@Trout Hello, this is where we will post our turns! :)
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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I’m done updating the document, so you can review it whenever you want.
Whenever you are going to start game 2, please be sure to review the yellow highlighted items. Everything else is the same. Don’t hesitate to let me know if you have concerns. I’m very happy you guys are planning to play another game, with tweaks.
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One minor change that you might consider - Perhaps Korea could be a VC rather than Manchuria? It’s generally traded with the Allies more often, so it would be more interesting.
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@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
So let me get this straight. You admit the allies are at a disadvantage during the current rules (which is true afaik and which is why I wanted to start a new game under updated rules), but you still wanted to claim a win :P? It is like testing for the formula 1, ending first and then saying won the championship.
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Also, this allows Japan to win the game without going more than one space away from Mainland Asia, which seems wrong. Maybe take out Sumatra as a VC and add NZ, as Noz mentioned before?
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@Shin:
One minor change that you might consider - Perhaps Korea could be a VC rather than Manchuria?� It’s generally traded with the Allies more often, so it would be more interesting.
Korea is easier to defend tho if Japan really wants to hold out near the main island, then it is really easy to defend.
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@Shin:
Also, this allows Japan to win the game without going more than one space away from Mainland Asia, which seems wrong. Maybe take out Sumatra as a VC and add NZ, as Noz mentioned before?
NZ is a better VC t.b.h.
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@Nozdormu:
@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
So let me get this straight. You admit the allies are at a disadvantage during the current rules (which is true afaik and which is why I wanted to start a new game under updated rules), but you still wanted to claim a win :P? It is like testing for the formula 1, ending first and then saying won the championship.
It’s still a game, isn’t it? �What are we playing for, if not to win? �The fact that I won playing the Axis is perhaps an indication that the Axis is too strong here, I’ll admit. �Saying I won the game does not mean I’m saying I’m a better player - Hell, I freely admit you’re better than me - it just means that I will, after Germany’s next turn, hold 8 VCs in the European side of the board, and thus win this game.
And all that means is “Hey, Shin Ji won that game and it seemed a bit cheesy/odd. �Let’s review the rules and go again.”
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@Nozdormu:
@Shin:
One minor change that you might consider - Perhaps Korea could be a VC rather than Manchuria?� It’s generally traded with the Allies more often, so it would be more interesting.
Korea is easier to defend tho if Japan really wants to hold out near the main island, then it is really easy to defend.
Hrm. Good point.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 3 aaGuns
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 5 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 5 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 2 to 1
EDIT: Turning off Edit Mode
4 fighters moved from Southern France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom -
I’ll need an OOL for my Italian suicide strafing run.
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@Shin:
I’ll need an OOL for my Italian suicide strafing run.
How many hits 0, 1 or 2?
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Sigh. 0. ANd you shot down two with your AA.
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1 hit on the second round. Man, what a waste. :lol:
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@Shin:
1 hit on the second round. Man, what a waste. :lol:
Well go for 1 infantry. I need to save my AA for your German airforce. They need more targets.
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@Nozdormu:
@Shin:
1 hit on the second round. Man, what a waste. :lol:
Well go for 1 infantry. I need to save my AA for your German airforce. They need more targets.
