Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    Intercept?


  • no.

  • '15

    Rolling for which 2 got AAed 1 or a 2 means it was one of the ones headed to the harbor.  Otherwise just the factory.

    DiceRolls: 1@12; Total Hits: 11@12: (5)


  • @Shin:

    Rolling for which 2 got AAed 1 or a 2 means it was one of the ones headed to the harbor.  Otherwise just the factory.

    DiceRolls: 1@12; Total Hits: 11@12: (5)

    I disagree with this. You should have mentioned the fact that they were heading towards the harbor ánd the factory. Seems important.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                1 fighter moved from Japan to 17 Sea Zone
                12 bombers moved from Western Germany to United Kingdom

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Persia
                    Japanese attack with 19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
                    Americans defend with 1 factory_minor and 1 infantry
                    Japanese win, taking Persia from Americans with 19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Brazil
                Air Battle in United Kingdom
                    Japanese attacks with 12 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 4,5,5,6,6,5,4,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3,4 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: factory_major = 20, harbour = 6
                Cleaning up after air battles

    Non Combat Move - Japanese
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Argentina: 4 infantry
                EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Argentina: 4 infantry
                EDIT: Adding units owned by Japanese to Argentina: 4 infantry
                    EDIT: Japanese takes Argentina from Neutral_Axis
                    EDIT: Turning off Edit Mode
                10 bombers moved from United Kingdom to Western Germany
                1 armour moved from French West Africa to 83 Sea Zone
                1 armour and 1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 armour moved from 85 Sea Zone to Argentina
                      Japanese take Argentina from Neutral_Axis
                EDIT: 1 armour moved from 85 Sea Zone to Argentina
                1 transport moved from 83 Sea Zone to 85 Sea Zone
                2 transports moved from 83 Sea Zone to 82 Sea Zone
                1 armour moved from French Equatorial Africa to 82 Sea Zone
                1 armour moved from French Equatorial Africa to 82 Sea Zone
                2 armour and 2 transports moved from 82 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to 70 Sea Zone
                1 transport moved from 83 Sea Zone to 82 Sea Zone
                1 armour moved from French Equatorial Africa to 82 Sea Zone
                1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 armour moved from Rhodesia to South West Africa
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 bomber placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,2,4,6,3,4,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,6,5,1
                Japanese collect 25 PUs (8 lost to blockades); end with 27 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs

  • '15

    Oh?  Isn’t that how we did it the last few times?

    Or you mean for the intercept?

    Truthfully, I’m very sleepy right now.  I could be missing something obvious, but I thought you made the choice of where to attack after the air battle, don’t you?

    Page 17 of the Europe Rulebook seems to back me up.

    “After the air battle is complete, or if there were no
    defending fighter interceptors, surviving fighter escorts
    are considered to have retreated. They don�t participate
    in the actual bombing raid, are not subject to antiaircraft
    fire, and will remain in the territory until the Noncombat
    Move phase. Any surviving attacking bombers carry out
    the bombing raid. If the territory offers more than one
    target, the bombers may be divided into groups, and each
    assigned a specific target”

    So it seems the order of operations is the same way it works in TripleA, right?

  • '15

    There’s also this earlier on the same page:

    “To conduct a bombing raid, the attacking player moves
    his or her bombers to the territory on the map containing
    the target(s).”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 41 to 21
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
                British buy nothing; Remaining resources: 21 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      British take French Equatorial Africa from Japanese
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Japanese
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      British take Belgian Congo from Japanese
                3 artilleries and 12 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 13 transports
                        13 transports owned by the Germans lost in 111 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 91
                    Casualties for Germans: 13 transports

    Non Combat Move - British
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 infantry moved from Syria to Trans-Jordan
                3 aaGuns moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt

    Turn Complete - British
                British collect 21 PUs; end with 42 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Belgian Congo : 3 aaGuns, 3 artilleries and 13 infantry
        Iceland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Quebec : 1 factory_minor
        Trans-Jordan : 3 aaGuns and 28 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Syria : 1 flag
        Sierra Leone : 1 flag
        Spain : 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 79 / 104
        Russians : 3 / 0
        Japanese : 30 / 32
        Americans : 95 / 126
        Chinese : 20 / 21
        British : 21 / 42
        UK_Pacific : 10 / 0
        Italians : 15 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 3 to 1
                EDIT: Turning off Edit Mode
                4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern Italy to Spain

  • '15

    I think I’ll need an OOL here.  I hit you 7 times.

