shitty dice all around, but ok
SouL (Axis) v. Me1945 (Allies +8) game 2.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
10 Sea Zone : 1 carrier and 1 transport
61 Sea Zone : 1 destroyer
Central United States : 2 aaGuns, 1 factory_minor and 1 mech_infantry
Eastern United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
102 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
101 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 15
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 15 / 17
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
8 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Sikang : 13 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 15 / 17
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Tanganyika Territory to Eastern Persia
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
3 aaGuns, 1 armour, 2 fighters, 7 infantry and 2 mech_infantrys moved from India to Burma
3 infantry moved from Shan State to Burma
2 fighters moved from United Kingdom to Gibraltar
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 2 fighters, 11 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
West India : 1 infantry
Belgian Congo : 2 infantry
Quebec : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Alberta Saskatchewan Manitoba : 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
76 Sea Zone : 1 battleship
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers and 2 fighters
Eastern Persia : 1 flag, 1 tactical_bomber
81 Sea Zone : 1 cruiser and 1 destroyer
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 17 / 19
Italians : 15 / 17
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 artillery and 3 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour
Tobruk : 1 artillery and 3 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bulgaria : 1 artillery and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 32 / 33
UK_Pacific : 17 / 19
Italians : 17 / 17
ANZAC : 10 / 20
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
3 fighters moved from Queensland to Java
2 aaGuns and 3 infantry moved from Queensland to South Australia
1 infantry moved from Shan State to Burma
1 cruiser moved from 61 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 aaGuns, 1 artillery and 3 infantry
Java : 1 flag, 3 fighters and 2 infantry
42 Sea Zone : 1 cruiser and 1 transport
33 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 32 / 33
UK_Pacific : 17 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 32 / 33
UK_Pacific : 17 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Norway to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 123 Sea Zone to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom -
Intercept?
-
No intercept.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Norway to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 123 Sea Zone to United Kingdom
3 tactical_bombers moved from Holland Belgium to United KingdomCombat - Germans
Battle in Scotland
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/5 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1,1 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 8, harbour = 2
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 armour moved from Holland Belgium to Germany
1 infantry moved from France to Holland Belgium
1 aaGun moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to Germany
5 infantry moved from Germany to Poland
5 armour and 3 mech_infantrys moved from Germany to Romania
3 armour moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
5 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 submarines moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 artillery and 5 infantry placed in Germany
1 armour and 3 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 armour, 4 artilleries and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
Romania : 8 armour, 8 infantry and 3 mech_infantrys
Poland : 2 artilleries and 12 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 5 infantry and 3 mech_infantrys
Norway : 2 infantry
Holland Belgium : 2 aaGuns, 2 fighters, 1 infantry and 2 tactical_bombers
Southern Italy : 1 fighter
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
111 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 33
UK_Pacific : 17 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Rostov to Caucasus
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Bryansk
10 infantry moved from Bryansk to Belarus
4 infantry and 1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Ukraine to Belarus
1 fighter moved from Novgorod to Russia
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns moved from Yakut S.S.R. to Ulaanbaatar
10 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
5 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Timguska : 8 infantry
Buryatia : 10 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 5 infantry
Tsagaan Olom : 1 flag
Belarus : 3 aaGuns, 3 artilleries, 37 infantry and 4 mech_infantrys
Bryansk : 2 artilleries and 4 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 5 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Caucasus : 1 mech_infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 35
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 33
UK_Pacific : 17 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
2 carriers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from Soviet Far East to Siberia
4 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Kwangsi to KwangtungCombat - Japanese
Japanese creates battle in territory 33 Sea Zone
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 3 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 4 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 5 : 2/4 hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Shan State
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 6 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 4/11 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Manchuria
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from Kwangtung to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 6 fighters and 3 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Manchuria : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag, 2 artilleries and 2 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 armour and 5 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 1 cruiser and 1 transport
25 Sea Zone : 1 destroyer
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 35
Japanese : 57 / 57
Americans : 50 / 53
Chinese : 2 / 5
British : 30 / 33
UK_Pacific : 6 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 fighter moved from 102 Sea Zone to United Kingdom
1 fighter moved from 102 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 102 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Southeast MexicoPlace Units - Americans
1 fighter placed in Western United States
2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
63 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 1 aaGun and 1 armour
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Quebec : 1 artillery and 1 infantry
Gibraltar : 3 fighters and 1 tactical_bomber
United Kingdom : 1 fighter
106 Sea Zone : 2 carriers, 1 destroyer and 1 transport
89 Sea Zone : 1 infantry and 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 35
Japanese : 57 / 57
Americans : 50 / 70
Chinese : 2 / 5
British : 30 / 33
UK_Pacific : 6 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
11 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 12 infantry
Szechwan : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 35
Japanese : 56 / 57
Americans : 50 / 70
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 6 / 19
Italians : 17 / 17
ANZAC : 14 / 17
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Kenya
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 submarine moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone -
Sz109 submerge decision?
OOL will help, but we can go step by step. -
they stay to fight.
-
Carrier stays in tact until it’s just it, the 2 ftr, and the bb. Then lose 2 ftr, then 2 hits on cv, then bb.
-
So, subs do not submerge. I didn’t get it when you wanna lose them. Let’s roll in the thread.
AC, SS, 2CC, 5ftr, Tac, sbmb vs. 3SS, AC, DD, CC, 2ftr, BB (dam)
Round 1
A
Ships
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
Air
Rolls: 5@3 2@4; Total Hits: 45@3: (2, 2, 3, 6, 4)2@4: (6, 3) -
7 hits including 3 from ships.
OOL?