Kinda wondering what the maximum amount of kills is with AA. 3-4?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 3 aaGuns
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 5 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 5 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 2 to 1
EDIT: Turning off Edit Mode
4 fighters moved from Southern France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Italians
Battle in United Kingdom
Italians attack with 2 bombers and 4 fighters
British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
British win with 2 aaGuns, 1 fighter and 7 infantry remaining. Battle score for attacker is -61
Casualties for British: 1 infantry
Casualties for Italians: 2 bombers and 4 fightersNon Combat Move - Italians
3 aaGuns, 4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Southern France to Normandy BordeauxPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 24 to 23
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 34
Purchase Units - Americans
Americans buy 1 factory_minor, 2 fighters, 5 infantry, 7 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 1 to 0
EDIT: Turning off Edit Mode
1 infantry moved from Spain to Southern France
16 fighters and 7 tactical_bombers moved from Spain to Southern France
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
3 infantry moved from Amur to Sakha
3 infantry moved from Buryatia to Sakha
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Iraq
Battle in Persia
Battle in Ethiopia
Battle in Iwo Jima
Battle in New Britain
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking Iraq from Japanese, taking Persia from Japanese, taking Ethiopia from Italians, taking Iwo Jima from Japanese, taking New Britain from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 16 fighters, 1 infantry and 7 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 16 fighters, 1 infantry and 7 tactical_bombers in Southern France, round 2 : 13/24 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 16 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Sakha
Americans attack with 6 infantry
Germans defend with 1 armour
Americans roll dice for 6 infantry in Sakha, round 2 : 0/6 hits
Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Sakha
Americans roll dice for 5 infantry in Sakha, round 3 : 1/5 hits
Germans roll dice for 1 armour in Sakha, round 3 : 0/1 hits
1 armour owned by the Germans lost in Sakha
Americans win, taking Sakha from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Korea to Manchuria
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 79 Sea Zone to 76 Sea Zone
2 destroyers moved from 79 Sea Zone to 76 Sea Zone
4 carriers, 6 fighters and 2 tactical_bombers moved from 79 Sea Zone to 77 Sea Zone
1 battleship and 2 cruisers moved from 79 Sea Zone to 77 Sea Zone
2 destroyers moved from 79 Sea Zone to 77 Sea Zone
2 submarines moved from 79 Sea Zone to 77 Sea Zone
4 submarines moved from 79 Sea Zone to 77 Sea Zone
2 submarines moved from 79 Sea Zone to 77 Sea Zone
2 destroyers moved from 79 Sea Zone to 77 Sea Zone
3 destroyers and 3 submarines moved from 79 Sea Zone to 39 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
16 fighters and 7 tactical_bombers moved from Southern France to United Kingdom
6 submarines moved from 101 Sea Zone to 104 Sea Zone
6 submarines moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 110 Sea ZonePlace Units - Americans
3 infantry placed in Malaya
1 factory_minor placed in Kwangtung
3 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 3 infantry
EDIT: Adding units owned by Americans to Korea: 3 infantry
EDIT: Turning off Edit Mode
1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 submarines placed in 104 Sea ZoneTurn Complete - Americans
Americans collect 102 PUs; end with 102 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Yunnan : 9 infantry and 2 mech_infantrys
Suiyuyan : 1 infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Britain : 1 flag, 1 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 flag, 5 infantry
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
47 Sea Zone : 1 transport
37 Sea Zone : 2 submarines
36 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
39 Sea Zone : 3 destroyers and 3 submarines
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 1 flag, 1 infantry
United Kingdom : 16 fighters and 7 tactical_bombers
Southern France : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 flag, 1 artillery and 1 infantry
Portugal : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 2 transports
76 Sea Zone : 2 destroyers, 2 submarines and 1 transport
104 Sea Zone : 9 submarines
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 1 factory_minor
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
81 Sea Zone : 2 submarines
79 Sea Zone : 1 flag
77 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 2 tactical_bombers
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantry
Spain : 1 flag, 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
110 Sea Zone : 7 submarinesProduction/PUs Summary :
Germans : 72 / 94
Russians : 5 / 0
Japanese : 29 / 40
Americans : 102 / 127
Chinese : 18 / 19
British : 20 / 25
UK_Pacific : 10 / 0
Italians : 15 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,543
Median : 3,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 46Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,622
Median : 4,000
Variance : 0,528
Standard Deviation : 0,726
Total rolls : 37 -
@Nozdormu:
@Nozdormu:
@Shin:
1 hit on the second round. Man, what a waste. :lol:
Well go for 1 infantry. I need to save my AA for your German airforce. They need more targets.
Kinda wondering what the maximum amount of kills is with AA. 3-4?
Each AA gets 3 shots, so it depends on how many planes are attacking. Or did you mean what’s the max ever shot down in one AA roll?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 34
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing PUs for Americans from 127 to 126
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Yunnan
4 infantry moved from Kwangsi to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs totalTerritory Summary for Chinese :
Manchuria : 1 airfield
Shensi : 1 infantry
Yunnan : 14 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 72 / 94
Russians : 5 / 0
Japanese : 27 / 40
Americans : 102 / 126
Chinese : 20 / 21
British : 20 / 25
UK_Pacific : 10 / 0
Italians : 15 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,543
Median : 3,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 46Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,622
Median : 4,000
Variance : 0,528
Standard Deviation : 0,726
Total rolls : 37