  • '15

    Well, I need to shut my computer down, so I’m going to roll it through with the standard units lost.  If I win, it won’t matter.  If I don’t, we can roll it out here later.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 3 to 1
                EDIT: Turning off Edit Mode
                4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 4 armour, 5 artilleries, 1 bomber, 20 infantry and 7 mech_infantrys
                    British defend with 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Italians win, taking Spain from Americans with 4 armour, 2 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 43
                    Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for Italians: 3 artilleries, 20 infantry and 3 mech_infantrys
                    Casualties for Americans: 4 aaGuns, 4 artilleries and 11 infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 artillery and 3 infantry moved from Tunisia to Libya

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '15

    And as it turns out, all is well.

    I’m off to bed - see you in about 8  :-)


  • @Shin:

    And as it turns out, all is well.

    I’m off to bed - see you in about 8  :-)

    Actually that doesn’t matter. If you don’t use max defense, then the defender can always ask for a re-roll.

  • '15

    Ah, is that the accepted protocol?  Good to know.  There’s always a balance between speed and politeness to be struck.

    Probably just as well this game is running a bit longer, since Gamerman is still deciding on the final Pacific VCs.

    And did Panama as a European VC happen?  I need to check the document again.


  • @Shin:

    Ah, is that the accepted protocol?  Good to know.  There’s always a balance between speed and politeness to be struck.

    Probably just as well this game is running a bit longer, since Gamerman is still deciding on the final Pacific VCs.

    And did Panama as a European VC happen?  I need to check the document again.

    No, because I decided to keep the European map with the same Victory Cities, and adding 3 to the Pacific makes them equal at 11.  11 cities, of which Axis much capture 8 to win.  Now they are equal, and it will be beautiful.

    I want to name cities by world importance (because that is they way they all were out of the box), and want to add Malaya (Singapore), Manchuria, and Java (Jakarta).  It will take more playtesting to decide (with the major changes to India/Australia, some giving advantage to Allies, some taking away), but I would consider moving a VC from Phillipines to New Zealand.  New Zealand would be much easier to take and hold than NSW, though.

    Still, giving the Allies more chances to disrupt the victory (Malaya, Java, Manchuria) does work to offset.  One of these territories only need to be captured for a moment to reset the clock.  Don’t forget other changes can be made.  VC conditions may actually be easier than 2nd edition (not having to go get NSW or Hawaii) but other changes can be made as well.  Like reducing Japanese aircraft and/or land presence on China at game start a little bit more.

    We won’t know until we play more


  • @Shin:

    There’s also this earlier on the same page:

    “To conduct a bombing raid, the attacking player moves
    his or her bombers to the territory on the map containing
    the target(s).”

    Right, this means you’re committing to the TERRITORY, not the facility target.  Facility targets are chosen after the air battle.

    So Shin Ji is correct, the defender must make the decision about interceptors without knowing what facilities are being targeted.  Triple A does it wrong.


  • @Shin:

    Ah, is that the accepted protocol?  Good to know.  There’s always a balance between speed and politeness to be struck.

    Accepted protocol, if you don’t want to wait for a casualty choice, is to take off casualties that will give your opponent maximum defense, and if your opponent has any units surviving, he may choose whichever ones he wants to survive, despite what you chose.

  • '15

    @Gamerman01:

    @Shin:

    Ah, is that the accepted protocol?  Good to know.  There’s always a balance between speed and politeness to be struck.

    Accepted protocol, if you don’t want to wait for a casualty choice, is to take off casualties that will give your opponent maximum defense, and if your opponent has any units surviving, he may choose whichever ones he wants to survive, despite what you chose.

    Well, that’s what I did, then. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 36

