L14 G40 Vold vs Dawgonit (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kazakhstan to Shensi
                1 tactical_bomber moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shensi
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 mech_infantrys
                        ANZAC roll dice for 2 fighters in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 2 :  1/2 hits
                        1 fighter owned by the ANZAC lost in Shensi
                        ANZAC roll dice for 1 fighter in Shensi, round 3 :  1/1 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 3 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                1 mech_infantry moved from Western Australia to Queensland
                2 infantry moved from Northern Territory to Queensland
                2 aaGuns moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to 62 Sea Zone
                1 fighter moved from New Guinea to 62 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry and 1 tactical_bomber
        62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 23 / 25
        Japanese : 54 / 66
        Americans : 50 / 70
        Chinese : 9 / 6
        British : 30 / 32
        UK_Pacific : 10 / 6
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.688
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 23 / 25
        Japanese : 54 / 66
        Americans : 50 / 70
        Chinese : 9 / 6
        British : 30 / 32
        UK_Pacific : 10 / 6
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.688
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '13

    Test summary from TripleA, engine version: 1.8.0.1, time: 14:32:20

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 bombers moved from Western Germany to 95 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 fighter and 2 tactical_bombers moved from Belarus to Bryansk
                1 bomber moved from Novgorod to 95 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 6 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 6 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 64
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                Battle in Bryansk
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
                2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                5 mech_infantrys moved from Ukraine to Rostov
                5 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers moved from 95 Sea Zone to Ukraine
                3 bombers moved from 95 Sea Zone to Western Germany
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                3 mech_infantrys moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                4 infantry moved from Archangel to Belarus
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 factory_minor placed in Western Ukraine
                1 destroyer placed in 110 Sea Zone
                1 bomber and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Tsinghai to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Tsinghai to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Russians attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 2 infantry in Shensi, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        Russians roll dice for 2 infantry in Shensi, round 6 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 6 :  0/1 hits
                        Russians roll dice for 2 infantry in Shensi, round 7 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 7 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Shensi : 2 infantry
        Suiyuyan : 2 aaGuns and 5 infantry
        Kazakhstan : 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 3 infantry
        Russia : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 armour and 1 mech_infantry
        Vologda : 2 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 18 / 19
        Japanese : 53 / 66
        Americans : 50 / 70
        Chinese : 10 / 6
        British : 30 / 32
        UK_Pacific : 10 / 6
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.478
            Median : 3.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 46

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.303
            Standard Deviation : 0.550
            Total rolls : 34

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                2 mech_infantrys moved from Hopei to Kweichow
                1 bomber moved from Korea to Kwangsi
                1 bomber moved from Korea to Hunan
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 tactical_bombers moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 submarine moved from 4 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                2 destroyers moved from 33 Sea Zone to 43 Sea Zone
                1 bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Hunan to Kwangtung
                2 tactical_bombers moved from Kweichow to Kwangtung
                1 infantry moved from Chahar to Hopei
                1 aaGun moved from Korea to Amur
                1 infantry moved from Buryatia to Sakha
                1 fighter and 2 tactical_bombers moved from Korea to Chahar

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 transports placed in 6 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer moved from 10 Sea Zone to 9 Sea Zone
                1 destroyer moved from 1 Sea Zone to 8 Sea Zone
                3 transports moved from 10 Sea Zone to 89 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 1 Sea Zone to 10 Sea Zone
                6 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 12 Sea Zone
                1 infantry moved from Siberia to Amur
                1 armour, 1 artillery and 3 infantry moved from Siberia to Sakha
                1 bomber moved from Eastern United States to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer moved from 10 Sea Zone to 9 Sea Zone
                1 destroyer moved from 1 Sea Zone to 8 Sea Zone
                3 transports moved from 10 Sea Zone to 89 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 1 Sea Zone to 10 Sea Zone
                6 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 12 Sea Zone
                1 infantry moved from Siberia to Amur
                1 armour, 1 artillery and 3 infantry moved from Siberia to Sakha
                1 bomber moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 95 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Amur
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Southern France
                Battle in Sakha
                    Americans attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 3 infantry in Sakha, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Sakha
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Sakha, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Sakha, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Americans win, taking Southern France from Germans, taking Sakha from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans

