@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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There’s also this earlier on the same page:
“To conduct a bombing raid, the attacking player moves
his or her bombers to the territory on the map containing
the target(s).” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 41 to 21
EDIT: Turning off Edit ModePurchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
British buy nothing; Remaining resources: 21 PUs;Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
3 artilleries and 12 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 13 transports
13 transports owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 91
Casualties for Germans: 13 transportsNon Combat Move - British
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from Syria to Trans-Jordan
3 aaGuns moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to EgyptTurn Complete - British
British collect 21 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Belgian Congo : 3 aaGuns, 3 artilleries and 13 infantry
Iceland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Quebec : 1 factory_minor
Trans-Jordan : 3 aaGuns and 28 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Sierra Leone : 1 flag
Spain : 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 79 / 104
Russians : 3 / 0
Japanese : 30 / 32
Americans : 95 / 126
Chinese : 20 / 21
British : 21 / 42
UK_Pacific : 10 / 0
Italians : 15 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 3 to 1
EDIT: Turning off Edit Mode
4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
1 bomber moved from Southern Italy to Spain -
I think I’ll need an OOL here. I hit you 7 times.
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Well, I need to shut my computer down, so I’m going to roll it through with the standard units lost. If I win, it won’t matter. If I don’t, we can roll it out here later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 3 to 1
EDIT: Turning off Edit Mode
4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 4 armour, 5 artilleries, 1 bomber, 20 infantry and 7 mech_infantrys
British defend with 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians win, taking Spain from Americans with 4 armour, 2 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Casualties for Italians: 3 artilleries, 20 infantry and 3 mech_infantrys
Casualties for Americans: 4 aaGuns, 4 artilleries and 11 infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
And as it turns out, all is well.
I’m off to bed - see you in about 8 :-)
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@Shin:
And as it turns out, all is well.
I’m off to bed - see you in about 8 :-)
Actually that doesn’t matter. If you don’t use max defense, then the defender can always ask for a re-roll.
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Ah, is that the accepted protocol? Good to know. There’s always a balance between speed and politeness to be struck.
Probably just as well this game is running a bit longer, since Gamerman is still deciding on the final Pacific VCs.
And did Panama as a European VC happen? I need to check the document again.
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@Shin:
Ah, is that the accepted protocol? Good to know. There’s always a balance between speed and politeness to be struck.
Probably just as well this game is running a bit longer, since Gamerman is still deciding on the final Pacific VCs.
And did Panama as a European VC happen? I need to check the document again.
No, because I decided to keep the European map with the same Victory Cities, and adding 3 to the Pacific makes them equal at 11. 11 cities, of which Axis much capture 8 to win. Now they are equal, and it will be beautiful.
I want to name cities by world importance (because that is they way they all were out of the box), and want to add Malaya (Singapore), Manchuria, and Java (Jakarta). It will take more playtesting to decide (with the major changes to India/Australia, some giving advantage to Allies, some taking away), but I would consider moving a VC from Phillipines to New Zealand. New Zealand would be much easier to take and hold than NSW, though.
Still, giving the Allies more chances to disrupt the victory (Malaya, Java, Manchuria) does work to offset. One of these territories only need to be captured for a moment to reset the clock. Don’t forget other changes can be made. VC conditions may actually be easier than 2nd edition (not having to go get NSW or Hawaii) but other changes can be made as well. Like reducing Japanese aircraft and/or land presence on China at game start a little bit more.
We won’t know until we play more
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@Shin:
There’s also this earlier on the same page:
“To conduct a bombing raid, the attacking player moves
his or her bombers to the territory on the map containing
the target(s).”Right, this means you’re committing to the TERRITORY, not the facility target. Facility targets are chosen after the air battle.
So Shin Ji is correct, the defender must make the decision about interceptors without knowing what facilities are being targeted. Triple A does it wrong.
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@Shin:
Ah, is that the accepted protocol? Good to know. There’s always a balance between speed and politeness to be struck.
Accepted protocol, if you don’t want to wait for a casualty choice, is to take off casualties that will give your opponent maximum defense, and if your opponent has any units surviving, he may choose whichever ones he wants to survive, despite what you chose.
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@Shin:
Ah, is that the accepted protocol? Good to know. There’s always a balance between speed and politeness to be struck.
