@Avner Still need your email to put into the game to get dice rolls
L14 G40 Vold vs Dawgonit (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Belarus to Western Ukraine
6 infantry moved from Novgorod to Archangel
2 armour moved from Belarus to Archangel
2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 bombers moved from Northern Italy to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 artilleries and 4 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Germans win, taking Egypt from British with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 artillery, 1 fighter and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 4 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in Archangel
Germans attack with 2 armour and 6 infantry
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 armour, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
3 bombers moved from Egypt to Alexandria
1 bomber moved from Western Germany to Novgorod
2 mech_infantrys moved from Western Germany to Northern Italy
3 aaGuns moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
2 bombers, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
2 fighters moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
2 fighters moved from Samara to Bryansk
1 tactical_bomber moved from Samara to BryanskCombat - Russians
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs totalTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 6 infantry
Tsinghai : 3 infantry
Chahar : 1 infantry
Buryatia : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 aaGuns
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 2 fighters, 63 infantry, 5 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 50 / 71
Americans : 50 / 70
Chinese : 6 / 2
British : 30 / 37
UK_Pacific : 13 / 13
Italians : 11 / 17
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
2 fighters moved from Samara to Bryansk
1 tactical_bomber moved from Samara to BryanskCombat - Russians
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Central Mongolia: 2 aaGuns
EDIT: Adding units owned by Russians to Suiyuyan: 2 aaGuns
EDIT: Turning off Edit Mode -
sorry about the second post. I forgot to move my guns
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 factory_major and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 3 infantry moved from Buyant-Uhaa to Chahar
2 mech_infantrys moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Amur to Buryatia
1 fighter and 2 tactical_bombers moved from Korea to Buryatia
1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kiangsu to Buryatia
1 tactical_bomber moved from Kiangsu to ShensiCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese win with 2 battleships, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Buryatia
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Buryatia from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from Buryatia to Korea
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shensi to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Shensi to HopeiPlace Units - Japanese
1 factory_major placed in Korea
1 bomber placed in Japan
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 110 Sea Zone -
what battle would you like your fighter in
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Italy? no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Siberia, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/4 hits
Italians roll dice for 4 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits
Italians roll dice for 1 aaGun, 1 fighter and 2 infantry in Southern Italy, round 3 : 3/3 hits
1 aaGun owned by the Italians, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 aaGuns
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Alaska to Eastern United StatesPlace Units - Americans
1 cruiser, 2 destroyers and 3 transports placed in 10 Sea Zone
4 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 factory_minor
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 armour, 1 artillery and 4 infantry
10 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
1 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 artillery, 3 infantry and 2 mech_infantrys
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser and 3 transports
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 4 / 2
British : 30 / 37
UK_Pacific : 10 / 13
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 4 / 6
British : 30 / 37
UK_Pacific : 10 / 13
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from India to Malaya
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 2 fighters
Germans defend with 2 submarines and 3 transports; Italians defend with 1 destroyer and 2 transports
2 submarines owned by the Germans Submerged
British roll dice for 2 fighters in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
3 transports owned by the Germans and 2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 3 transports
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter and 2 mech_infantrys in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
British roll dice for 1 fighter in Malaya, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Casualties for British: 2 mech_infantrys
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
British roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Syria
2 infantry moved from Burma to Shan State
1 aaGun and 6 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Malaya to Yunnan
3 infantry moved from Eastern Persia to Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 armour placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,6
British collect 31 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 fighter and 6 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 infantry
Sikang : 1 armour
Shan State : 2 infantry
Burma : 1 aaGun and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Syria : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 32 / 32
UK_Pacific : 10 / 6
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.558
Median : 4.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 95Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.560
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to 95 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 3 submarines
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
retreated to 95 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 1 fighter and 3 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kazakhstan to Shensi
1 tactical_bomber moved from Western Australia to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kazakhstan to Shensi
1 tactical_bomber moved from Western Australia to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 2 fighters in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in Shensi
ANZAC roll dice for 1 fighter in Shensi, round 3 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Queensland
2 infantry moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Western Australia to 62 Sea Zone
1 fighter moved from New Guinea to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry and 1 tactical_bomber
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Test summary from TripleA, engine version: 1.8.0.1, time: 14:32:20
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Belarus to Bryansk
1 bomber moved from Novgorod to 95 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in 95 Sea Zone
Germans attack with 6 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 6 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from 95 Sea Zone to Ukraine
3 bombers moved from 95 Sea Zone to Western Germany
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
4 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Western Ukraine
1 destroyer placed in 110 Sea Zone
1 bomber and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to KazakhstanCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 7 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs totalTerritory Summary for Russians :
Shensi : 2 infantry
Suiyuyan : 2 aaGuns and 5 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 59 / 78
Russians : 18 / 19
Japanese : 53 / 66
Americans : 50 / 70
Chinese : 10 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.478
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34