G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 9 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Urals to Samara
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Caroline Islands to 54 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 2 submarines and 2 transports
                    2 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 54 Sea Zone
                        2 transports owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 2 transports
                Battle in Samara
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Western United States
                    Japanese converts factory_major into different units
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Western United States from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                3 mech_infantrys moved from Hunan to Shan State
                1 artillery and 3 mech_infantrys moved from Yunnan to Shan State
                1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                3 mech_infantrys moved from Shantung to Kweichow
                1 armour, 3 artilleries and 8 infantry moved from Manchuria to Amur
                1 armour moved from Siberia to Amur
                1 infantry moved from Amur to Siberia
                1 armour moved from Evenkiyskiy to Novosibirsk

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                3 armour placed in French Indo China
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria
                1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
        Burma : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 2 armour, 3 artilleries and 9 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
        55 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 6 / 7
        Japanese : 83 / 93
        Americans : 39 / 64
        Chinese : 0 / 8
        British : 8 / 0
        UK_Pacific : 5 / 6
        Italians : 36 / 57
        ANZAC : 14 / 20
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                9 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    good evening sir. what would you like to do with your planes

  • 13

    Well sir, as tempting as it is, I will keep the planes for the defense of Tokyo. No scramble

    However, the kamikazes are coming out in full force. I will send 1 kamikaze after each destroyer, each cruiser, and the battleship.

    My order of loss will be, damaged carrier, damaged carrier, subs, destroyers, carriers, fighters

  • 13

    I will stick around for 10-15 minutes to see the outcome if you get to it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                9 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 battleship owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
                    Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 39
                    Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                    Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters and 2 submarines
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 3 aaGuns and 8 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                Battle in 91 Sea Zone
                    Americans attack with 9 destroyers and 2 submarines
                    Germans defend with 5 submarines
                    Americans win with 9 destroyers and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Germans: 5 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry moved from Alaska to British Columbia
                2 aaGuns moved from Alaska to British Columbia
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 armour, 3 artilleries and 6 infantry placed in Central United States
                2 armour placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.

  • 13

    @dawgoneit:

    well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.

    well my friend, I would have to agree with you and say I would feel the same way

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.

  • 13

    @dawgoneit:

    hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.

    No apology needed sir  :-)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I have posted your win. if you want can we play another please. thank you

  • 13

    Thank you the game sir. I would like to play another game as well. Would you like to swap sides with the same bid, or keep the same sides with the same bid?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have  a second chance with allies  thank you again for the game.

    4 men on uk

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Only if that’s cool with you though.

  • 13

    @dawgoneit:

    witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have  a second chance with allies  thank you again for the game.

    4 men on uk

    Oh, he is telling on me! But, I am not so sure about being an Allies specialist, but I seem to do better with them.

  • 13

    I will get the next one going now

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