Accepted protocol, if you don’t want to wait for a casualty choice, is to take off casualties that will give your opponent maximum defense, and if your opponent has any units surviving, he may choose whichever ones he wants to survive, despite what you chose.
Well, that’s what I did, then. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 9 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Burma from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
UK_Pacific take West India from Americans
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
3 carriers moved from 77 Sea Zone to 71 Sea Zone
4 fighters and 2 tactical_bombers moved from 77 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 destroyers moved from 77 Sea Zone to 71 Sea Zone
16 fighters and 7 tactical_bombers moved from United Kingdom to Scotland
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French MadagascarCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Union of South Africa
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 5/8 hits
Japanese roll dice for 3 armour in Union of South Africa, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for Americans: 1 infantry
Battle in French Madagascar
Battle in Scotland
Americans attack with 16 fighters and 7 tactical_bombers
Germans defend with 1 airfield, 6 armour, 7 artilleries and 13 infantry
Americans roll dice for 16 fighters and 7 tactical_bombers in Scotland, round 2 : 13/23 hits
Germans roll dice for 6 armour, 7 artilleries and 13 infantry in Scotland, round 2 : 7/26 hits
7 fighters owned by the Americans and 13 infantry owned by the Germans lost in Scotland
Americans roll dice for 9 fighters and 7 tactical_bombers in Scotland, round 3 : 10/16 hits
Germans roll dice for 6 armour and 7 artilleries in Scotland, round 3 : 3/13 hits
2 fighters owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 7 artilleries owned by the Germans lost in Scotland
Americans roll dice for 7 fighters and 6 tactical_bombers in Scotland, round 4 : 7/13 hits
Germans roll dice for 3 armour in Scotland, round 4 : 1/3 hits
3 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Scotland
Americans win, taking French Madagascar from Japanese with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 6 armour, 7 artilleries and 13 infantry
Casualties for Americans: 9 fighters and 2 tactical_bombers
Battle in Venezuela
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Venezuela
Americans win, taking Venezuela from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 fighter, 7 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 fighters moved from 77 Sea Zone to Belgian Congo
1 carrier, 1 cruiser and 8 submarines moved from 77 Sea Zone to 76 Sea Zone
2 destroyers and 2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
3 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 infantry moved from Korea to Amur
5 infantry moved from Sakha to Buryatia
1 infantry moved from Yakut S.S.R. to Yenisey
9 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Shensi
7 fighters and 5 tactical_bombers moved from Scotland to United Kingdom
7 submarines moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 108 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 102 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Iraq
1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Korea
3 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 83 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Shensi : 2 mech_infantrys
Yunnan : 3 infantry
Kansu : 1 infantry
Szechwan : 9 infantry
Shan State : 3 infantry
India : 1 infantry
New Britain : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Amur : 3 infantry
Yakut S.S.R. : 1 flag
Buryatia : 1 flag, 5 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 6 submarines
6 Sea Zone : 1 flag
54 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Belgian Congo : 2 fighters
Union of South Africa : 1 artillery
United Kingdom : 7 fighters and 5 tactical_bombers
French Madagascar : 1 flag, 1 artillery
Ethiopia : 1 flag
Portugal : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 3 destroyers and 1 submarine
108 Sea Zone : 8 submarines
76 Sea Zone : 1 carrier, 1 cruiser, 8 submarines and 1 transport
89 Sea Zone : 1 flag, 1 transport
102 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
72 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
71 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
81 Sea Zone : 2 destroyers and 4 submarines
79 Sea Zone : 1 flag
Venezuela : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 24 / 32
Americans : 83 / 109
Chinese : 21 / 21
British : 23 / 42
UK_Pacific : 27 / 0
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 17 times
Average roll : 3,603
Median : 4,000
Variance : 0,784
Standard Deviation : 0,885
Total rolls : 126Neutral_Axis Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3,738
Median : 4,000
Variance : 1,317
Standard Deviation : 1,148
Total rolls : 42Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3,533
Median : 3,000
Variance : 0,986
Standard Deviation : 0,993
Total rolls : 75 -
Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 9 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Burma from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
UK_Pacific take West India from Americans
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
3 carriers moved from 77 Sea Zone to 71 Sea Zone
4 fighters and 2 tactical_bombers moved from 77 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 destroyers moved from 77 Sea Zone to 71 Sea Zone