    Place Units - Americans
                3 destroyers placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 mech_infantrys placed in Alaska
                1 armour and 1 artillery placed in Eastern United States
                1 infantry placed in Alaska
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Midway : 1 airfield
        Sakha : 1 armour, 1 artillery and 2 infantry
        Amur : 1 infantry
        12 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports
        10 Sea Zone : 3 destroyers
        8 Sea Zone : 1 destroyer
        9 Sea Zone : 1 destroyer
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Gibraltar : 1 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        86 Sea Zone : 1 artillery and 1 transport
        94 Sea Zone : 1 cruiser
        89 Sea Zone : 3 transports
        93 Sea Zone : 1 transport
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer and 2 transports
        105 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 54 / 78
        Russians : 19 / 19
        Japanese : 57 / 71
        Americans : 54 / 69
        Chinese : 7 / 6
        British : 30 / 32
        UK_Pacific : 9 / 6
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.154
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 78
        Russians : 19 / 19
        Japanese : 57 / 71
        Americans : 54 / 69
        Chinese : 7 / 13
        British : 30 / 32
        UK_Pacific : 9 / 6
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.154
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                3 armour moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter moved from Syria to Iraq
                1 infantry moved from Persia to Iraq
                3 infantry moved from Burma to Shan State
                1 infantry moved from Siam to Shan State
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kweichow
                1 armour moved from Sikang to Kweichow
                1 fighter moved from Yunnan to Kwangsi
                3 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter moved from Syria to Iraq
                1 infantry moved from Persia to Iraq
                3 infantry moved from Burma to Shan State
                1 infantry moved from Siam to Shan State
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kweichow
                1 armour moved from Sikang to Kweichow
                1 fighter moved from Yunnan to Kwangsi
                3 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Iraq
                    British attack with 3 armour, 1 fighter and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 3 armour, 1 fighter and 3 infantry in Iraq, round 2 :  1/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 3 armour, 1 fighter and 2 infantry in Iraq, round 3 :  2/6 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    British attack with 4 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kweichow
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 armour and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        British roll dice for 1 armour and 2 infantry in Kweichow, round 3 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Hunan
                    British attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        British roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        British roll dice for 2 infantry in Hunan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 4 :  0/1 hits
                        British roll dice for 2 infantry in Hunan, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 5 :  1/1 hits
                        1 infantry owned by the British lost in Hunan
                        British roll dice for 1 infantry in Hunan, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Hunan, round 7 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 7 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                6 infantry moved from India to Burma
                1 fighter moved from Iraq to Caucasus
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter moved from Kwangsi to Yunnan

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,1
                UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 infantry
        Siam : 1 flag
        Yunnan : 1 aaGun and 1 fighter
        Kweichow : 1 armour and 1 infantry
        Shan State : 4 infantry and 1 mech_infantry
        Burma : 1 aaGun and 6 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        French Indo China : 1 flag
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Tunisia : 1 armour
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 fighter
        Iraq : 1 flag, 3 armour and 2 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 19 / 19
        Japanese : 54 / 71
        Americans : 54 / 69
        Chinese : 9 / 13
        British : 35 / 35
        UK_Pacific : 10 / 5
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 19 times
                3 was rolled 12 times
                4 was rolled 21 times
                5 was rolled 30 times
                6 was rolled 19 times
            Average roll : 3.675
            Median : 4.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 120

    Null / Other
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.593
            Median : 4.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    Neutral_Axis Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.593
            Median : 4.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 13 times
            Average roll : 3.880
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 50

    Americans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 cruiser
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 transport
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from 62 Sea Zone to 63 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from 62 Sea Zone to 63 Sea Zone

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 63 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 63 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 63 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry and 1 tactical_bomber
        62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 19 / 19
        Japanese : 54 / 71
        Americans : 54 / 69
        Chinese : 9 / 13
        British : 34 / 35
        UK_Pacific : 10 / 5
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 3 infantry

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 19 / 19
        Japanese : 54 / 71
        Americans : 54 / 69
        Chinese : 9 / 13
        British : 34 / 35
        UK_Pacific : 10 / 5
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '13

    Moscow Intercept (2 bb with 1ff escort)?

    33169_scramble.tsvg


  • yeah bring them up

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Southern France
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                2 bombers and 1 fighter moved from Ukraine to Russia
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                3 infantry moved from Belarus to Smolensk
                5 infantry moved from Belarus to Bryansk
                2 tactical_bombers moved from Ukraine to Bryansk
                1 bomber moved from Western Germany to Tambov
                2 mech_infantrys moved from Ukraine to Tambov
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour moved from Rostov to Kazakhstan
                1 armour and 2 mech_infantrys moved from Rostov to Samara
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                2 mech_infantrys moved from Rostov to Caucasus
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Southern France
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 5 infantry and 2 tactical_bombers
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 7 mech_infantrys
                    British defend with 1 fighter
                    Germans win, taking Caucasus from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 fighter
                Battle in Southern France
                    Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Bryansk to Ukraine
                2 bombers and 1 fighter moved from Russia to Ukraine
                1 bomber moved from 105 Sea Zone to France
                1 bomber moved from Normandy Bordeaux to France
                1 bomber moved from Holland Belgium to France
                1 bomber moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
                1 tactical_bomber moved from Southern France to Slovakia Hungary
                3 mech_infantrys moved from Ukraine to Caucasus
                3 armour moved from Belarus to Rostov
                1 bomber moved from 92 Sea Zone to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Western Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery, 2 bombers and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 armour moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 mech_infantry moved from Novosibirsk to Kansu
                1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Hopei

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