    Politics - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 9 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from Americans
                      UK_Pacific take Burma from Americans
                      UK_Pacific take Malaya from Americans
                      UK_Pacific take Borneo from Americans
                      UK_Pacific take Kwangtung from Americans
                      UK_Pacific take West India from Americans
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
                3 carriers moved from 77 Sea Zone to 71 Sea Zone
                4 fighters and 2 tactical_bombers moved from 77 Sea Zone to Union of South Africa
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                4 destroyers moved from 77 Sea Zone to 71 Sea Zone
                16 fighters and 7 tactical_bombers moved from United Kingdom to Scotland
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Venezuela
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                3 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Union of South Africa
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 2 :  5/8 hits
                        Japanese roll dice for 3 armour in Union of South Africa, round 2 :  1/3 hits
                        3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Union of South Africa
                    Americans win, taking Union of South Africa from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 1 infantry
                Battle in French Madagascar
                Battle in Scotland
                    Americans attack with 16 fighters and 7 tactical_bombers
                    Germans defend with 1 airfield, 6 armour, 7 artilleries and 13 infantry
                        Americans roll dice for 16 fighters and 7 tactical_bombers in Scotland, round 2 :  13/23 hits
                        Germans roll dice for 6 armour, 7 artilleries and 13 infantry in Scotland, round 2 :  7/26 hits
                        7 fighters owned by the Americans and 13 infantry owned by the Germans lost in Scotland
                        Americans roll dice for 9 fighters and 7 tactical_bombers in Scotland, round 3 :  10/16 hits
                        Germans roll dice for 6 armour and 7 artilleries in Scotland, round 3 :  3/13 hits
                        2 fighters owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 7 artilleries owned by the Germans lost in Scotland
                        Americans roll dice for 7 fighters and 6 tactical_bombers in Scotland, round 4 :  7/13 hits
                        Germans roll dice for 3 armour in Scotland, round 4 :  1/3 hits
                        3 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Scotland
                    Americans win, taking French Madagascar from Japanese with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Germans: 6 armour, 7 artilleries and 13 infantry
                    Casualties for Americans: 9 fighters and 2 tactical_bombers
                Battle in Venezuela
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 2 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Venezuela, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Venezuela
                    Americans win, taking Venezuela from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter, 7 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 3 fighters
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 :  3/4 hits
                        3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans retreated to 19 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 3 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                2 fighters moved from 77 Sea Zone to Belgian Congo
                1 carrier, 1 cruiser and 8 submarines moved from 77 Sea Zone to 76 Sea Zone
                2 destroyers and 2 submarines moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                3 infantry moved from Shan State to Yunnan
                3 infantry moved from Malaya to Shan State
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                3 infantry moved from Korea to Amur
                5 infantry moved from Sakha to Buryatia
                1 infantry moved from Yakut S.S.R. to Yenisey
                9 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
                2 mech_infantrys moved from Szechwan to Shensi
                7 fighters and 5 tactical_bombers moved from Scotland to United Kingdom
                7 submarines moved from 110 Sea Zone to 108 Sea Zone
                1 submarine moved from 104 Sea Zone to 108 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter and 1 tactical_bomber moved from Venezuela to 102 Sea Zone
                1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
                3 destroyers moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Iraq
                1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                3 infantry placed in Korea
                3 infantry placed in French Indo China

    Turn Complete - Americans
                Americans collect 83 PUs; end with 84 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag
        Formosa : 1 flag
        Korea : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour
        Shensi : 2 mech_infantrys
        Yunnan : 3 infantry
        Kansu : 1 infantry
        Szechwan : 9 infantry
        Shan State : 3 infantry
        India : 1 infantry
        New Britain : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag, 1 infantry
        Amur : 3 infantry
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag, 5 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 2 submarines
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 6 submarines
        6 Sea Zone : 1 flag
        54 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        Central United States : 1 factory_major
        Central America : 1 harbour
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Belgian Congo : 2 fighters
        Union of South Africa : 1 artillery
        United Kingdom : 7 fighters and 5 tactical_bombers
        French Madagascar : 1 flag, 1 artillery
        Ethiopia : 1 flag
        Portugal : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 flag, 3 destroyers and 1 submarine
        108 Sea Zone : 8 submarines
        76 Sea Zone : 1 carrier, 1 cruiser, 8 submarines and 1 transport
        89 Sea Zone : 1 flag, 1 transport
        102 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        72 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
        71 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        81 Sea Zone : 2 destroyers and 4 submarines
        79 Sea Zone : 1 flag
        Venezuela : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 77 / 104
        Russians : 3 / 0
        Japanese : 24 / 32
        Americans : 83 / 109
        Chinese : 21 / 21
        British : 23 / 42
        UK_Pacific : 27 / 0
        Italians : 17 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 25 times
                4 was rolled 24 times
                5 was rolled 26 times
                6 was rolled 17 times
            Average roll : 3,603
            Median : 4,000
            Variance : 0,784
            Standard Deviation : 0,885
            Total rolls : 126

    Neutral_Axis Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,143
            Median : 3,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3,738
            Median : 4,000
            Variance : 1,317
            Standard Deviation : 1,148
            Total rolls : 42

    Americans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 19 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3,533
            Median : 3,000
            Variance : 0,986
            Standard Deviation : 0,993
            Total rolls : 75

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