@surfer its a risk but I will keep the battleship
G40L Vold vs Helmutpower (Allies +10)
-
shucks - I forgot you couldn’t load troops in a combat zone. Aah well, we’ll see how it goes in the next few rounds
UK scramble/intercept orders?
-
Bump
-
No scramble
No intercept -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 artilleries moved from Normandy Bordeaux to France
6 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 aaGuns, 1 armour, 1 artillery and 10 infantry moved from Poland to Germany
2 armour, 2 artilleries and 14 infantry moved from Romania to Slovakia Hungary
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
5 artilleries, 1 bomber and 4 infantry placed in Western Germany
Germans undo move 1.
5 artilleries, 1 bomber and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour, 1 artillery, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to UlaanbaatarPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 35
Japanese : 35 / 45
Americans : 52 / 56
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Jehol to Buyant-Uhaa
3 infantry moved from Chahar to Central Mongolia
1 bomber moved from Yunnan to Central Mongolia
1 bomber moved from Yunnan to Buyant-Uhaa
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers and 1 submarine
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 36 Sea Zone
Japanese attack with 1 cruiser and 2 fighters
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 bomber and 5 infantry
Russians defend with 2 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buyant-Uhaa to Anhwe
1 bomber moved from Central Mongolia to Anhwe
2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 artillery, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to Iceland
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
4 fighters moved from Midway to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 4 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 4 destroyers in 6 Sea Zone, round 2 : 0/4 hits
3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 4 destroyers
Battle in 25 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 carriers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake Island
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United StatesPlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 2 / 7
British : 29 / 29
UK_Pacific : 13 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 2 / 3
British : 29 / 29
UK_Pacific : 13 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Malta to Egypt
1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 14 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Iraq
British attack with 1 bomber and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 1 bomber and 5 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/19 hits
Japanese roll dice for 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/15 hits
5 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/14 hits
Japanese roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 7/11 hits
7 infantry owned by the British, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/7 hits
Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/5 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 6 : 4/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 6 : 0/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 14 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from Iraq to Egypt
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
7 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 armourProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 55 / 56
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 31
UK_Pacific : 13 / 11
Italians : 15 / 21
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Alexandria to Libya
2 aaGuns, 1 armour and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 artillery moved from Yugoslavia to Romania
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Bump
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Ethiopia
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking Ethiopia from Italians, taking 42 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 fighter could not land in 37 Sea Zone and was removed
2 fighters moved from 43 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 55 / 56
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 31
UK_Pacific : 13 / 11
Italians : 14 / 20
ANZAC : 15 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 mech_infantry
French roll dice for 3 infantry in Libya, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the French lost in Libya
French roll dice for 2 infantry in Libya, round 3 : 1/2 hits
Italians roll dice for 1 mech_infantry in Libya, round 3 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Libya
French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 55 / 56
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 31
UK_Pacific : 13 / 11
Italians : 13 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
6 armour, 4 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 armour, 4 artilleries, 1 carrier, 2 fighters, 10 infantry and 10 transports moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
6 armour and 6 infantry moved from 127 Sea Zone to Novgorod
3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Germans attack with 6 armour and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Germany to Poland
3 aaGuns, 1 armour, 1 artillery and 11 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters and 5 tactical_bombers moved from Western Germany to Slovakia Hungary
1 fighter moved from Holland Belgium to Slovakia Hungary
3 artilleries moved from Western Germany to Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 bombers moved from Western Germany to Slovakia HungaryPlace Units - Germans
8 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
4 infantry moved from Ulaanbaatar to Buryatia
2 armour, 4 artilleries, 29 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
6 infantry moved from Timguska to Novosibirsk
8 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-UhaaCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 4 artilleries, 29 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 29 infantry and 2 mech_infantrys in Baltic States, round 2 : 10/37 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 4 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Buryatia, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 9 infantry
Japanese defend with 5 infantry
Russians roll dice for 9 infantry in Buyant-Uhaa, round 2 : 1/9 hits
Japanese roll dice for 5 infantry in Buyant-Uhaa, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 7 infantry in Buyant-Uhaa, round 3 : 2/7 hits
Japanese roll dice for 4 infantry in Buyant-Uhaa, round 3 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 4 infantry in Buyant-Uhaa, round 4 : 1/4 hits
Japanese roll dice for 2 infantry in Buyant-Uhaa, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 3 infantry in Buyant-Uhaa, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Russians roll dice for 2 infantry in Buyant-Uhaa, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 4 infantry
Casualties for Russians: 8 infantryNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
4 aaGuns moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Poland to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
3 armour moved from Russia to Western Ukraine
2 artilleries and 1 infantry moved from Belarus to Bryansk
4 infantry moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 31
Japanese : 54 / 56
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 31
UK_Pacific : 13 / 11
Italians : 13 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from Suiyuyan to Sikang
2 bombers moved from Anhwe to Sikang
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Siberia to Ulaanbaatar
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 3 transports
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New Britain
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries
Japanese win, taking New Britain from ANZAC, taking Yunnan from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 24 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans could not land and were killedNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Sikang to Kwangsi
1 infantry moved from Buyant-Uhaa to Amur
1 aaGun moved from Jehol to Shantung
2 fighters and 2 tactical_bombers moved from Sikang to Suiyuyan
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total -
I need your OOL in SZ33
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tac, fighter, cv (2x), then battleships
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Wake Island to 33 Sea Zone
1 battleship and 1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 fighter and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 33 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Americans, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 33 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 29
Casualties for Japanese: 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 bomber, 1 fighter and 1 submarineNon Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Central United States to Eastern United States
1 carrier moved from 24 Sea Zone to 33 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 submarine moved from 108 Sea Zone to 105 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 31
Japanese : 61 / 62
Americans : 50 / 70
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 11
Italians : 13 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 31
Japanese : 61 / 62
Americans : 50 / 70
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 11
Italians : 13 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





