 submarine moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 81 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Western Australia
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Western Australia from ANZAC with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers and 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 3 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,2,2,5,1,1,4,4,3,5
Japanese collect 46 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Manchuria : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Hainan : 1 harbour
Yunnan : 1 flag
Hunan : 1 flag
Shan State : 1 flag, 1 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 armour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transports
17 Sea Zone : 1 submarine
56 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
West India : 1 flag
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 57 / 58
Americans : 55 / 72
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.600
Median : 2.000
Variance : 3.432
Standard Deviation : 1.853
Total rolls : 45
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.588
Median : 2.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.125
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.588
Median : 2.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 6 Sea Zone to Manchuria
1 bomber, 3 fighters and 2 infantry moved from Korea to Manchuria
1 bomber moved from Midway to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 2 bombers, 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 3 : 3/3 hits
Japanese roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits
2 fighters owned by the Japanese lost in Manchuria
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 3 armour, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 fighters and 2 infantry
Battle in Tobruk
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits
1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Italians lost in Tobruk
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/5 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Italians: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Korea
2 bombers moved from Western United States to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
1 harbour placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Korea
2 infantry placed in Western United States
2 artilleries and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 3 artilleries and 3 infantry
Tobruk : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 destroyer, 1 submarine and 3 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 submarine and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 57 / 58
Americans : 55 / 75
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Territory Summary for Chinese :
Jehol : 2 infantry
Yunnan : 4 infantry
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 56 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to 39 Sea Zone
OOL for Sz 39 please
Two hits so far
dest, cruiser
if you have battles that are obvious you can just take them off