inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
Was That A Thumb You Saw :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 110 Sea Zone to 104 Sea Zone
4 submarines moved from 109 Sea Zone to 103 Sea Zone
4 submarines moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
4 bombers moved from Gibraltar to 91 Sea Zone
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 0/8 hits
1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 cruisers owned by the Americans lost in 91 Sea Zone
2 submarines owned by the Americans Submerged
5 submarines owned by the Germans Submerged
Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers and 2 fighters
Non Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 armour, 4 artilleries and 6 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Nenetsia to Belarus
4 bombers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 93 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries and 5 infantry placed in Germany
3 submarines placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Territory Summary for Germans :
Trans-Jordan : 1 artillery
Gibraltar : 1 artillery and 3 infantry
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 fighters and 2 tactical_bombers
Belarus : 1 flag, 1 aaGun, 8 armour, 17 artilleries and 12 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 3 infantry
Rostov : 1 flag, 5 armour
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 4 artilleries and 3 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
104 Sea Zone : 2 submarines
93 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 2 transports
115 Sea Zone : 4 transports
Yugoslavia : 1 flag
91 Sea Zone : 5 submarines
Finland : 1 flag
110 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 72 / 97
Russians : 4 / 16
Japanese : 74 / 88
Americans : 49 / 64
Chinese : 0 / 8
British : 8 / 0
UK_Pacific : 6 / 6
Italians : 36 / 57
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 7 PUs total
Territory Summary for Russians :
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 40 infantry and 3 mech_infantrys
Tambov : 1 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 72 / 97
Russians : 6 / 7
Japanese : 72 / 88
Americans : 49 / 64
Chinese : 0 / 8
British : 8 / 0
UK_Pacific : 6 / 6
Italians : 36 / 57
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.583
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.682
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 9 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Urals to Samara
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 54 Sea Zone
2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Samara
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Samara, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Western United States
Japanese converts factory_major into different units
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western United States from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Hunan to Shan State
1 artillery and 3 mech_infantrys moved from Yunnan to Shan State
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
3 mech_infantrys moved from Shantung to Kweichow
1 armour, 3 artilleries and 8 infantry moved from Manchuria to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Amur to Siberia
1 armour moved from Evenkiyskiy to Novosibirsk
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 armour, 3 artilleries and 9 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
10 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
55 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag, 1 armour
Production/PUs Summary :
Germans : 72 / 97
Russians : 6 / 7
Japanese : 83 / 93
Americans : 39 / 64
Chinese : 0 / 8
British : 8 / 0
UK_Pacific : 5 / 6
Italians : 36 / 57
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
9 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone
good evening sir. what would you like to do with your planes
Well sir, as tempting as it is, I will keep the planes for the defense of Tokyo. No scramble
However, the kamikazes are coming out in full force. I will send 1 kamikaze after each destroyer, each cruiser, and the battleship.
My order of loss will be, damaged carrier, damaged carrier, subs, destroyers, carriers, fighters
I will stick around for 10-15 minutes to see the outcome if you get to it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
9 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 39
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters and 2 submarines
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 3 aaGuns and 8 infantry
Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Battle in 91 Sea Zone
Americans attack with 9 destroyers and 2 submarines
Germans defend with 5 submarines
Americans win with 9 destroyers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Germans: 5 submarines
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Alaska to British Columbia
2 aaGuns moved from Alaska to British Columbia
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Central United States
2 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.
well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.
well my friend, I would have to agree with you and say I would feel the same way
hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.
hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.
No apology needed sir :-)
I have posted your win. if you want can we play another please. thank you
Thank you the game sir. I would like to play another game as well. Would you like to swap sides with the same bid, or keep the same sides with the same bid?
witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have a second chance with allies thank you again for the game.
4 men on uk
Only if that’s cool with you though.
witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have a second chance with allies thank you again for the game.
4 men on uk
Oh, he is telling on me! But, I am not so sure about being an Allies specialist, but I seem to do better with them.
I will get the next one going now