@Avner Still need your email to put into the game to get dice rolls
L14 G40 Vold vs Dawgonit (Allies +9)
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what battle would you like your fighter in
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Italy? no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Siberia, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/4 hits
Italians roll dice for 4 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits
Italians roll dice for 1 aaGun, 1 fighter and 2 infantry in Southern Italy, round 3 : 3/3 hits
1 aaGun owned by the Italians, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 aaGuns
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Alaska to Eastern United StatesPlace Units - Americans
1 cruiser, 2 destroyers and 3 transports placed in 10 Sea Zone
4 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 factory_minor
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 armour, 1 artillery and 4 infantry
10 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
1 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 artillery, 3 infantry and 2 mech_infantrys
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser and 3 transports
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 4 / 2
British : 30 / 37
UK_Pacific : 10 / 13
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 4 / 6
British : 30 / 37
UK_Pacific : 10 / 13
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from India to Malaya
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 2 fighters
Germans defend with 2 submarines and 3 transports; Italians defend with 1 destroyer and 2 transports
2 submarines owned by the Germans Submerged
British roll dice for 2 fighters in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
3 transports owned by the Germans and 2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 3 transports
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter and 2 mech_infantrys in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
British roll dice for 1 fighter in Malaya, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Casualties for British: 2 mech_infantrys
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
British roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Syria
2 infantry moved from Burma to Shan State
1 aaGun and 6 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Malaya to Yunnan
3 infantry moved from Eastern Persia to Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 armour placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,6
British collect 31 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 fighter and 6 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 infantry
Sikang : 1 armour
Shan State : 2 infantry
Burma : 1 aaGun and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Syria : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 32 / 32
UK_Pacific : 10 / 6
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.558
Median : 4.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 95Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.560
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to 95 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 3 submarines
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
retreated to 95 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 1 fighter and 3 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kazakhstan to Shensi
1 tactical_bomber moved from Western Australia to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kazakhstan to Shensi
1 tactical_bomber moved from Western Australia to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 2 fighters in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in Shensi
ANZAC roll dice for 1 fighter in Shensi, round 3 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Queensland
2 infantry moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Western Australia to 62 Sea Zone
1 fighter moved from New Guinea to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry and 1 tactical_bomber
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Test summary from TripleA, engine version: 1.8.0.1, time: 14:32:20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Belarus to Bryansk
1 bomber moved from Novgorod to 95 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in 95 Sea Zone
Germans attack with 6 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 6 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from 95 Sea Zone to Ukraine
3 bombers moved from 95 Sea Zone to Western Germany
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
4 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Western Ukraine
1 destroyer placed in 110 Sea Zone
1 bomber and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to KazakhstanCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 7 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs totalTerritory Summary for Russians :
Shensi : 2 infantry
Suiyuyan : 2 aaGuns and 5 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 59 / 78
Russians : 18 / 19
Japanese : 53 / 66
Americans : 50 / 70
Chinese : 10 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.478
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Hopei to Kweichow
1 bomber moved from Korea to Kwangsi
1 bomber moved from Korea to Hunan
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Hopei to KweichowCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 bomber moved from Hunan to Kwangtung
2 tactical_bombers moved from Kweichow to Kwangtung
1 infantry moved from Chahar to Hopei
1 aaGun moved from Korea to Amur
1 infantry moved from Buryatia to Sakha
1 fighter and 2 tactical_bombers moved from Korea to ChaharPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 1 Sea Zone to 10 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Siberia to Amur
1 armour, 1 artillery and 3 infantry moved from Siberia to Sakha
1 bomber moved from Eastern United States to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 1 Sea Zone to 10 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Siberia to Amur
1 armour, 1 artillery and 3 infantry moved from Siberia to Sakha
1 bomber moved from Eastern United States to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 95 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Amur
Americans attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Southern France
Battle in Sakha
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Sakha, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Sakha
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Sakha, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Southern France from Germans, taking Sakha from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 mech_infantrys placed in Alaska
1 armour and 1 artillery placed in Eastern United States
1 infantry placed in Alaska
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
Midway : 1 airfield
Sakha : 1 armour, 1 artillery and 2 infantry
Amur : 1 infantry
12 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports
10 Sea Zone : 3 destroyers
8 Sea Zone : 1 destroyer
9 Sea Zone : 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
86 Sea Zone : 1 artillery and 1 transport
94 Sea Zone : 1 cruiser
89 Sea Zone : 3 transports
93 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer and 2 transports
105 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 78
Russians : 19 / 19
Japanese : 57 / 71
Americans : 54 / 69
Chinese : 7 / 6
British : 30 / 32
UK_Pacific : 9 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantryProduction/PUs Summary :
Germans : 54 / 78
Russians : 19 / 19
Japanese : 57 / 71
Americans : 54 / 69
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 9 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 armour moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 infantry moved from Persia to Iraq
3 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 armour moved from Sikang to Kweichow
1 fighter moved from Yunnan to Kwangsi
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 infantry moved from Persia to Iraq
3 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 armour moved from Sikang to Kweichow
1 fighter moved from Yunnan to Kwangsi
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Iraq
British attack with 3 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 armour, 1 fighter and 2 infantry in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 armour and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits
British roll dice for 1 infantry in Hunan, round 7 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland BelgiumNon Combat Move - British
6 infantry moved from India to Burma
1 fighter moved from Iraq to Caucasus
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Kwangsi to YunnanPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,1
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 1 fighter
Kweichow : 1 armour and 1 infantry
Shan State : 4 infantry and 1 mech_infantry
Burma : 1 aaGun and 6 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French Indo China : 1 flag
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 armour
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 fighter
Iraq : 1 flag, 3 armour and 2 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 78
Russians : 19 / 19
Japanese : 54 / 71
Americans : 54 / 69
Chinese : 9 / 13
British : 35 / 35
UK_Pacific : 10 / 5
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 12 times
4 was rolled 21 times
5 was rolled 30 times
6 was rolled 19 times
Average roll : 3.675
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 120Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.593
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.593
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.880
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 50Americans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total