16 fighters and 7 tactical_bombers moved from United Kingdom to Scotland
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French MadagascarCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Union of South Africa
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 5/8 hits
Japanese roll dice for 3 armour in Union of South Africa, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for Americans: 1 infantry
Battle in French Madagascar
Battle in Scotland
Americans attack with 16 fighters and 7 tactical_bombers
Germans defend with 1 airfield, 6 armour, 7 artilleries and 13 infantry
Americans roll dice for 16 fighters and 7 tactical_bombers in Scotland, round 2 : 13/23 hits
Germans roll dice for 6 armour, 7 artilleries and 13 infantry in Scotland, round 2 : 7/26 hits
7 fighters owned by the Americans and 13 infantry owned by the Germans lost in Scotland
Americans roll dice for 9 fighters and 7 tactical_bombers in Scotland, round 3 : 10/16 hits
Germans roll dice for 6 armour and 7 artilleries in Scotland, round 3 : 3/13 hits
2 fighters owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 7 artilleries owned by the Germans lost in Scotland
Americans roll dice for 7 fighters and 6 tactical_bombers in Scotland, round 4 : 7/13 hits
Germans roll dice for 3 armour in Scotland, round 4 : 1/3 hits
3 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Scotland
Americans win, taking French Madagascar from Japanese with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 6 armour, 7 artilleries and 13 infantry
Casualties for Americans: 9 fighters and 2 tactical_bombers
Battle in Venezuela
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Venezuela
Americans win, taking Venezuela from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 fighter, 7 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 fighters moved from 77 Sea Zone to Belgian Congo
1 carrier, 1 cruiser and 8 submarines moved from 77 Sea Zone to 76 Sea Zone
2 destroyers and 2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
3 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 infantry moved from Korea to Amur
5 infantry moved from Sakha to Buryatia
1 infantry moved from Yakut S.S.R. to Yenisey
9 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Shensi
7 fighters and 5 tactical_bombers moved from Scotland to United Kingdom
7 submarines moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 108 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 102 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Iraq
1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Korea
3 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 83 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Shensi : 2 mech_infantrys
Yunnan : 3 infantry
Kansu : 1 infantry
Szechwan : 9 infantry
Shan State : 3 infantry
India : 1 infantry
New Britain : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Amur : 3 infantry
Yakut S.S.R. : 1 flag
Buryatia : 1 flag, 5 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer and 3 submarines
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 6 submarines
6 Sea Zone : 1 flag
54 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Belgian Congo : 2 fighters
Union of South Africa : 1 artillery
United Kingdom : 7 fighters and 5 tactical_bombers
French Madagascar : 1 flag, 1 artillery
Ethiopia : 1 flag
Portugal : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 2 destroyers
108 Sea Zone : 8 submarines
76 Sea Zone : 1 carrier, 1 cruiser, 8 submarines and 1 transport
89 Sea Zone : 1 flag, 1 transport
102 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
72 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
71 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
81 Sea Zone : 2 destroyers and 4 submarines
79 Sea Zone : 1 flag
Venezuela : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 24 / 32
Americans : 83 / 109
Chinese : 21 / 21
British : 23 / 42
UK_Pacific : 27 / 0
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 17 times
Average roll : 3,603
Median : 4,000
Variance : 0,784
Standard Deviation : 0,885
Total rolls : 126Neutral_Axis Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3,738
Median : 4,000
Variance : 1,317
Standard Deviation : 1,148
Total rolls : 42Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3,533
Median : 3,000
Variance : 0,986
Standard Deviation : 0,993
Total rolls : 75 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
14 infantry moved from Yunnan to SzechwanPlace Units - Chinese
7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 29 to 28
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Manchuria : 1 airfield
Shensi : 7 infantry
Tsinghai : 1 infantry
Szechwan : 14 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 22 / 32
Americans : 83 / 109
Chinese : 23 / 28
British : 23 / 42
UK_Pacific : 27 / 0
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 17 times
Average roll : 3,603
Median : 4,000
Variance : 0,784
Standard Deviation : 0,885
Total rolls : 126Neutral_Axis Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3,738
Median : 4,000
Variance : 1,317
Standard Deviation : 1,148
Total rolls : 42Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3,533
Median : 3,000
Variance : 0,986
Standard Deviation : 0,993
Total rolls : 75 -
@Nozdormu:
Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.
-
re-roll will be done with forum dice b.t.w… In case you are wondering.