@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 46 / 50
Russians : 37 / 40
Japanese : 55 / 63
Americans : 55 / 75
Chinese : 5 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Tunisia : 2 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 46 / 50
Russians : 37 / 40
Japanese : 55 / 63
Americans : 55 / 75
Chinese : 5 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Archangel
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Archangel
Combat - Germans
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 0/4 hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 0/3 hits
Russians roll dice for 3 infantry in Archangel, round 4 : 0/3 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 5 : 0/3 hits
Russians roll dice for 3 infantry in Archangel, round 5 : 0/3 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 6 : 2/3 hits
Russians roll dice for 3 infantry in Archangel, round 6 : 0/3 hits
2 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 9 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Archangel to Belarus
2 infantry moved from Finland to Norway
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 aaGuns, 2 artilleries and 6 infantry moved from Eastern Poland to Belarus
2 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 2 mech_infantrys
Germany : 4 armour and 1 factory_major
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag, 4 aaGuns, 12 armour, 11 artilleries, 1 fighter, 31 infantry, 6 mech_infantrys and 3 tactical_bombers
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 7 armour and 2 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 infantry
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 62
Russians : 31 / 40
Japanese : 55 / 63
Americans : 55 / 75
Chinese : 5 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 29 times
Average roll : 4.097
Median : 4.000
Variance : 3.424
Standard Deviation : 1.850
Total rolls : 93
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 3.885
Median : 4.000
Variance : 2.080
Standard Deviation : 1.442
Total rolls : 26
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 4.366
Median : 5.000
Variance : 3.175
Standard Deviation : 1.782
Total rolls : 41
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 3.885
Median : 4.000
Variance : 2.080
Standard Deviation : 1.442
Total rolls : 26
sorry I didn’t get a chance to play to much the past couple days. haven’t been feeling well. doing better though. nice game.
talk to you later.
Wayne.
Glad you’re feeling better. No worries about the game! I am enjoying it.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Russia to Archangel
1 fighter moved from Vologda to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
7 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
7 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 8 infantry
Japanese defend with 1 armour
Russians roll dice for 8 infantry in Szechwan, round 2 : 2/8 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Samara to Russia
5 infantry moved from Rostov to Bryansk
1 bomber moved from Western Ukraine to Russia
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Caucasus
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Alexandria: 1 armour
EDIT: Removing units owned by Russians from Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 8 infantry
Chahar : 7 infantry
Alexandria : 1 armour
Syria : 1 flag
Bryansk : 5 infantry
Archangel : 1 armour and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 6 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_major, 3 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 mech_infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 51 / 63
Americans : 55 / 75
Chinese : 9 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 3 fighters and 1 infantry
5 hits on Korea ool please
3 Bombers, Inf, Arty
If you keep going after that, then the last 3 bombers then the fighters.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 4/8 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 3 : 5/8 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 3 fighters and 1 infantry
Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/7 hits
Americans roll dice for 1 artillery, 6 bombers, 3 fighters and 1 infantry in Korea, round 2 : 5/11 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 bombers owned by the Americans, 1 infantry owned by the Americans and 4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers in Korea, round 3 : 2/2 hits
Americans roll dice for 3 bombers and 3 fighters in Korea, round 3 : 2/6 hits
2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Korea
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery, 5 bombers and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
3 armour placed in India
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,6,3,5,1,3,3,6,5,6,1
Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Yunnan : 1 flag, 4 armour, 2 fighters and 1 tactical_bomber
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Anhwe : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 75
Chinese : 8 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 16 times
Average roll : 3.397
Median : 3.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 68
Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.455
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.455
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 2 bombers, 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to India
1 bomber moved from Korea to Manchuria
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Non Combat Move - Americans
1 bomber moved from Manchuria to Korea
3 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Western United States to Midway
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 aaGun and 2 infantry placed in Korea
1 carrier and 1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 artilleries, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 harbour
25 Sea Zone : 3 transports
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 3 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 submarine and 3 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 destroyer, 2 submarines and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 7
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 36
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
Place Units - British
1 destroyer and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
British undo move 2.
2 armour placed in Persia
1 infantry placed in Persia
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
81 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Alexandria
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
French defend with 2 infantry; British defend with 1 fighter; Americans defend with 1 destroyer, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Tobruk : 2 fighters and 1 tactical_bomber
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 17
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.222
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Morocco : 2 infantry
Libya : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 36 / 47
Japanese : 56 / 54
Americans : 55 / 72
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0