@axis-dominion just because I see you ahve been online, I thought maybe you didn’t see the scramble order? Obviously you can take more time.
Entek +8 Allies vs. dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Russia to Archangel
1 fighter moved from Vologda to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
7 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
7 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
1 mech_infantry moved from Russia to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 8 infantry
Japanese defend with 1 armour
Russians roll dice for 8 infantry in Szechwan, round 2 : 2/8 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
2 aaGuns moved from Samara to Russia
5 infantry moved from Rostov to Bryansk
1 bomber moved from Western Ukraine to Russia
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Caucasus
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Alexandria: 1 armour
EDIT: Removing units owned by Russians from Trans-Jordan: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 8 infantry
Chahar : 7 infantry
Alexandria : 1 armour
Syria : 1 flag
Bryansk : 5 infantry
Archangel : 1 armour and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 6 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_major, 3 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 mech_infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 51 / 63
Americans : 55 / 75
Chinese : 9 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 3 fighters and 1 infantry -
5 hits on Korea ool please
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3 Bombers, Inf, Arty
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If you keep going after that, then the last 3 bombers then the fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 4/8 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 3 : 5/8 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 3 fighters and 1 infantry
Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/7 hits
Americans roll dice for 1 artillery, 6 bombers, 3 fighters and 1 infantry in Korea, round 2 : 5/11 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 bombers owned by the Americans, 1 infantry owned by the Americans and 4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers in Korea, round 3 : 2/2 hits
Americans roll dice for 3 bombers and 3 fighters in Korea, round 3 : 2/6 hits
2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Korea
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery, 5 bombers and 1 infantryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
3 armour placed in India
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,6,3,5,1,3,3,6,5,6,1
Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Yunnan : 1 flag, 4 armour, 2 fighters and 1 tactical_bomber
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Anhwe : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 75
Chinese : 8 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 16 times
Average roll : 3.397
Median : 3.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 68Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.455
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.455
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 2 bombers, 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to India
1 bomber moved from Korea to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.Non Combat Move - Americans
1 bomber moved from Manchuria to Korea
3 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Western United States to Midway
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
1 aaGun and 2 infantry placed in Korea
1 carrier and 1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 artilleries, 2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 harbour
25 Sea Zone : 3 transports
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 3 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 submarine and 3 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 destroyer, 2 submarines and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to PersiaPlace Units - British
1 destroyer and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
British undo move 2.
2 armour placed in Persia
1 infantry placed in Persia
1 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
81 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Alexandria
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
French defend with 2 infantry; British defend with 1 fighter; Americans defend with 1 destroyer, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to TobrukPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Tobruk : 2 fighters and 1 tactical_bomber
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 17
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.222
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to MoroccoTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Morocco : 2 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Belarus to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Vologda
6 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
6 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Belarus to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Vologda
6 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
6 armour and 1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 6 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 6 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/8 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/7 hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/6 hits
Russians roll dice for 4 infantry in Bryansk, round 4 : 0/4 hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 5 : 3/6 hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Archangel
Germans attack with 2 armour and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour and 3 infantry in Archangel, round 3 : 2/5 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Belarus
1 fighter moved from Vologda to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Finland to Norway
10 armour moved from Belarus to Western Ukraine
5 mech_infantrys moved from Belarus to Western Ukraine
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to Denmark
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
2 armour and 1 infantry placed in Novgorod
10 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
1 artillery placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Poland : 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 tactical_bomber
Denmark : 1 artillery and 6 infantry
Holland Belgium : 7 infantry
Northern Italy : 2 infantry
Belarus : 1 flag, 4 aaGuns, 10 artilleries, 1 fighter, 23 infantry and 2 tactical_bombers
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 armour and 3 infantry
Eastern Poland : 1 flag, 4 armour
Bessarabia : 1 flag, 1 armour
Western Ukraine : 1 flag, 16 armour and 5 mech_infantrys
Vologda : 1 flag, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 55 / 58
Russians : 28 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 17 times
Average roll : 3.617
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 81Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.648
Median : 4.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 54Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.680
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Bryansk, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 5/6 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Russians attack with 9 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 9 infantry in Kweichow, round 2 : 7/9 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
2 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Jehol : 6 infantry
Kweichow : 8 infantry
Anhwe : 1 infantry
Syria : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 2 infantry
Russia : 6 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 56 infantry and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Vologda : 2 artilleries
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 3 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 53 / 54
Americans : 55 / 72
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
3 armour moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Manchuria
1 submarine moved from 20 Sea Zone to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
3 armour moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Manchuria
1 submarine moved from 20 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 81 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Western Australia
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Western Australia from ANZAC with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers and 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 3 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 62 Sea Zone to 54 Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,2,2,5,1,1,4,4,3,5
Japanese collect 46 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Manchuria : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Hainan : 1 harbour
Yunnan : 1 flag
Hunan : 1 flag
Shan State : 1 flag, 1 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 armour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transports
17 Sea Zone : 1 submarine
56 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
West India : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 57 / 58
Americans : 55 / 72
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.600
Median : 2.000
Variance : 3.432
Standard Deviation : 1.853
Total rolls : 45Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.588
Median : 2.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.125
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.588
Median : 2.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 6 Sea Zone to Manchuria
1 bomber, 3 fighters and 2 infantry moved from Korea to Manchuria
1 bomber moved from Midway to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 2 bombers, 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 3 : 3/3 hits
Japanese roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits
2 fighters owned by the Japanese lost in Manchuria
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 3 armour, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 fighters and 2 infantry
Battle in Tobruk
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits
1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Italians lost in Tobruk
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/5 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Italians: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Korea
2 bombers moved from Western United States to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 10 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Korea
2 infantry placed in Western United States
2 artilleries and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 3 artilleries and 3 infantry
Tobruk : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 destroyer, 1 submarine and 3 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 submarine and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 57 / 58
Americans : 55 / 75
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0